Interviews
An Interview With Jason Graves, Horror Composer On Friday The 13th and More
Rely on Horror Team - October 13, 2017
This interview sounds scary (sorry).An Interview With Rebellion On Their New IP Strange Brigade
Ryan Chodora - October 9, 2017
Don't call this mystical Sniper Elite.QuakeCon 2017: Talking Nazis and Innovation With Wolfenstein II Creative Director Jens Matthies
Jordan Leendertsen - August 31, 2017
We get the low-down on 2017's biggest Nazi-killing simulator.QuakeCon 2017: Shinji Mikami, John Johanas and Trent Haaga On Evolving Horror With The Evil Within 2
Jordan Leendertsen - August 28, 2017
We sit down and get to know the minds behind 2017's biggest horror game.Interview: A Chat with Night Trap 25th Anniversary’s Sole Developer Tyler Hogle
Ryan Chodora - April 26, 2017
In no way associated with the failed 2014 Kickstarter project.Interview: Developer Ian Dallas on What Remains of Edith Finch
Destiny Maddox - April 12, 2017
Peek behind the curtains of the Finch family home.Interview: Chris Darril Introduces Remothered
Destiny Maddox - January 31, 2017
All along the clock tower...Interview: Richard Rouse III Illuminates The Church in The Darkness
Destiny Maddox - April 11, 2016
Heaven on Earth, or Hell?Inside the Brains of Rebellion’s Zombie Army Trilogy
Ryan Chodora - March 2, 2016
You get to thwart zombie Hitler in this game! What more could you ask for?Volumetric Games Talks Left Alone, Indie Development
Destiny Maddox - February 24, 2016
Going Old School in an Old SchoolInside Dementium III, an Interview With Renegade Kid’s Jools Watsham
Ryan Chodora - February 5, 2016
We're not out of The Ward yet!Friday the 13th Interview: How Jason Intends to Take Gaming
Ryan Chodora - October 28, 2015
We talk to the creative team behind the upcoming multiplayer slasher!The Journey to Horror Via Story, Faith & Impressionism
CJ Melendez - October 21, 2015
An interview with David Szymanski (The Moon Sliver, The Music Machine, and A Wolf in Autumn).Noct: A Look Into The Bleak, Bleak Future W/ Designer Chris Eskins
October Keegan - October 8, 2015
Noct, Noct, we've got an interview for you!From Homage to Subversion – Crafting Until Dawn’s Narrative, w/ Graham Reznick
Jorge Bocanegra - August 26, 2015
We talk to one of Until Dawn's lead writers, Graham Reznick.E3 2015: Everybody’s Gone to the Rapture Interview w/ Dan Pinchbeck
CJ Melendez - June 21, 2015
Pre-apocalyptic storytelling.Til Morning’s Light Interview: Mobiles, Mean Girls, and Horror, w/ Adam Tierney of WayForward
CJ Melendez - May 14, 2015
Wayforward's upcoming game was inspired by Coraline, Silent Hill, and Mean Girls?Interview: Resident Evil Revelations 2 director talks about the game’s story, structure, and cut content
Jorge Bocanegra - April 30, 2015
Natalia was actually going to be able to shoot lasers from her fingers!An Unconvential Interview with Danganronpa producer Yoshinori Terasawa
Zack Furniss - March 11, 2015
I hate my recorder now.Inside the Indie Studio, with Ebb Software (Scorn)
CJ Melendez - November 13, 2014
Scorn hopes to see the light of day via Kickstarter.Interview: Remastering Resident Evil, with Capcom’s Yoshiaki Hirabayashi
CJ Melendez - August 28, 2014
What kind of work is going into the Resident Evil Remaster? Find out here.Interview: Blue Isle Studio talks about the Past and Future of Slender: The Arrival
CJ Melendez - August 7, 2014
What's next for Slender Man?Defining Horror, with Richard Rouse III (The Suffering)
CJ Melendez - July 25, 2014
Richard Rouse III of Paranoid Productions defines horror.Inside the Indie Studio, with Cowardly Creations
Zack Furniss - May 9, 2014
Somethin' spooky is about to go down.Defining Horror, with Anthony Newman
CJ Melendez - March 28, 2014
Anthony Newman of Naughty Dog defines horror.Defining Horror, with Adrian Tingstad Husby
CJ Melendez - January 21, 2014
Adrian Tingstad Husby defines horror.Interview: Castlevania: Lords of Shadow 2 producer talks about plot, influences, Dracula and Victor Belmont
Jorge Bocanegra - January 10, 2014
What is an interview?