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Silent Hill Devs Were “Kept in the Dark” To Not Influence Each Other

Silent Hill f: an above shot of an Asian girl in a tattered dress, in the midst of some red flower petals.

The studios for both Silent Hill f and Townfall were intentionally not told what the other was doing. That’s according to the recent MCM London Comic Con panel, as noted by VGC. During the panel, Townfall director and Screen Burn co-founder, Jon McKellan, said both teams were kept “in the dark” to prevent ideas crossing over.

Producer Motoi Okamoto was said to be keen to “not let projects influence each other.” To this end, McKellan said they were only aware of the other Silent Hill game when it was announced. He goes on to say that Okamoto-san would, along with his own team, be “reviewing everything from all the games.”

[If] they saw something where, you know, something we were doing was maybe a little bit too close to something else then they would step in and say ‘you might want to course-correct here’.

Silent Hill Townfall: a humanoid creature crawls towards the player in a dark, foggy alleyway.

McKellan does not believe this was an issue for either Screen Burn or Silent Hill f developer NeoBards, acknowledging the differences between the two games. He goes on to say that being kept in the dark was “exciting,” adding that being kept separate meant there was “no real risk of overlap.”

This allowed both studios to be “very creatively free” in their respective projects. As a result, we got two wildly different entries in Konami’s revised franchise.

Along with Bloober Team’s highly praised remake of SH2, the Silent Hill name is well and truly back. And there may be more games in the pipeline.

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