Frictional is Hiring for its Next Horror Game
Frictional Games, the folks behind Penumbra, Amnesia: The Dark Descent, and, most recently, SOMA, are nearly finished with their next horror game. In case you weren’t aware, Frictional has been working on two games over the last three years. Little is known about the mysterious horror game among this pair, but the developer is gearing up for the home stretch and are actively hiring for it.
Two job postings — for a project-based 3D artist and a tools programmer — were posted this month. The former position is specifically for Frictional’s horror game and will be a year-long contract. Whoever is hired will “greatly influence how the final game looks, plays, and evokes emotions.” The latter position is permanent and will directly contribute to the betterment of Frictional’s in-house game engine, HPL.
But what about this horror game? Well, the 3D artist will be onboard for about a year and “until the game is ready to be shipped.” As for what the game may be like, Frictional Games creative director Thomas Grip said the following in an interview with GameReactor in May 2017, “We’ve already done two games which are about being hunted by monsters. It feels old, we want to try and get away from it or figure out new ways to make it more exciting.”
One year after SOMA‘s release, Grip reflected upon the expectations for SOMA to out-scare their previous games even though that wasn’t their intent, and he felt that their communication could have been better. Regardless, the game was a major success for the studio and allowed them to pursue these two new projects. It’s reasonable to expect that if the developer is stating from the onset that this next game is “a horror game,” that that’s going to be its main focus. Hopefully we hear more soon about what’s sure to be another fantastic entry in the genre from Frictional.