Bruce Campbell Confirms Evil Dead Game Within a Year
Why are you torturing me like this!? Bruce Campbell has long since retired the character of Ash Williams on the screen — stating definitively that Ash’s last hurrah was the Ash vs Evil Dead series. That said, he has very much kept up with playing the character’s voice since, most recently in a special Dead by Daylight DLC chapter. About a year ago, Campbell spoke about a “whole immersive kind of dealio” where he would be voicing Ash (because he didn’t “want someone else’s voice hamming it up”), and we had ended up assuming it was Evil Dead: Virtual Nightmare, but it looks like we may have been mistaken. While talking with TV Insider, Cambell explains:
“We’ll see more Evil Dead, that’s for sure. There is an Evil Dead video game out, a fully immersive video game probably within a year. I’m not sure about the day. There will be variations of that. There won’t be the original Ash anymore. That guy is done.”
Evil Dead has had games going all the way back to the PS1 (with the rather clunky RE rip-off, Hail to the King). It’ll be interesting to see what direction they go, as there are two very distinct genres of the films. The obvious choice is the “classic” style that everyone is most familiar with, Evil Dead 2, Army of Darkness, and Ash vs Evil Dead — all of which are slapstick horror comedies. However, I’d honestly be super interested to see something along the lines of the pure-blooded horror of the original The Evil Dead and the 2013 remake. I’m probably out of luck though, one is beloved and the other is either mocked or tolerated at best. Although, Bruce noting that future projects won’t have Ash makes me wonder who then though. I’m not sure Pablo and Kelly could hold a story all on their own. I’m also curious to know what “fully immersive” means — the wording suggests another VR game, but it’s not like Bruce would be all that familiar with game verbiage (I’d imagine anyway). The length of time between his original teasing and these statements also suggests it’s pretty large scale, almost a two-year development cycle — and that’s assuming that work hadn’t already begun before he talked about doing voice-over work for it.
Regardless, we’ll keep you updated. More of this classic series is always good in my book, and hopefully, we’ll know sooner rather than later.