New Dead Island console patches rise from the dead

I’m one of those people that just couldn’t get into Dead Island. Call me weird, but I’m not really a fan of big open-world games–with only a select few actually appealing to me. But like almost everyone, I was quite ecstatic when that big emotional trailer was unleashed to the masses. That sense of excitement ceased, though, when I actually sat down and went hands on with the game at E3.

It just wasn’t fun for me, and I found the game’s objectives (main and secondary) as being nothing more than chores, nothing that would bring about any form of fun for me. But I said to myself “give it a chance, perhaps the demo just wasn’t a good one,” so I went on and bought the game when it released. And it didn’t take long before it went back to the retailer I got it from…For me, this sense of disappointment came about because the game just didn’t feel fun, for others it came about because of all the damn bugs.

So in comes a new patch for the PlayStation 3 and Xbox 360 versions of the game. One of the most notable features of this patch is that it ups the previous level cap to 60, meaning you still have more hours left on Banoi Island if you truly want to max out your character. You can check out the full list of fixes and enhancements this new patch brings below:

1)  Gameplay improvements
Level cap raised to 60
New blueprints for weapon mods added
Infected damage reduced
Infected no longer interrupt player attacks
A series of improvements to subsequent playthroughs implemented:
quest XP rewards  adjusted
XP rewards for challenges adjusted
in subsequent playthroughs XP is awarded for all quests completed in co-op
Purna’s ammo carrying capacity increased by 50%
Character state from a save game can now be loaded when using the Start from Chapter option
New balancing option added: enemy levels can now be adjusted independently for each co-op player
Players respawn with more health
Picklock skill level required to open a lock is now clearly indicated
Improved rewards in weapon crates
All weapon crates now contain rewards
Kick ability balanced, now requires stamina
Items can now be picked up instantly; this is reflected in adjusted animations

2) Fixes and interface improvements
Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
Fix: equipped items no longer swap mysteriously after drinking an energy drink
Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
Fix: loot from dead enemies is now always identical for all co-op players
Fix: Purna no longer finishes her Fury with fists equipped
Fix: map tracking after death
Fix: zone info in the quarantine zone (City of Moresby)
Tweak: respawn point selection is now smarter

3) General
Improved stability and network performance in co-op
Quest and reward fixes implemented

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