Tons of Resident Evil 7 News: Gameplay, Coins, Nostalgia, Shadows, and More

 

I just love waking up to Resident Evil 7 news!

Both Eurogamer and Spanish magazine Hobby Consolas got to sit down with Capcom and delve into Resident Evil VII: Biohazard‘s first five hours, and published a ton of new information, gameplay, and screen shots to get our blood pumping! To be perfectly honest, this is some of the most… well, informative information we’ve gotten about RE7 in a while. Capcom’s marketing has been very cryptic, focusing on mood and atmosphere rather than actual story and gameplay details. The game is less than two months away now, and we’ve only just recently seen one of the game’s other enemies other than Jack Baker. That’s how close to the chest Capcom’s playing it with this one. In contrast, Resident Evil 6 had already had a dozen or more story trailers by this point before release, and we had seen the grand majority of the game’s basic enemies and had even played the opening 20 minutes of three of the game’s campaigns across two demos.

Just in case anyone reading is hoping to avoid any major, or minor, spoilers, I’ll separate the news into gameplay and story details. There isn’t anything I’d consider to be major spoilers, but there is a small amount of new story information that we hadn’t heard before, so read at your discretion.

GAMEPLAY

What do these coins do?

 

Previously, I’d speculated that the coins teased in RE7‘s Ambassador images might be a return of Outbreak‘s Luck Coin item, it turns out we actually use them to unlock special bird cages hidden throughout the game that are filled with items, weapons, and upgrades. I can only assume these upgrades are actual, physical add-ons rather than minor stat increases as well, the same way it worked in RE2 and 3.

Interestingly, this seems to be a concept borrowed from The Evil Within, RE‘s creator’s suedo-RE game he made with Bethesda in 2014. In that game, we could find keys hidden inside small white statues. We then used them to unlock lockers in the safe area that had items and Green Gel inside.

Poppin’ Pills

One of the items we’ve seen from RE7‘s preorder bonuses was a collection of pills in a tin. We finally know what they do now, as Consolas confirms they’re called Psychostimulants. These pills are essentially a way of helping out gamers who get lost, as taking them will put a highlighted glow around items nearby. The effects don’t last long, and the pills are of course 100% optional for hard-core players.

Master of Knifing

 

Yet another “tip” from YouTuber AvidExpert has turned out to be true, as Hobby Consolas confirms that the folding knife will be the first weapon we get our hands on in the game. Interesting, in the image they use to talk about the knife, you can also see tons of ants, and Consolas points them out as well, saying that they will “have a large presence during a certain part of the game.” The first thing that comes to my mind is Alexia Ashford…

The Car

We’ve seen a white car appear in lots of RE7‘s marketing, from both the Desolation and Bakers trailer to screenshots as well. Consolas confirms that this vehicle is not only driveable but that we’ll be using it during a boss fight.

Safety, and Saving

Consolas confirms that saving is almost 100% manual, using the tape recorders we’ve seen. There will be some minor checkpoint saving as well, before and after boss fights. We can also breathe a sigh of relief when we get to a place we can save, for just like in the old days, these are safe rooms, and enemies cannot follow us in.

Exploration

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Locked doors are all over the Baker mansion, and beyond. Both Consolas and Eurogamer confirm that not only will there be tons of locked doors that we need both keys and puzzle pieces to unlock, but that the Baker Mansion is not the only location we’ll be exploring. Outside of the main mansion, there are also exterior areas, an older farm house, a greenhouse, a camper, and more. So, essentially like the Spencer Mansion in the original game, where we could also leave and explore a dormitory, two underground labs, a cave system, and even more in REmake. We should fully expect a labyrinthine environment with backtracking and tons of puzzles to solve, just like the old days.

COLLECTIBLES

Consolas goes into some detail regarding RE7‘s collectibles, noting that during their time playing they found 32 notes with important information, 18 coins, and 20 figurines called Mr. Everywhere that we have to shoot at. We can actually see these figurines in the mini-trailer, Recorder. They’re little bobble heads.

Shadows

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The only other creature we’ve seen other than Jack Baker, are these things are most reminiscent of RE4‘s Regenerators. Called Holograms by Hobby Consolas, and Molded Creatures by Eurogamer, we’ll not only be fighting more than one at a time, but we apparently have to dismember them a la Dead Space‘s Necromorphs. Unlike Necromorphs, however, we won’t be using guns to hack off limbs (Consolas says they’re almost useless), but the chainsaw weapon, as well as grenades and the flamethrower. Hot damn. Eurogamer doesn’t go into too much detail about these things’ origins, but they do suggest that they might be past victims of the Bakers and that they may have been experimented on…

STORY

Ethan And Mia

This was more or less known from the ESRB leak months ago, but yeah, Ethan and Mia are married, and their last name is Winters. Mia has gone missing, and Ethan has come searching for her. It’s worth noting that Consolas also goes into detail about the Baker family, confirming what Andre says in the Begining Hour demo- that the Bakers themselves have been missing as well.

Connections to the Past

Consolas took special notice of a framed picture they saw during their time with the game, much to the joy of the developers watching them play. The image is of the Arklay mountains, the mountain range that surrounds Raccoon City, and the local of both the original Resident Evil and Resident Evil 0. It remains to be seen how deep this connection is, considering we’ve also seen the Umbrella logo on the side of a helicopter seen in the demo, but I’m going to say that now that we have two connections to the original trilogy? I’m gonna say that it’s more than just an easter egg…

Ring Ring

We’ve seen the telephone element pop up a lot in the gameplay we’ve seen so far. Four different calls in the demo, and a whole video dedicated to the ringing phone as well. This is going to be a big part of the game, but to what end, I can’t say. Apparently, when we hear a phone ringing, we should try our best to rush back to where the phone is to answer it before our mystery caller hangs up. Resident Evil’s French YouTube channel uploaded a few snippets of these calls, and they’re very… interesting.

The first call sounds like the same voice from the demo, saying “You did good, Ethan!”, the second sounds like the woman from the first World of RE video that said “You really shouldn’t have come here” says “Did my daddy give you a hard time?”.

Hot Wheels

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The old woman we’ve seen humming Go Tell Aunt Rhody and popping up in several other trailers for RE7, will be one of the games more haunting jumpscares. Avid Expert calls her Camille, although we still don’t have confirmation of that, and this woman will appear and disappear when we’re not looking. Feeling safe and alone while exploring a room, only to turn around and see her there, watching us, sounds like a great use of a quiet, non-screamy jumpscare. More of a gasp than a yelp. We should also keep our eyes open for a little girl, who’s role in the game is still completely unknown…

Gameplay

Both Eurogamer and Hobby Consolas released about 8 minutes of new gameplay footage, from what’s probably a very early area in the game, expanding on their thoughts from when they played. Shockingly, almost all of the areas we’ve seen thus far (the dinner table, the save room, the garage, the police officer with the flashlight, Baker busting through the wall, etc.) are all right next to each other. We’ve only seen footage from one or two areas of the game before now.

We also get a look at a few entirely new areas, including a sort of… arena that it looks like we’ll be facing off with Jack Baker under boss fight type circumstances. There’s also a better look at the large room with the staircases, showing that there will be more than one of those shadow puzzles from the Lantern trailer. Check it out for yourself. I’ve also included a commentary-less version of the gameplay from AvidExpert, incase you just want to be immersed.

So, yeah. That’s all for today, *woo*. More RE7 news will be incoming this weekend as well, as we’re probably getting both Tape 3: Resident Evil and the final demo update this Saturday/Sunday from PSX. We’ll keep you updated!

To read scans of the full Hobby Consolas article, check out Reddit, where they’re also working on translating the whole thing.

               
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COMMENTS

  • Shane

    The impressions have been overwhelmingly positive from the press. Things are looking great so far, here’s hoping this quality can keep up for the other 10 or so hours of the game.

  • AlanPartridge

    That’s not an Umbrella Corporation logo on the helicopter. It’s an ‘Umbrella Corps’ logo. They are completely unrelated to Spencer’s Umbrella.

    • Rourke Keegan

      The photo is black and white. At the moment, it’s the Umbrella logo, until proven otherwise. Plus, it’s a very old looking photo, and the Umbrella Corps. takes place only a few years before RE7.

      • AlanPartridge

        No, look for a better image and you can clearly see the colours are inverted wrongly for Umbrella. They match UC and you can even see the UC shield around the logo. Plus the RE7 photogemetry presentation showed a UC merc,

        • Rourke Keegan

          The UC merc was FROM UC. They used the technique in that game as well. And the UC’s logo isn’t inverted, that’s Neo Umbrella, from RE6.

  • Andy

    The game looks rough and they are trying to get it out in Jan. The game looks clunky and rushed as well. The scripted events are a huge turn off too. Also them tying to make Jack Baker into a Nemesis character is hilarious too. He is not scary at all.

    • Rourke Keegan
      • Mr.Csquared

        Excuse me Rourke but I am super confused now, didn’t all mostly the classic RE have scripted events of their own? I don’t get how it’s bad when RE7 is doing what the classics are doing let alone every game has done.

        • Rourke Keegan

          Andy’s the one who said that. RE has a long history of scripted events, mostly seeing as they’re pretty much the only way of doing scares effectively. RE has them. Silent Hill has them. Dead Space has them. Much like every other complaint Andy’s had, it sort of falls apart under any level of scrutiny.

          • Mr.Csquared

            I know. My apologies but I just wanted back up from a fellow fan in you that RE has always had even scripted events and scares (some even being memorable to this day) and no one complained then. So it baffles me that Andy thinks its bad in RE7 when RE has always done it and done it well

          • Rourke Keegan

            I respect his right to not like the game, but his complaints don’t seem to have any basis in reality. You can’t make blanket statements and not expect them to be challenged, it’s the internet.

          • Andy

            The older RE games do not have scripted events like the ones we are seeing in RE7. I think you know exactly what I mean when I say scripted events. Where you have to follow characters and you feel you have no control over your character or no freedom or you have to watch a certain action play out on screen.

          • Rourke Keegan

            But there’s nothing like that in the footage we’ve seen. There’s no cutscenes, and it’s up to us what we do while the AI does stuff. I have no idea what you’re talking about. The closest thing is Ethan picking himself up off the floor, which happens fairly often in the old RE games too. Do you have a specific example?

          • Chris Hawk

            Hey Mr.Csquared, what do you think of the gameplay?

          • Mr.Csquared

            I feel bad kinda spoiling myself but sweet lord, I love it! Jack is probably a def favorite in the RE world with his funny lines, misleading appearance and his determination to get you. Exploring the mansion looks like will be awesome and I can’t wait for the next trailer and game!

          • Chris Hawk

            Yeah I feel bad too but I just can’t help it. The tape 3 trailer will probably be the last thing I watch of RE7. Now to my impressions, the game looks superb so far. The atmosphere looks flipping fantastic. The exploration factor looks to be a awesome return to form. The fact that autosaves are only used for boss fights. The different baker family members in different locations with no real pattern. It’s like a biological alien isolation type game with an actual fighting chance.

    • Dan Shiveley

      I respect your opinion, but I disagree. I don’t think it looks rough at all. To me it looks like, OMG TAKE MY MONEY.

    • Mr.Csquared

      I’m pretty positive all RE games have scripted events. So you say RE7 doing something all RE’s have done is bad? I don’t understand at all.

    • disqus_qwYHorFTGc

      We get it, you don’t like Resident Evil, go away

  • Chris Hawk

    Rn I’m just hoping that resident evil 7 will have more enemies then the bakers and mold monster.

    • Shane

      Dammit Chris! Don’t go full Andy on us! this new footage has spiders, wasps/hornets and dogs are a very strong possibility. It’s already a diverse selection and it will only grow as the game progresses.

      • Chris Hawk

        Yeah I know. Im just being catious. These guys are explaining their experiences on 5 hours and barely an mention of a newer different actual enemy type. The spiders seem to be more smaller annoyances then a real threat. The wasps also seem to be more of a ability for mag baker then anything else. The mold monsters seem to be the new zombies but I feel like they shouldn’t be with how powerful they are. I’m just hoping for that zombie-like they are presumably hinting at.

        • Rourke Keegan

          I’d be stunned if they really tried to keep that up for 15 hours. Just to put in context, it’s worth remembering how enemies built up in the original RE. Very first playthrough, for someone who’s never played an RE game before, I’ve seen take between 15-20 hours. Taking that into account, I’d say the first 5 hours are easily nothing but just the standard zombie enemies. There’s one, small encounter with Cerberus in the windowed hallway, and the Yawn boss fight, but that’s it. That sounds about right considering that the first 3-5 hours of RE7 is just the Bakers, Molded, and bugs. The game will probably expand just as RE1 did over time, until we’re fighting entirely new threats.

          • Chris Hawk

            That is an excellent point, mr.keegan. It’s just weird. I’m so used to having basic enemies (zombies) first then building up to the harder nemesis type (lisa trevor). I just don’t want it to be too much like alien isolation where the alien is always up your ass and can’t kill the rest because of that fact. I’m not knocking alien isolation I just like conquering the enemy in survival horror games like resi. It feels satisfying.

          • Rourke Keegan

            The game’s producer agrees with you. Regardless of how indestructable the Bakers may seem, I’m betting that they have ways of dying for good. Acid? A well-place rocket? Who knows.

          • Chris Hawk

            Yeah probably, I just like a little bit more killable monsters besides The Molded like fast monsters around the woods.

          • Chris Hawk

            Or I just have too big of expectations. Either way, I still can’t wait to get this game.

    • Malakaz

      I agree. Multiple outlets have played this demo now for 4-5 hours and none of them mention anything about any other enemies besides the baker family and the basement monsters. The game looks amazing so far, but would be disappointing if we just played hide and seek with the Baker family for half the game. Here’s to hoping Capcom is just being tight lipped with the Zombies!

  • Dan Shiveley

    I was already excited for this game, but after reading the new info and watching the 7 minutes of footage (sans commentary), I am ECSTATIC. It looks amazing, both old and new.

    Side note: If anyone hasn’t seen it, IGN has a nice article that focuses less on new information and more on how the game is and isn’t like the original RE. Definitely worth a read!
    http://www.ign.com/articles/2016/11/30/answering-3-important-questions-about-resident-evil-7

  • MathewW

    Aaaah this game needs to come out already! So amped 😮

  • MassDistraction

    Member berries. God damn member berries.

  • Xuchilpaba

    Five hours of gameplay and all they’ve encountered is this old guy, again and again, along with a generic, filler monster? While the lack of monsters is definitely a problem, this old guy just making it worse. Maybe they’re keeping good stuff for later but I think this fucking guy is so played out already. I’m so sick of him without playing the game. Just fuck his nostrils man. It’s kinda shame because I like what I’m seeing here otherwise.

    • Chris Hawk

      No there’s a different baker with every different location. “Generic filler monster”? a bit of a stretch don’t you think? The monsters are very well designed in aesthetic so it’s not really generic. It’s only filler if they aren’t a threat, they are basically the new zombies that is harder.

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