Interview: Dave Cox on Castlevania: Lords of Shadow – Mirror of Fate

Recently I got a chance to ask Castlevania Lords of Shadow’s Producer Dave Cox a few questions about the upcoming 3DS exclusive, Mirror of Fate. With the game set to release in just a couple days, on March 5th, I’m now counting down the hours. It’s almost here! Be sure to check out our official review later this week. But for now, check out this interview!

Oh, and I tried to get something regarding that highly demanded 1999 game, but…nothing! I tried…

ROH: With Mirror of Fate, the focus is on arguably the two most important Belmonts, Simon and Trevor, as well as fan-favorite Alucard. Were there ever intentions to have other popular Belmonts in the game, like Richter and Julius, and providing your own take on them?

Those characters did come up but we wanted to focus on the classic characters. It’s the classic games that inspire us and so we have kept our focus on them.

ROH: Music has always played a huge role in Castlevania. The series is renowned for its instantly recognizable and masterful tracks ever since its birth over 25 years ago. For Mirror of Fate, is Oscar Araujo going back to these classic tunes and remixing them? And with the game being on a larger scale, spanning multiple timelines and all, what has he done differently to aurally complement the broadened scope?

Oscar has composed an epic, sweeping score filled with melancholy and tragedy. For this game, we decided to move away from revisiting old tunes and do something that fit our vision of the game. Oscars work has garnered a whole new generation of fans and won many plaudits and awards. The success of Castlevania: Lords of Shadow gave us the confidence to keep moving forward with this new direction and not keep looking back to the past.

ROH: Lords of Shadow 2 is MercurySteam’s final Castlevania game, before they move on to another big project (Contra?!), that much is known. How would you like to see the next developer handle the series? Would you like to see the “classicvania” approach remain or things to go back to a Symphony of the Night style?

I think whoever takes over should not be afraid to take the series in new directions, if that is their wish. Shake things up a bit and go with your heart. Don’t be afraid to try new things. A series achieves longevity by changing and adapting to the times its in. A new generation is just around the corner and the possibilities are there and it would be a shame to waste them.

ROH: The Lords of Shadow trilogy has established Gabriel Belmont/ Dracula as one of the most tragic and compelling characters this generation, making him more than just the final boss you fight at the end of a Castlevania game. You guys made Dracula an actual multi-layered character, making players sympathize with him, and understanding why he ends up doing what he does. Despite being in different timelines, I honestly feel bad beating the holy hell out of him in the classic 2D games now! With that being said, is MercurySteam’s departure from the series akin to a creative team leaving a comic book, with another team coming in to continue where the previous one left off in the same universe? Or do you see another “reboot” happening?

I think it would be wrong for me to say. Any Producer or Director coming in needs to put their own mark on the series and take it where they feel it needs to go. Our story will be done but their is a playground for someone to continue to explore in if they want or they could go back to the old timeline and shake things up there or indeed a new direction entirely. This is a rich and interesting universe with great characters and restricting yourself from the get go is a sure fire way to fail. Explore your ideas and see where they take you. One thing the success of the original game has proved is that there is an appetite out there for Castlevania and the series has a lot of life left in it.

ROH: As a fan of the series, how would you like to see the untold story of Julius Belmont in 1999 take place?

This is Mr Igarashi’s vision and his story to tell and it wouldn’t be right for me to comment or attempt to tell it.

ROH: I want to thank you for your time. I absolutely love everything you and the team have done with the Lords of Shadow universe. The original game continues to be my favorite game this generation, and I’m expecting Mirror of Fate and Lords of Shadow 2 to be the games to dethrone it. Any last words you want to leave fans with?

Thanks for your kind words. It’s very gratifying to know that there are people that enjoyed our take on the Castlevania mythology. We hope they will enjoy where we take it next. We put our heart and souls into this series and I hope when playing and enjoying the story that they will feel  not just the emotion of the characters but that of the team as they crafted these games for you. Thank you for your support.

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  • Henrikm

    Cool Interview,I wish you had asked about a possible Mirror of fate port.
    Cus while it is 3d “exclusive” at the moment was it not told here in the past that they already have a HD version ready for a eventual port similar too what Capcom is planning to do with Revelation?
    I think I read it here on this site too,Iam not sure though.

    • Rayek

      True, i have read such a thing on different sites a while ago. It’s easy to find articles about it when you google around.

      would Konami ever consider an HD re-release on other console formats? “Absolutely”, said Konami’s UK head Dave Cox.

      Speaking with CVG,
      Cox confirmed Konami’s enthusiasm and stated that the full game has
      been made in HD form already, “We created everything in high definition –
      all the textures, all the levels, high-poly models, everything – and we
      kind of shrunk it all down into the 3DS.

      “Then we lost bones from characters, you know, we dropped the
      resolution of the textures and everything to make it fit. At
      MercurySteam we have an HD version of the game sitting there in a
      computer somewhere.”

      When nudged on the possibility of the HD build releasing in full one
      day, Cox added, “Absolutely, yeah. We would consider it. We want as many people to play it as possible. Obviously we have an exclusivity deal with Nintendo right now though and they’ve been very supportive of the product.”

  • ScionicSpectre

    Well, I’m officially psyched.

  • Patrick

    I’m sad that they are handing it over after 2, but that could just be because I LOVE the Gabriel/Dracula storyline so much. Like you asked in the interview, I hope the next developer respects this storyline.

  • Still excited for this game 🙂 When does it come out again….Oh wait! TODAY?! XD


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