Everything You Need to Know About Vampire The Masquerade: Bloodlines 2 - Rely on Horror

Everything You Need to Know About Vampire The Masquerade: Bloodlines 2

While it’s only been a few days since the announcement of VTM: Bloodlines 2, there’s already a stack of information regarding it that we haven’t gotten to cover yet. I’ve been trying to collect everything I can to make this post, but every few hours it seems so another bit of news drops and makes this post just that little bit longer. I’ll break this down into bullet points so it’ll be easier to figure out what’s what.

WE MIGHT BE GETTING A PHYSICAL COLLECTOR’S EDITION

It’s been a long time waiting for this game, with the original game having grown a huge and dedicated fanbase over the years. As such, it’d be pretty cool to get some merch, at least a little. In general, outside of some early 2000s action figures and a bottomless well of necklaces and other branded pieces of metal, there isn’t a whole lot — and those things are also expensive (that site has a VTM mousepad for $55). There also isn’t really anything for the specific iteration of Bloodlines, which is sort of its own universe with its own unique characters and locations — although what little does exist I need. As such, fans are curious if Bloodlines 2 will be getting a physical collector’s edition — the thought of a statue or some other piece of rad memorabilia that can sit on my desk next to Leon and Jason’s mask is tantalizing. In response to being asked, the official Bloodlines 2 twitter says:

Being considered is a good sign, so I’m hoping that those talks can manifest into something we can see soon. I’d love to see a statue of the cover art Kindred on the Ferris wheel or like a rad The Asylum vest or something.

REAL-TIME RAY TRACING AND DLSS SUPPORTED WITH NVIDIA

I uh, I’m really new at PC stuff so I don’t honestly know what any of that means. But CJ told me to copy and paste this: “It will support Nvidia’s latest feature set available through their RTX series GPUs, for (ostensibly) better visuals through realistic lighting and performance”. So that’s cool. Even the original Bloodlines has one of those “Nvidia: The Way it’s Meant to be Played” stingers on launch, and RTX ON is a meme going around the PCMR subreddit. Whatever it is, I’m sure it’s very cool.

BLOODLINES 2 IS BEING DEVELOPED WITH MODS IN MIND

Suffice it to say, a huge part of the reason Bloodlines even has the cult following it does is due in large part to it’s dedicated and loving modding community. The Fan Patch alone makes massive, literal game-changing improvements to the experience, from ironing out bugs, reincorporating cut content, and adding new effects and visuals that the 2004 game wasn’t capable of originally. The modding scene has been indescribably important to this game, so it makes sense that Bloodlines 2 would follow suit.

With the benefit of the upgraded technology (and presumably, a more stable engine and design than that original game) creates an already exciting amount of anticipation for what the community could be capable of. Just look at Skyrim, a game fast approaching its tenth anniversary, still getting game sized expansions entirely thanks to the active modding community. With that level of love, fans could turn Bloodlines 2 into a world that stretches on into infinity, content-wise. And I am very cool with that.

THE PLAYER CHARACTER WILL NOT BE VOICED

Modern RPGs have had sort of a difficult time balancing the concept of voiced protagonists. From being forced to dumb down interactions (Fallout 4) or the problem of trying to elaborate on the short blurbs given in the dialogue choice wheel (Mass Effect) that results in wildly different tones than the players’ intention. In general, while having a voiced protagonist sounds like it would probably ad an extra layer of immersion, it often ends up doing the exact opposite. Brian Mitsoda, writer for Bloodlines 2 (and the original) confirmed they wouldn’t be going in that direction via Twitter:

AFTER THE ANNOUNCEMENT, PRESS GOT A LOOK AT A THIRTY-MINUTE CLOSED DOORS DEMO

In case any of you were worried about the lack of actual gameplay on display at the reveal event, not to worry — major press sites who attended the show (Kotaku, PC Gamer, Eurogamer, etc) got to see a thirty-minute live demo of the game. I won’t just straight up copy-paste their thoughts, you can go to their individual pieces for that, but here are some highlights they saw:

  • A rather robust and active hub world, with tons of people roaming the streets or otherwise going about nighttime activities (waiting outside nightclubs, being mugged in allies, etc) — the original Bloodlines attempted this but it largely came off like the same 5 people copy pasted and wandering around in circles.
  • We have the ability to scale buildings, opening up an entire third level to the hub world (Bloodlines 1 had both a street-level hub world and a sewer level sort of hub, so a rooftops one feels like a natural expansion). The idea of using rooftops to stalk prey as they wander into dark alleyways or otherwise off the beaten path is exciting — like playing as a bloodthirsty Batman (you know like BvS).
  • Combat is more involved, and flashier — camera pullbacks and slow-mo emphasize an otherwise fast-paced and melee driven combat design. Using both your claws and a set of melee weapons, we can boost our attacks with vampiric powers. The pre-animated trailer made combat look similar to a supernatural take on Dying Light’s combat, which is a good sign. The original Bloodlines suffered from weak “click on the thing until it dies” combat that was often a source of frustration (especially as invincibility frames came into play when an enemy was knocked down). Guns also exist but are now more like Condemned: Criminal Origins‘ firearms — useful until out of ammo, and then discarded.
  • The player will be taking the role of a thin-blood, without any clan affiliation (yet), embraced during a mass attack. Choosing the kind of Kindred you wish to be will be natural and a response to your choices, as opposed to the questionnaire (or simple character creator) at the original Bloodlines‘ outset.
  • This leads into a side quest where you can track down all the other thin bloods turned in the mass embrace, and explore how each are coping with being a vampire now. Some may have grown into their new form naturally, other struggling with their original life now being forced to end due to the Masquerade — and I’m betting you can either be a helping hand, or a cruel enforcer.
  • The new resonance ability (which allows you to also feed on a human’s emotional state, rather than just their blood) is shown visually with an aura, and various emotions can grant you temporary buffs — or if you feed on one type in excess grant you merits that “greatly affect what players can do”, although that wasn’t elaborated on further.

That’s about it — for now. We’ll be keeping our eyes open for any more news regarding Bloodlines 2. Of course, if you’re hype like me, Vampire – The Masquerade: Bloodlines 2 releases Q1 2020 across PC (Steam/Epic Games Store/GOG/etc), PS4, and XBO.

               
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