It’s a downpour of Silent Hill news this week.
Videogamer.com has scored an interview with Silent Hill: Downpour’s Sr. associate producer, Tomm Hulett and producer Devin Shatsky.
Q: What to you is the key element to making a good Silent Hill game?
TH: Having a compelling story is the key element to a good Silent Hill game. It’s what set SH1 apart from the other early survival horror games, why SH2 is so fondly remembered, and so on. Of course, an important aspect of this is how the story ties into the horrific things the player encounters. At the core of Silent Hill is that interplay between “scary stuff” and “what it all means”.
You can read the full interview HERE.