Until Dawn was a surprise hit for me. I honestly wasn’t expecting it to grab me like it did, and for it to make me fall in love with the tried and true “kids stuck in the middle of the woods being pursued by a killer” concept all over again. Well, it succeeded in telling that story, because of developer Supermassive Games’ decision to flip that story concept on its head.
Originally announced at Gamescom 2012 as a PlayStation 3 exclusive first-person title that would work with the PlayStation Move peripheral, Until Dawn went through quite a long time of development. From its first-person, motion-based roots to the game we ended up getting last year, Until Dawn went through many changes before it released as a PlayStation 4 exclusives.
Check out the video below for some pretty interesting insight into the development of the game, specifically its initial first-person PS3 prototype.