The Astronauts Break The Silence and Talks About Witchfire
Wow, it’s been awhile. Around the 1 year anniversary of the original reveal at the 2017 Game Awards, developer The Astronauts finally gave an update on the development for their upcoming first person shooter, Witchfire, and we finally have a much better idea of what the game will be like.
The core premise of the game stems from the European witch hunts and the countless deaths that stemmed from them, except ‘In the world of Witchfire, witches are real’, and the player is a member of the church on a mission to dispel them. The Astronauts hints that matters might not be a simple black and white matter, although, we can only speculate as to why. That being said, the devs are a lot more focused on challenging gameplay that will reward mastery, and it seems like the game will offer various different avenues to tackling many obstacles. That isn’t to say that the story is getting neglected, but it seems to me like you’ll have to work hard for the juicy bits of lore.
Fortunately, we can expect to see updates more regularly on every ‘Witchfire Wednesday’, a far cry from the year long gap in news until now. Apparently, most of the game’s models and environments are very far into development, and the core foundation for most the game’s mechanics are designed and need to be implemented in-game. The Astronauts claims that development has been smooth, but due to the tight-nit nature of the staff, Witchfire almost certainly won’t be launching in 2019. However, they think that a 2020 release is much more realistic.
T0 be honest, I almost forgot that this game was in development, but I am glad to hear the project is still going. The world and it’s inhabitants seem incredibly interested with a beautiful art direction. Although I care a lot about story-heavy experiences, I’m always down for a mechanically sound first person shooter, especially a spooky one.