Bokeh Game Studio has released a new developer video for their upcoming horror project highlighting the talents of Concept Artist Miki Takahashi.
In the video, Takahashi talks about her background, how she got into the game industry, and her tranasition from traditional 2D art to computer graphics-generated art. It also shows her sketching out some gnarly-looking enemy designs for the as-yet-untitled project.
She also talks about her work on the original Siren (2003) (which was directed by fellow Bokeh Game Studio founder, CEO, and Creative Director, Keiichiro Toyama) and her role in realizing the shibito enemy designs. Takahashi returned to the Japan-only sequel Forbidden Siren 2 (2006) and oversaw both the development of the character designs and their settings. She returned once more for Siren: Blood Curse (2008), the remake/reimagining of the original game, working on shibito design, the game universe, and stylings.
Takahashi spoke briefly about the origins of her design style, saying:
My drawings have been dark since I was a child. This is simply the style that brings me peace, that I am comfortable with. I feel that my strengths were truly fitting for the (Siren) games.
I find it good that people who see my work ultimately experience fear. However, there are also emotions of humor, beauty or sadness, that I hope people can grasp as well. In my case, the way I express those ends up taking that darker tone.
A recent post on the studio’s Twitter page elaborated further on why they chose Takahashi for their new project.
— Bokeh Game Studio (@BokehGameStudio) October 13, 2021
While there’s currently no official release date yet for Bokeh’s new project, it’s been hinted that they plan on releasing the title for multiple platforms sometime around 2023.
You can watch the full developer video with Takahashi explaining her work and design inspirations for the new game below.