Review: Resident Evil 6

Many gamers cite Super Mario Bros. and other such 2D Nintendo classics as being their first taste of gaming. Many gamers look at the NES as the system that turned them into the core gamers they are today. Not me.

I didn’t really get sucked into the world of video games until the original PlayStation came around. The game that turned me into a gamer, my Super Mario Bros., was Resident Evil 2. Since then this survival horror classic has not only been my favorite game in the series and genre, but also of all time. Not anymore.

Taken by itself, Resident Evil 6‘s Leon scenario is now my new favorite Resident Evil experience. My new favorite video game experience of all time. I can’t say the same for Resident Evil 6 as a whole, but Leon’s scenario is truly special. Those 8 hours provided the most memorable gaming experience i’ve had all year, and it resulted in a scenario that has dethroned Resident Evil 2 for me. The best thing is, there’s three other full campaigns in the game to tackle. But Capcom could’ve really left it at just Leon’s and I would’ve been perfectly fine. But no, they decided to cater to both audiences that adore the series: the action lovers and the old-school fans. In the end, Resident Evil 6 is why I play video games.

The game’s plot, with its four full campaigns, can be best described as Tim Kring’s– unfortunately now dead– TV drama Heroes set in the Resident Evil universe. You won’t see any crazy super powers on display here, aside from Jake and Sherry’s abilities, but the entire narrative really feels like said TV show, with the main characters at different parts of the world all connected with one similar mission. And not unlike Heroes, that goal is to save the world. The C-Virus has been unleashed, and it seems like there really is No Hope Left. What’s more, the game’s prelude, starring Leon, is like one of the Heroes episodes where we get a glimpse at what’s to come in the not so distant future, albeit a little misleading.

The President of the United States is dead, the C-Virus is ready to be unleashed all over the world, and the key to stopping this virus is in the blood of Wesker’s son. Yup, things are going to get crazy. Leon’s game starts you off in Tall Oaks, where he has just put a bullet in the head of a zombified President. He and his partner, Agent Helena Harper, set off to a cathedral in Tall Oaks where Helena promises Leon he’ll get answers to what’s going on. Chris starts off in a bar somewhere in Eastern Europe where he’s seen drinking away his depression caused by losing his entire team to a bioterror attack six months prior. His B.S.A.A. partner, Piers Nivans, is able to talk some sense into him, making Chris return to being the hero he used to be. He sets off to China, where the C-Virus’s deadly creation the J’avo are wreaking havoc in the streets. Lastly, the son of Albert Wesker, Jake Muller, starts off in the Eastern European Republic of Edonia, where his fellow La Vita Nuova mercs have injected themselves with the C-Virus, which was promised by a mysterious woman to grant them enhancements. Jake doesn’t feel a thing, he’s immune to viruses like his father was. So in comes Sherry Birkin telling Jake that he’s the key to saving the world. And they set off to escape Edonia.

Each main character’s story is filled to the brim with memorable moments, with many stand-out scenes that will definitely get old-school fans cheering on. I shed many tears of joy during the game, especially when Chris and Leon’s paths finally cross. Since I was a little kid, I’ve always dreamt of a Resident Evil game which stars both Chris and Leon, and now that wish has been granted. It’s amazing seeing the two of them interact with one another, and it’s also equally as epic to see the “Raccoon City Reunion” between Leon and Sherry. Going back to the Heroes comparison, each of the four campaigns end up intertwining and bringing everyone together in China. It may be confusing at times, but Resident Evil 6’s plot is definitely a huge step up from the series’ past installments, and it lives true to Capcom’s promise of “dramatic horror.” And for those left with questions after viewing each of the initial three campaigns’ endings and epilogues, you’ll have Ada’s scenario unlocked, which serves to tie everything together.

With the release of Resident Evil 4, the series’ gameplay mechanics were completely changed, bringing forth an evolution for the series that inspired and let to the emergence of many third person shooters we have today (namely Gears of War). Now, with Resident Evil 6, it’s time to change things once again. Though it’s not really as drastic this time. Capcom could’ve just opted to stick with the controls already established in Resident Evils 4 and 5, but they instead decided to add mechanics many gamers demanded from the series moving forth. Yes, of course I’m referring to moving and shooting simultaneously. There are other mechanics new to the series as well, but they do they all work? Well, aside from the useless cover mechanic, yes, yes they do.

Moving and shooting at the same time feels very good, and after telling myself that I would still choose to stop and fire my shots, I always found myself using this new mechanic, thanks in large part to the game’s enemies which are relentless and ensure that you won’t be standing around in one spot for too long. This is then complemented by other such additions like being able to roll to evade attacks and the super fun act of Mega Man sliding (this is how I now break all the boxes in the game!). Besides being able to play footsies with your co-op partner (good times), rolling and moving on your back adds another layer to the game’s sense of tension. It gets quite hectic when you’re on the ground and still have a horde of zombies or J’avo to take care of, this gets amplified when you’re nearing death and you’re still able to shoot on your back.

Melee plays a huge role in Resident Evil 6, and trust me, you will have to use it even if you’re not too fond of its role in the series. You will, thankfully, find yourself running out of ammunition and health supplies throughout all four campaigns. Using melee efficiently is key to survival, especially as you bump up the difficulty. And it’s quite satisfying to pull off each character’s melee attacks to begin with. I always loved Leon’s brutal suplex from Resident Evil 4, but now that move has been topped by his ability to perform a running bulldog wrestling move on zombies. Beautiful. Countering also works extremely well and feels very satisfying to pull off. At many points during combat situations I would just wait for a zombie (or J’avo) to perform the first attack, then I would quickly counter with the press of the right trigger (on the Xbox 360). It’s a beautiful sight, especially when attacking enemies have melee weapons like axes in their hands. And like stated previously, the game’s cover mechanics are quite useless and I really didn’t utilize it whatsoever, even in Chris’s action-heavy campaign. You’re also able to purchase new skills and abilities by way of skill points that are dropped by enemies or found in boxes. These update anything from firearm damage to melee attacks and defensive enhancements. Honestly, I’m playing the game without any of these skills equipped, but it’s nice to know they’re there.

There has been much discussion amongst those who played the game’s demo(s) in regards to the camera system. Many feel it’s too close, even after being fixed a bit with the free public demo. Some rather it be pulled back more to make it more akin to Resident Evils 4 and 5’s perspectives. Me? I never had any issue whatsoever with the camera in the game. But I acknowledge that many people do and have been quite vocal about their issues with it. I don’t really feel the characters, when in the over-the-shoulder aiming view, take up too much space on-screen. I find it to be just fine, but again, that’s just how I feel about it. You can also freely move the camera around your character to get a better look at your surroundings while exploring.

Other issues many have been vocal about have to do with the game’s objective marker. I, too ,wasn’t too fond of this when it was first shown off. However, when it was revealed that you would be able to turn this feature off, I was happy. There really is a good amount of customization here, and while you can’t really change the camera, you could change what’s actually on-screen. By default, you start off with an aiming reticule similar to Operation Raccoon City’s. Not a fan of this? Well, you can switch back to Resident Evil 4 and 5’s already beloved laser sight aiming. You can even change the color of said laser. Each character has their own unique ammo/health counter on their HUD, which is really neat, and this too can be changed to either side of the screen or removed completely. I wouldn’t recommend removing it, though, since there will be times you’ll be near death and you won’t know it since you can’t see your health counter. One thing you can’t change is the ability to press a button (the left bumper on Xbox) to bring up an arrow indicating where you have to go, which is similar to Dead Space but not as precise. But you can just avoid pressing that button altogether.

I just have to talk about the game’s new aiming system and how it feels different from previous games in the series. Again, this is something players have had issues with, due to not being able to pull off precise shots. But that’s just it. I absolutely love how aiming in the game feels more realistic and unstable, making it harder to pull off those perfect shots 100% of the time. You actually have to put in more effort when aiming to get those head shots, which are as gory and satisfying as ever. The game also has a stamina system in place, which ensures that you won’t be spamming melee attacks left and right without pause. Healing also works a bit differently. You still have first aid sprays, but now green and red herbs combine to form tablets which can then be used with the tap of a button to heal you. It’s simple, after getting accustomed to the game’s new menu layout, which was a bit confusing to me at first. Switching weapons is just as easy as healing, and pressing the d-pad will allow you to quickly cycle through your firearms and explosives. To sum up the game’s updated gameplay system, it’s going to be hard for me to go back to Resident Evil 4 and 5 at this point.

With four full scenarios, I would be a fool to not spend a little time going over each and the different gameplay styles they offer. So let’s start off with the shining jewel in the game that would make the Merchant explode with pleasure: Leon’s scenario. Capcom has listened to the fans, and with Leon’s scenario they’ve given us a trip down memory lane, resulting in the return of horror, to a certain extent. You won’t be terrified throughout the entirety of Leon’s scenario, but there are a good amount of moments where you will be faced with pop out scares. Not only that, but things do get pretty creepy as you’re venturing through Tall Oaks’ Ivy University and underground areas. And you really feel like you’re in a zombie outbreak once you make it out to the streets of Tall Oaks and ultimately China. The team behind Leon’s scenario must really be commended for that, you really do feel like there is no hope left.

Leon’s partner Helena also proves to be a solid addition to the series’ cast of heroes. I initially thought I wouldn’t like her, but it turned out to be the complete opposite. What’s more, she ends up donning an outfit that somewhat resembles the one Claire wears during Resident Evil 2 once she and Leon get to China. Leon also wears his classic RE2 colors during this part of the game, making for a superb aesthetic throwback to that survival horror classic. But the throwbacks don’t end there. Leon’s scenario truly feels like a perfect combination of Resident Evils 2, 3 and 4. Tall Oaks is basically the new Raccoon City here, and you’ll explore its zombie-filled streets and a good selection of locales in the city. Extremely atmospheric and very eerie, you’ll definitely feel the tension rapidly increasing as you make your way through town, trying to find out what exactly is going on and what’s behind it. Puzzles are also included, but they’re kept at a minimum and are fairly basic. Still, it’s nice to see these old school elements come back in the series’ modern form. QTE’s are also present here, as they heavily are throughout the entire game, but they’re used in appropriate moments that are already quite intense to begin with.

The main enemies you’ll be fighting with Leon are zombies. Yes, zombies have finally returned to a main entry in the series. They’re not exactly how you remember them, though. Now they can jump at you and actually wield melee weapons like axes. There’s also a variety of zombie types like a standing-Licker/ Crimson Head hybrid that is extremely dangerous and quite creepy to confront. Another notable zombie type is the shrieker. These zombies…shriek to call for reinforcements so to speak. You don’t want to be in aural range of their screams either, because it will stun you for a moment. I also love how there are B.S.A.A. zombies roaming around, with them having no control over their guns aim. The bosses here are also truly memorable, especially the epic final boss battle. Leon’s final boss definitely has to be the most epic in the series to date, and to me, it was quite creepy since I’m not a fan of the certain creature involved in its final form. In the end, Leon’s scenario is the most traditional out of the four, and it’s also the best and warrants a perfect score had it been the only scenario in the game. For me, this scenario has dethroned Leon’s from Resident Evil 2.

Now we have Chris’s scenario. I must say, I wasn’t too thrilled with it during its first couple of chapters. His flashback segment in Edonia is noteworthy for having a superb boss battle and an area that will definitely bring back memories of the mansion from the original game. However, the way his scenario actually begins is quite bland and didn’t really engage me like Leon’s scenario did. The story here is what kept me going, I really wanted to see what would happen to the Arklay Mansion survivor and if he could return to being the man, the hero, he used to be. His partner, Piers Nivans, also has a huge role in trying to get Chris back to how he used to be. And in the process Piers ends up being a very solid character. Sadly, the gameplay that went along with the beginning of  this scenario just wasn’t all that special. But boy oh boy did it pick up in its last half.

Things get crazy, and the action totally ramps up as Chris’s scenario progresses to its jaw-dropping final moments. Yes, the word we all love, “action.” This boost in action is brought about thanks to the game’s new B.O.W.s known as the J’avo. These enemies are able to regenerate mutilated limbs, resulting in some pretty grotesque and awesome mutations. One enemy’s lower body can explode,revealing a moth-like body with the human body hanging upside down. Other enemies can re-grow their arms and appear like the Bandersnatches from CODE: Veronica. The mutations are awesome and fighting the J’avo always kept me attentive to my whole surrounding. But still, I didn’t find any use for the cover mechanics, even in Chris’s action-heavy combat situations.

If there’s one thing I’ll remember from Chris’s scenario it’s definitely its final half and the overall story. The final moments leading up to the final boss battle are extraordinarily intense and Capcom ends Chris’s story in a way that leaves quite an impact. I’ll leave it at that! Chris does have a good amount of standout moments peppered throughout his scenario, with a fight against Yawn’s longlost brother being amongst them. This boss battle will have you at the edge of your seat as you’re trying to track down and kill the invisible snake. Chris also has a pretty creepy segment, too, which is a brilliant callback to Revelations. And even thought the action is at a high, you’ll still have to watch your ammo and wisely utilize melee moves. It’s also in Chris’s scenario where all the new gameplay mechanics are put to good use since the J’avo are quite relentless and require you to quickly evade their attacks at times, especially when you’re faced with a horde of them. And as you can imagine, we also have vehicle segments here. There’s one where you’re actually piloting an aircraft in quite a setpiece moment. I know what you’re thinking, but taking Chris’s time in the US Air Force into consideration, this was quite an epic segment to play. In the end, Chris’s scenario here was definitely a better experience than Resident Evil 5 for me. And its ending is one of the best and most impactful in the series’ history.

The third scenario belongs to none other than Albert Wesker’s son, Jake Muller. He’s joined by the return of Sherry Birkin, who’s now a US government agent. FINALLY, SHERRY’S BACK! Jake’s story was also well told, and I loved seeing his relationship with Sherry grow from the beginning until the credits rolled. This scenario also serves as the most experimental out of all the scenarios, with Capcom mixing both the horror aspects from Leon’s scenario with action-packed set-piece moments like those found in Chris’s. The horror here comes in the form of the Ustanak.

The Ustanak is definitely a memorable B.O.W. and serves as a Nemesis successor of sorts. Just like Nemmy in Resident Evil 3, the Ustanak is hot on your tail throughout Jake’s scenario, with an epic chase sequence in the beginning followed by some truly memorable encounters with the monster throughout the scenario. I still say Nemmy is the better monster, but the Ustanak will definitely be remembered for the threat he poses to Jake and Sherry. The guy just doesn’t give up! There’s also a neat crossover segment where Jake’s scenario *wait for it* crosses over with Leon’s, resulting in one of the best boss fights in the game against the Ustanak. As far as regular enemies go, Jake goes up against the J’avo and their crazy mutations. But it’s how he handles them in combat which makes him and his scenario stand out from the others.

Jake is just like his daddy in that he’s immune to viruses, so being infected only results in enhancements of his psychical abilities. Basically, Jake is one hell of a skilled hand-to-hand fighter, he would definitely make his daddy proud if he was still around. Using his close-quarters combat moves proves to be extremely fun and satisfying. I wouldn’t recommend using hand-to-hand combat in a room full of gun-wielding J’avos, but against a group of melee-weapon wielding ones, the results are a sight to behold. It’s not as stylish as Dante’s flashy moves in Devil May Cry, but Jake’s moves are still a joy to pull off and watch. Aside form this new layer of gameplay (don’t worry, he can use guns, too), Jake’s scenario also has vehicle segments which prove to be very action-packed, which isn’t exactly something RE fans love. But it’s fun and the standout vehicle segment definitely has to be the  motorcycle portion in China. While leaning more towards action, despite its Resident Evil 3 vibe with the Ustanak, Jake’s scenario is still another great experience and one that ends with one of my favorite boss battles in the series’ history.

Lastly we have Ada’s scenario. This is the campaign that will answer any questions still lingering in players’ minds after clearing the initial three scenarios. Does it do a good job in doing that? Yes, yes it does. Just like the way she works, Ada’s scenario is a behind-the-scenes look at what’s going on during the other three scenarios. It’s awesome seeing Ada trying to uncover the conspiracy going on in the main story as she works along and at the same time even affecting other characters’ scenarios. Yup, Ada is all one her lonesome here, save for a couple of cross over segments. But does that make for a scarier experience here? Well, not exactly.

I must say, this scenario’s gameplay videos and screens were a tad bit misleading. They made it seem like Ada’s game would be chock full of puzzles and other more classic Resident Evil elements. That didn’t end up being the case. Yes, there are some puzzles to solve, but not as many as I would have liked to see. Not to say that’s a bad thing, though. Ada’s scenario is still enjoyable throughout its whole duration, and even has some new areas to explore. I even found myself being stuck in one portion, involving environmental puzzles. Yeah, stuck in a modern Resident Evil game! The solution wasn’t even all that hard, I just had trouble with it for some reason. But it was nice to be stumped in a Resident Evil game again.

Ada’s scenario also plays host to a good amount of action-packed moments, with one of the most memorable ones having you escape a submarine as it’s being flooded. Another standout moment is right in the beginning, where you’re encouraged to use stealth to take out gun-wielding enemies. It felt a bit like playing as Catwoman in Arkham City, which I absolutely loved. In this scenario you’ll also face off against both of the game’s enemy types: zombies and the J’avo. You also go up against quite a menacing B.O.W. which is also fought in another scenario. She also has vehicle segments, and I found myself enjoying them quite a lot, especially one late in her game. Her bowgun is also a blast to use and you can even switch to explosive bows. So while I was expecting the entirety of her scenario to be a homage to classic Resident Evil, I still enjoyed the hell out of this unlockable. You basically think of it as Separate Ways 2.

All of Resident Evil 6’s four campaigns are wrapped with an outstanding presentation, graphically and aurally. Sure it’s not really that big of a leap from Resident Evil 5 in terms of visuals, but it still looks extremely good. Every area you explore is fully realized and there wasn’t anything dull at all about the environments in every campaign. There are a handful of standout levels, like Ivy University and areas I won’t talk about because they come late in each scenario, but you truly will remember all the places you’ll visit in the game. The creature design is also outstanding, with enemies looking extremely grotesque and downright disturbing at times. The zombies are all nicely designed and I didn’t really feel like I kept fighting the same ones over and over, which is a very good thing (B.S.A.A. zombies FTW!). And I’ve already said enough about how much I love the J’avo and their different mutations. Disgustingly beautiful stuff right there.

The music is equally as impressive. And I believe this game may have the best soundtrack in the series to date. It definitely is the biggest, with each scenario offering its own distinct musical style. Leon’s game, being more dark and atmospheric, has the music to suit that, with suspenseful tunes that at times reminded me of the old Resident Evil games. Hell, there’s even a classic tune from Resident Evil 2 towards the end of his scenario, which comes at the perfect time, but I won’t say anymore regarding that! And hearing zombies in the distance is always quite creepy. Chris’s scenario has more action-movie type music, as is to be expected. It’s not bad whatsoever, and it suits his action-packed scenario perfectly. Jake’s scenario has more upbeat tracks, and I instantly fell in love with the song that plays during his credits as the lyrics aptly tie in with his scenario’s ending. Lastly, Ada’s music has that slight jazzy feel we’ve come to expect, and she also has upbeat spy-movie type tracks throughout her scenario.

Yeah, the visuals could’ve been vastly superior to Resident Evil 5 , but they’re just fine to me. It’s true that with every big main numbered Resident Evil game that releases on home consoles, the series’ visuals are pushed to the next level. That’s not really the case with Resident Evil 6, but I don’t think that’s a problem at all. Character models look great, the creatures look awesome and as aforementioned, all the environments feel like they were once filled with life, now only filled with death. And I really appreciate the ability to remove the HUD altogether. Doing so definitely enhances the overall atmosphere, immersing players even more.

When all was said and done, I clocked in about 24 hours into the whole game. Each scenario will take you around 5-8 hours depending on how many times you die or how much time you devote to exploring everything (which mostly applies to Leon’s scenario). Leon’s scenario is actually the longest, coming in at almost 8 hours. Rightfully so, too, since his scenario is the absolute highlight of the game. Co-op is once again a strong focus, and you can choose to play with a buddy either online or offline in split screen. There’s even 4 player co-op, but that’s restricted to crossover segments throughout each campaign, where one character’s game intersects with another. With one example being an epic boss battle with Leon, Helena, Jake and Sherry going up against the Ustanak. But it’s not over once you clear every scenario by yourself or with a buddy and see all the endings and epilogues…Not over at all

Resident Evil 6 sees the return of the series’ now staple Mercenaries mode. And it’s as addicting as ever. I wasn’t able to spend too much time playing co-op, since I received an early review copy, but I still found myself sinking a good amount of time into this mode on my lonesome. With the bigger emphasis on melee moves, that’s pretty much what I found myself doing most of the time here. Shoot an enemy a couple of times and then finish them off with a melee attack. Or better yet, countering! Countering enemies swinging axes, or other such weapons, never gets old. Resident Evil 6 also introduces a new mode to the series: Agent Hunt. This new mode allows players to join other plays games and take on the role of on the enemies. So let’s you’re playing through Leon’s scenario, going up against hordes of zombies. Another player can join during certain segments of the scenario and take on the role of one of the zombies. Controlling an enemy, like a zombie or dog, feels a bit weird at first, but this mode is quite fun once you get a hang of it. Hell, who doesn’t want to mess with other people trying to beat the game! To unlock this mode you will have to clear one of the scenarios though.

The game also has a great amount of replay value with its scenarios alone. I’m definitely going to replay the hell out of Leon’s campaign, and I already cleared it for the second time (in Veteran mode) as of this writing. You can go for better rankings for each of the scenario’s five chapters, go for each of the Serpent Emblems scattered around (the blue emblems from Resident Evil 4) trying to unlock every last file, and, of course, you can set your sights on beating the entire game one very difficulty mode. This is definitely a highly replayable experience, and one I see myself coming back to time and time again, specifically Leon’s scenario. The game’s new free online service, Resident Evil.Net, also servers to elongate the game’s life. With this site you’ll be able to keep track of events and overall stats from your own game to compare with others around the world. Capcom promises there will be many events, with a championship belt being granted to the winner, who will then have to compete in future events to retain the gold. It’s a neat addition that definitely adds more value to the overall package.

Resident Evil 6 was quite tricky for me to score. I wanted to give it a perfect score just because of Leon’s scenario alone, but I don’t think doing so would’ve been wise. Yes, Leon’s scenario is now my all-time favorite Resident Evil experience, but it’s just one part of the whole game. A game which is comprised of four full campaigns. Had all the other campaigns been as good as Leon’s then it would’ve been a different story. However, don’t get me wrong: Chris, Jake and Ada’s scenarios are each superb components of the game, but they could’ve been better.

While as a whole it’s not perfect, Resident Evil 6 is still an amazing game and one of the best entries in the series, with moments that truly are some of the finest in the series to date. It pushes the series forward in terms of storytelling and gameplay mechanics and offers a whole lot of game time for your money with four full campaigns and a multiplayer suite that will grow with future DLC modes. I would love to see a return to true survival horror in the future, I really would. But I truly believe Capcom should go with the template they already have with Leon’s scenario in this game and go from there. It still has action, but it also manages to retain elements from the series’ past, resulting in the perfect marriage between the series’ old and new style.

I always say this, but it bears repeating:  Anything Leon stars in is pure gold. This is no exception.

9/ 10

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  • petrol

    totally agree 😀 I’m having SO much fun with this game!

    • Savior

      I agree! I just have to remember to look at my stamina gauge. Fighting zombies on low stamina is no joke.

  • Markm

    Love it but I feel they just crammed too much in to it and the stamina bar is set too low, a stomp shouldn’t be that straining for them! And why does Jake have low stamina when he has t-virus super power?

    • Prodigy25

      Jorge you probably should have posted a disclaimer that your review would be bias. I feel the total opposite of you. As much as I enjoy the storyline (been retcon how many times now) I thought the game was ok. I actually preferred Chris storyline over Leons. Leons was boring IMHO. Jake and Sherry was story was ok. I would give the game a solid 7/10

      • OverCasanova

        Agreed, Chris was 10 x better!

  • im playing for 38 hours now and i just arrived at chapter 4 of Jakes Campaign. im exploring every corner:)

    So i think i gonna need 50 hours for a total time:=)

    Really good review. I really appreciated Leons Part.

  • Earthbound_X

    It’s been interesting to see the wildly different scores this game has been getting. I enjoyed the demo, so I think I’ll enjoy the game.

  • Benjamin May

    Good review. So far, I’ve done Leon’s campaign (it was lovely to hear THAT piece of music!) and I’m just starting Chapter 3 of Chris’s campaign. So far, I’m really enjoying the game. It does have niggles, and it’s sad to see that there are no longer files in the game. The unlockable files don’t really count. I always enjoyed exploring and then coming across a diary entry etc.

    Still, I’m really enjoying it so far.

  • 7664Playa

    Mercenaries is sooo much fun too. Love the speed and melee

  • At least give it 8.9 !
    But 9 out of 10 …. too much :/ !?

    You guys are totally overhyped by this game .. no joke !

    • a 0.1 difference would be ok?

      • pretty much as a “Number” .. But seriously this game has many issues !

        • MassDistraction

          Hype can die when playing the game. Obviously they had to play through it to review it. If they still thought it was this great then more power to them.

          • Nick

            that guy is probably a nostalgia fag who dont like any game that comes after RE3

          • Fag !? .. Ha
            ok Random “Nick jonas” person whatever you said just spread your words to the public xD
            I’m just a fan of a “Female” Video game character That’s right a Female character You Like my words Welcome, you do not like my words hit your head with the nearest wall .. :]

            That’s right i’m a fan of the old RE games but that’s doesn’t mean i don’t like others , I DO LIKE all Resident evil games including RE4 & RE5 , RE6 was .. meh !

            But hey I’ll be honest with you bro , Your taste in gaming is too mainstream !

          • Who ever that person that delete my whole comment here .. mark my words “Truth Hurts Sometimes” !

            That’s it … End of story !

  • Harry Roller

    Hi everybody, nice review Jorge, I only have a couple of questions which I hope u or anybody else can give me an answer:
    1) Does the hardest difficulty in this game work like in RE4 or RE5?
    For example RE4 Professional dificulty proved to be a real fun challenge by making resources scarceful and also making the attacks of enemies to cause u a lot more damage which would make u think twice about how to approach enemies or situations in game. In this case I’d love to mention DS1 and DS2 hardcore difficulty as an exemplary way to establish a hard difficult level for a survival horror game but honestly i hated RE5 Professional dificulty in which u still had lots of supplies but the main annoyance came from the ridiculous fact that u are diying with a single hit from an enemy no matter how weak they are.
    2) Is it true that there’s a skill which u buy in game and unlocks a “solo mode” or something like that? How does it work? Does it make any difference to the gameplay?
    Thanx for any feedback u can provide and keep up the good work.

    • Savior

      Lone Wolf skill. Single player only. I haven’t bought yet but surely someone has and can tell you more. I think once you have it your partner won’t help you in situations. I think.

    • MassDistraction

      Lone Wolf mode is what you’re talking about. It makes your partner not give a crap about you so they will only help in opening doors. Otherwise they just stand in the corner and watch you get pummeled.

  • did they at least bring back RE4-esque death scenes?

  • Neutron15

    the screamer zombie is deliberately annoying, my first death is by the hands of the fat zombie my coop partner is not helping so I reset the game and went solo

  • Nick

    This game is a blast! so much fun!

  • bill

    im absolutely loving this game so far. I don’t understand why reviewers are ripping this game to shreds. they’re being way to harsh and I don’t understand why.

  • I was expecting to be dissapointed ,actually… But i was impressed. Though
    by far Leon’s campaing was the best. I hope the future of the franchise
    doesn’t rely on “Call of duty-esque” set pieces and firefights. It was a
    very good game, not the best, and it is not on my top 3 RE games, but that is just personal opinion. Great review.

  • Worth the $60 or no?

    • K.T.


  • I’ve been playing this game for ten hours now……(I’m fucking addicted)

  • Henrikm

    Good Review.
    Got My collector’s edition yesterday but picked it up first today.
    Got a nice Tall oak unvierseity hoodie that fitted me perfect( fitted me as much as it can a 31 year skinny guy with pregnant belly :P)
    A Dlc map
    A steelbok cover
    Art book and some PS3 theme stuff.
    And the game ofocurse.
    So installing it now so I can enjoy the game too.

  • TrueAnakin09

    I had to double check to make sure I was at Rely on Horror. Everyone here is just too appreciative and optimistic towards a modern RE title. *Gasp* I think I’m stuck in Night Springs!

  • Ali

    Jorge, your way too generous. I’m the biggest RE fan i know and i can say the game is very enjoyable but 9? The game is chock full of QTE but i wont go into criticising the game because I play RE for its lore which even that is taken from this game. The story doesn’t even bother moving forward, honestly, it makes me infuriated with Capcom.

    Say what you will abour RE5, It at least took a step forward.
    Capcom had so much to work with and yet use the most cliched purposes a villain’s ever pursued. The endings are incredibly weak. Ada’s inclusion doesn’t even warrant a mention because nothing is revealed about her or her employers; Other villains such as Alex Wesker, Jessica, Raymond and to some extend Hunk aren’t even mentioned.
    At the end of the day; it reverts back to its status quo. Why did Lost in Nightmare even introduce Alex? P.S if Jake’s the future of Resident Evil, whom he’s clearly designed to cater to teenyboppers, i don’t think i’d stomach it.

    Sorry, had to get that off my chest

    • WormsInYourAnus

      Jorge will literally like anything that has the title Resident Evil slapped onto the box.

      • blacksheep

        can yo blame him im the same way

    • I just completed the game last night. While I agree that Leons campaign is the best, the others went downhill in quality. I can honestly say I swore more times playing this game than any other previous resident evil.

    • Jeremy Saylor

      qte’s are really tame and sparse in comparison to re5, or even 4. Remember the button mashes for running? Gone. Now you actually get to run yourself.

    • Licker John

      All Resident Evil 6’s gotta do is tell Jorge to jump, and Jorge will simply ask it “How high?” lol

    • A True Resident Evil Fan

      i wouldve given it 10. Its a really fun game that i have been playing nonstop. and the story ending were weak? I almost fell apart when piers died, and why would we want to know anything about ada or here company, if we knew then that would ruin all of the fun. Plus jake is a really cool character. I can see it right now, re7 jake vs. alex uncle vs. nephew. I mean real;y this game was more of a skipping stone for three reasons, new characters, new style of gamplay, and new enemies and motives. I personaly think it was a strong story if you didnt sit there and moan and groan the whole time like “wheres alex or jill or claire or hunk” bla bla bla. Does that really affect the game rating? Cus i didnt know scores came down to dissapointment. The problem with the ratings for this game is like halo wars, it was a good game, just not what everyone was expecting, so eveyone hated it. Its sad really, cus the game is probably one of the most unique 3rd persons out right now controlwise, plus whats better than one final boss fights? Three. But seriously man, in the end what do we play this for over and over again? gameplay, thats what a game shoulld be rated for, My score Gameplay: 9.5(if you dont whine about the controls being to difficult for you, just get used to it) Story:8.5(not the best but still strong) Graphics:9(Old system, but still dang good lookin) Multiplayer: 9(Like i said not the best out there, but the best resident evil multiplayer yet) Replayability: 9.5(Its an addicting game if you enjoyed it, its like a cross between old RE RE4 and 5 and gears of war, and army of 2, what more do u want?) Overall 9.5(not perfect but not as flawed as critics would make it out to be.

      • I just stopped when you said it deserve 10/10 …. then i read your name “A True Resident Evil Fan” …. I just puked ~

        You must be new to the series .. YOU MUST BE !!!?

    • Bioject

      Sorry you feel infuriated bud but at the end of the day capcom has the last say for anything resident evil if they wish to put aliens or power rangers in RE7 theres nothing we can do and its not like capcoms making you buy there products ;p

  • bill

    whats the RE2 song that appears at the end of leons game? i definitely didn’t hear any familiar tunes.

    • A.W.

      Leon’s boss battle, at the end of it him and Ada have a scene, and while shes talking the music plays, a little be remixed maybe.

  • leon canada

    my opinion is the game is a 7 worthy. it’s too casual, too much QTEs, too linear, no freeroom for exploration, especially leons campagne is ridiculous linear. i’m a leon fanboy and his campaing is quit disappointing. surprisingly chris’ campaign is pretty good besides “the need for speed”-carshit in chapter 3.

  • I had no interest in playing this game after how they ended RE5. I would have considered this game had I known they would be heading in the right direction and clearly they aren’t.

    We asked what people thought about the game and pretty much everyone has said only negative things. Looking at reviews off this site, seem that there is very little positive out there.
    Capcom has lost touch with reality. The predictable storylines were bad enough, now the game play is just not that fun anymore. There are very little pros left.
    It started when they completely blew the storyline to RE5 changing the villain who made the series into someone completely different and then killing him off by default in an unrealistic way. Since then, every game after RE5 has been disappointing.
    I can see many ways they could improve both the storyline and game play but until they make the storyline overwhelming. Now thinking about it, they should have turned Wesker into a good guy in some way fighting against a world enemy he doesn’t even have control of. I suppose there are many ways they could have gone about this.

    Resident Evil to me is dead.

  • Koulamatata

    Loving Sherry and Jake’s campaign.
    Really hope the other two are as good.

  • liam

    game is great fun but the story is very weak , I was hoping to find out who ada works for and why she does what she does , and the other thing I hated was the fact that claire is not in the game yet we have her brother and the whole cast of re2!!!

  • Nick

    just saw that gamespot give the game 4.5 WTF?! the game deserves WAY more than that >.>

    • Dick

      Stupid Fanboy!
      I’m 100% sure you are buying RE games fore the RE logo on the box!

      • Nick

        Your name fits you so well my friend

      • Nick

        And how can you be 100% sure? You dont even know me dont judge people because of a comment

  • Swcloud99

    Comparing Re2 to Re6?
    Apples and oranges.

  • Bill

    9/10? WTF?
    This shit is a 2/10!

  • Bill

    There is only a 10+hours of CG cutescenes!
    gameplay is a piece of shit!(Thay are tryed to make there own Gears of War bute in fact thay have made some piece of shit!)

  • luigiix

    9? Really? For me the game was painfully boring. To each his own i guess.

  • Horror

    Now I have lost all respect to relyonhorror as being a serious “horror” site. I have been around since this site was called “Rehorror”, This is just rediculous. Good work guys.. Good bye

  • OverCasanova

    I think Chris Scenario is wayyy better than Leons

  • Blunt honesty

    You’re a fanboy…every recent thing Resident-Evil related has been overrated by you: Resident Evil Retribution, Resident Evil Damnation (which was decent) and now Resident Evil 6. It’s ok to like something alot…but the bias is incredible! I mean, I get Resident Evil 6 wasn’t as terrible as the critics are making it out to be, but is it truly Game-of-the-year status? (Implied by the 9/10 score you gave it) Perhaps there should be an “alternate take” feature in which another reviewer reviews the same game

  • Elyssa

    This game was amazing. Period.

    People will argue “too much action” “not scary enough” “too many qtes” “the story sucked” “I want classic Resident Evil” etc, etc.
    Doesn’t matter one bit.
    The game was absolutely a joy to play & I’m going to continue playing this one for a long time to come. The story was fantastic & brought on a ton of emotion for me. The controls felt great. The enemies were well designed & overall I didn’t see enough wrong with the game to warrant anything less than a great score.

    • KaInEvIL

      Can’t believe how full of shit you are son. You probably think the resident evil movies are oscar worthy too.

  • Great review. I reviewed it myself and I agree with a lot of your comments. I had a few other issues with the game but it’s still a great experience and long time RE fan here.

  • Ali

    @trueresidentevilfan, what are you 12? Withhold spoilers next time! Anyway any one could see chris’s ending from a mile, even fans speculated from trailers.

    A story progresses forward and after almost 15 years nothings known about Ada nor her employers which I find insulting considering we could have had fantastic villains as opposed to cardboard cutout villains.

    The game lists its lore, no save theme, no files or memo, no real puzzles or traps only ‘kill x enemies, survive x wave of enemies.

    Jake vs Uncle Alex showdown? LOL you hope for that while I hope for a reboot!

  • Ali

    Edit *lost not lists*

  • Ender

    Thanks for the excellent review. Critics were bashing the game over various minor complaints and seemed to avoid answering the questions I had about the game. I just finished playing the public demo, and think your review provides a more accurate assessment of the game. You look at the “big picture” and talk about the things that fans of previous RE games are interested in. I’m definitely going to get this game!

  • lalilulelo

    i feel really dissapointed with the game,i thought it was going to be good.
    it´s incredible how much capcom has showed about the game with trailers and gameplays videos,i feel like i already beat the game.. literally the game adds NOTHING to the story..they never explained how is possible that wesker has a son or who´s jake´s mother…who is really ada wong? this game was perfect to tell us something about ada´s main objetives and yet they did nothing, it´s just her teasing leon and saying: see you around in 4 years.. c´mon we saw that in re2 and re4, it´s already boring now(and they are my fave characters) give us some kind of resolution please!
    chris was the worst for me,his campaign was just things happening..he´s still in bsaa fighting stuff and nothing else.
    i feel sad for sherry because her return wasn´t that shocking thanks to jake.
    i think multiple campaigns doesn´t work with RE, i´d rather have a 8hs game with interesting content than a 20hs game which only 1/4 of its content it´s interesting.
    the only thing i liked about the game was the gameplay, still needs to be polished but it´s passable. the game for me is definitely a 7+/10.

  • Chris

    People think just because you can take cover in a game that it’s automatically like gears of war. Like only the characters from gears of war are allowed to take cover. And like call of duty? Only thing this game has in relation to call of duty is the use of guns.

    This game puts you in the middle of a virus outbreak as it is happening. Of course there is going to be lots of explosions and chaos. The rubble in raccoon city didn’t just magically turn like that quietly. Cars didn’t just sprout flames and dented themselves.

  • Chris

    What did you want Leon and Chris to do to prevent this outbreak, solve a rubik’s cube or go out there and fight the outbreak? Zombies aren’t just going to sit and wait till you figure out what pi equals.

    I loved the story behind the game. A band of top notch survivalists fighting a bioterrorist attack on the world. Of course it’s going to have you think on your feet and use your skills to survive the onslaught as you try to find answers. Some of resident evil’s iconic characters coming together for a common cause, along with some newcommers. I really enjoyed the gameplay. Made me feel like I was living a recreation of the raccoon city incident as it was happening.

  • Chris

    Old resident evil was good in its time, but at some point it’s time to evolve. Otherwise it’s like eating the same sandwich over and over again. How many times can you put 3 images together to unlock a door before saying “this again?”

  • REfan

    Despite some control issues, fighting the game’s qte’s and some eye-rolling bad lines/segments I really enjoyed the game and all 3 scenarios until I recently completed Leon’s scenario and found out that Leon and Chris doesn’t actually team up in this game at all. While team Chris/team Jake and team Leon/team Jake meet up on several occations and also share one or more gameplay segments together Chris and Leon met face to face only once during a cutscene and then they talk over the radio once. The epic part where Leon and Chris actually team up to FIGHT TOGETHER side by side that I have been super exited for since the first trailer never happened. I am now very dissapointed. If I am mistaken then please correct me.

  • justin

    so many haters why…

  • K.T.

    “The game’s plot, with its four full campaigns, can be best described as Tim Kring’s– unfortunately now dead– TV drama Heroes set in the Resident Evil universe.”
    That is NOT a good thing. You just compared this game’s plot to one of the most inconsistent and ridiculous t.v. shows of all time.
    And the game deserves a 6/10, nothing more.

  • Eduardo

    A verdade é: Resident evil 6 não tão imperdivel como toda a saga, MAS O JOGO NÃO É: UMA BOSTA,UMA BAGUNÇA(até em certos momentos mais bem raros),UM LIXO, UM NEVERDEAD ,lixo é preço do jogo e as reviems que estão análisando depois de completar uma campanha, Resident evil 6 desaponto mais não mt o jogo é ótimo , lembra mt antigamente , se nós pararmos pra pensar , essas pessoas que dizem que o jogo tá uma bosta , NUNCA , MAIS NUNCA aceitaram o fato de troca de género do jogo e estão querendo crítica pra capcom voltar ao terror e por causa disso estão acabando com o jogo e com a saga , Vocês quem fazem análise e estão lendo eu quero uma resposta se puder , Vocês acham certo julgar um jogo pelo oque ele tem que ser e não pelo oque ele é? Esse é resident evil só que ele não é tão foda pro titulo? Pensem bem . EU NÃO ESTOU FALANDO PRA MUDAREM DE OPINIÃO E NÃO ESTOU FALANDO PARA MUDAREM AS NOTAS.Por que será que tem tão cara nos comentarios falando que vocês estão errados (não estou falando que vcs estão errados) pq é a galera que realmente jogo o jogo campanha por campanha ,se vcs tem que aprender e presta atenção em algo, fassam oque eu digo, digitem no youtube… Zangado Games e aguardem o seguinte video: Resident evil 6 Vale ou Não Apena [BR] , e parem de fazer pontos fracos ridiculos , to aqui falando por todos os fâns que realmente não entendem porque essas notas E EU NÃO SO FANBOY só estou dando minha opinião sobre isso tudo e vocês fâns de Resident evil , não me trollem se eu falei uma coisa errada , é a minha opinião e respeito muito quem puder fazer uma observação até mesmo quem não é mt fân , MAIS SE VIER UM CARINHA FANBOY CANALHA COMEÇA A FALAR QUE SILLENT HILL É MELHOR E FODASSE A SUA OPINIÃO EDUARDO OU DO OUTRO JOGO (EU TO FALANDO DE FANBOY) ,mano VAI PRA PUTA QUE PARIU QUE NINGUEM QUER SABER SUA OPINIÃO IDIOTA,mais se for com argumentos não ofensivos ai sim é uma maneira legal.Eu so fân de longa data , eu fique desapontado sim,mt não só um pouco 10% só , e era só isso oque eu tinha para falar, e nada mais.

  • Alot of people are giving it bad reviews but who cares. i bet it’s better than resident evil 5

  • Weskersdead

    When I first read the initial reviews for this game, I was disheartened but i bought in anyway. I had really high expectations for it, thinking it was going to fix three big issues that I had with RE5. Instead it not only did the opposite, but kept running with it in the wrong direction.

    Control scheme. If you ever played the demo, you’d know that the control setup is ridiculously complex. It’s like they tried to combine the controls from a stealth, a horror, and an action game and thought it would be innovative. I myself have found myself wanting to aim but instead going into a power slide and blowing up. Which is pretty cool but once it happens more than three time it gets annoying.

    QTE’s. These got old around the time when Sheva was falling into the lava and RE5, and should have stayed there! some of the RE6 QTE’s are so fast that you either need to have lightning reflexes or be the button masher champ to win them.

    Finally, the biggest of the three issues. Gameplay. Simply put: this game does not want to be played, it wants you to watch it play itself. Too many times does the game just take the controls from you so you can watch something blow up and than run away from it. I can see why the reviewer thought Leon’s campaign was the longest since you are not allowed to run in the first mission for 20 minutes!

    Honestly, this would have been a better movie than a game. The cut-scenes look amazing and there are some decent one liners in them. As a game though… needless to say I want my 60 bucks back.

  • alexan

    Better than RE 2? Lol not even close. RE 6 wasn’t as good as 5 overall, Leon’s campaign wasn’t what Capcom claimed it would be, I would give this game a 8 if it wasn’t RE. And as a numbered RE title, I give it a 7, and I’m being generous.

  • Gene

    This is the first time I’ve seen this review. Horrible to say the least… “rely on horror” OK.


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