Review: DmC Devil May Cry

DmC: Devil May Cry has a tough legacy to follow. Known as the series that birthed the hack n slash genre, Devil May Cry has had four entries since its initial releases in 2001. Devil May Cry 4 marks the last game in the original Devil May Cry series.

Capcom’s decision to reboot the series with a new developer, and more controversially, a new Dante, caused quite a stir in the fanbase. Developer Ninja Theory, known for Heavenly Sword and Enslaved: Odyssey to the West, came under much scrutiny after they revealed the contents of their Devil May Cry reboot. With a new Dante and a new story, Ninja Theory had to deliver a game from a well-establish series to many people who had already decided to dismiss the developer. One of the bigger concerns surround DmC—aside from Dante’s hair–stemmed from the combat systems employed in Ninja Theory’s past games, which were thought to far too simple for the likes of Devil May Cry. This put doubt on the developer’s ability to create a solid combat system that fans would come to expect from the series. Well, DmC: Devil May Cry is here, and let me tell you, combat should be the least of your concerns. Why? Because along with combat, Ninja Theory knocks it out of the fucking park with this game. Had DmC released in 2012, it would have easily been my GOTY. Allow me to tell you why.

DmC reboots the series to a point before Dante became a hero. Combining aspects of both Devil May Cry and Devil May Cry 3, DmC places Dante at a point in his life where angst, alcohol, and partying are his only concerns—aside from demons that get in his way. Dante is a brash young adult that harbors the blood of both a demon, his father Sparda; and angel, his mother Eva, within his veins. This makes him a Nephilim. The strongest of the three races.

Kat, a young psychic under the command of The Order’s leader Vergil, Dante’s brother, is tasked with reuniting the sons of Sparda so that they can take on the demon king Mundus. Guised as a wealthy capitalist banker, Mundus reigns over mankind by enslaving them through money. Dept and finance. The story of is one that is both a social commentary to today’s current issues surrounding Wall Street and corruption, as well as one that focuses on the growth of Dante from loner to hero.

Devil May Cry 3‘s Dante was much about the party. The young and careless demon slayer constantly made mention of this as it was pretty much his catch phrase in the game. Where as he talked about the party, DmC‘s Dante crashes it. DmC‘s Dante may not win any awards for originality in character design, but he follows the same character archetype that Devil May Cry 3‘s Dante did. While one is a Western version of the badass hero who doesn’t give a shit, the other is the very same—minus swear words—but an Eastern, Japanese approach to the same type of character. Being an origin story, DmC introduces us to Dante while he was still young and carefree. Whether one prefers one type of cliched character type over the other, Ninja Theory has made sure to create a character that is both an outcast in a new world, and a character that shares traits with the “original” Dante.

DmC sort of plays it safe with its story by not venturing far from a predictable plot. Despite being a typical cut and dry story of a jerk become hero, it still surpasses past entries such as Devil May Cry 4. While it may be devoid of originality, for the sake of re-introducing a character we already know and how that character changes, DmC avoids being a convoluted mess by presenting its story without added fluff and indistinct plot paths. DmC‘s story fell a bit short than what I’d expect from Ninja Theory, but it delivered nonetheless.

Ninja Theory has injected more style and flair into this game than expected. And while some may see their individual style as an offense to the series, DmC is an absolute rush to play. A strong sense of style pours from the game’s art direction, level design, and more importantly, combat. The combat of DmC is exhilarating. While it may not require the same level of meticulous focus needed to fully resemble past entries in the series, at least on normal difficulty, DmC‘s combat is fluid, precise, engaging, and visceral. Yes, it is easier to reach the coveted “SSS” rank, and that should have been adjusted to have more tiers, but that doesn’t stop it from being so damn fun.

Dante is equipped with both Rebellion: his iconic sword, and Ebony & Ivory: two pistols. Quickly into the game Dante begins to find new weapons that add a new layer of depth to combat. Melee weapons are set up into either two categories: angelic or demonic. Angelic weapons are blue and are mapped to the left trigger, while demonic weapons are red and mapped to the right trigger. Each weapon alignment comes with its own type of grapple move. The angelic grabs propel Dante toward an enemy while a demonic grapple pulls enemies toward Dante. This allows for Dante to move in, out, above, and around masses of enemies. Switching between weapons is a simple combat strategy to understand, due to the game introducing combat elements at a comfortable pace. Mixing and matching weapons, especially after a whole new set is unlocked, makes combat an intense ballet of carnage. Devil Trigger aids in battle by slowing down enemies making them vulnerable. This gives the player some time to breath and take down enemies with a boost in damage. My issues with Devil Trigger pertains to how short it lasts and how it propels enemies into the air rather than just slowing them down. Having to deal with enemies in the air, or bring them down takes precious time from the already short Devil Trigger ability.

While the mechanics are very easy to understand and learn, it takes some practice to master. Successfully eliminating a crowd with a mix and match of weapons and grapples is such a rewarding feeling. The inclusion of enemies that are only vulnerable to either angelic or demonic weapons adds an increased demand for combat strategy. Besides possibly raising combat grade requirements so that players can work past what it takes to reach an SSS rank, combat desperately needs a taunt button for the simple reason of making enemy encounters that much more engrossing. It would be a small addition but one that would exemplify Dante’s cockiness and make the player feel the same.

Much like the older games, DmC allows for players to purchase items and combat upgrades. While items are purchased using red orbs, upgrades are purchased with upgrade points. Each point allows for one upgrade to be unlocked. Removing a specific cost to a combat upgrade takes away the unneeded annoyance of choosing items over new moves—something that I did not enjoy about previous entries in the series. As expected, both the health and Devil Trigger meters can be extended via purchasable upgrades (as well as by collecting four pieces from Secret Missions in order to form a full upgrade item).

It would be hard to talk about this game’s sense of style without mentioning its soundtrack. Perhaps it is because I have been a fan of Combichrist prior to this game, but their involvement, along with Noisia, propelled the intensity of this game forward. The music in DmC accentuates numerous scenes and levels to awesome proportions. Deep bass electronic music fits this game perfectly. The harsh electro-industrial sounds permeate the game and add additional adrenaline to scenes and combat. It’s hard not to gush over this, because in combination with the the general attitude of Dante and the game’s hyper stylized anarchist motif, DmC knows how to rile you up in more ways than one.

Ninja Theory knows how to use colors. In a generation of many shades of brown and gray, Ninja Theory’s Enslaved: Odyssey to the West was a sight for sore eyes. Continuing with their affinity for strong, vibrant color palettes, DmC is a beautiful game. Many areas feel unique as vibrant colors become dominant. A large portion, if not all, of the game takes place in Limbo, a visually striking world alongside our own. A world that demons inhabit and move freely without being discovered by mankind. Subliminal text within environments bring the movie They Live to mind, as demons use subliminal messaging to further control humans. Limbo is a distorted reflection of the real world, and as such, environments are jumbled, broken, and abstract. To traverse these environments, weapons act as tools. Whether to swing across a gap, make a platform, or remove a barrier.

DmC takes the player to many different locales. Environments are enjoyably diverse. A negative that a Devil May Cry purist might take from this type of diversity is that DmC adapts more of a linear approach. Where as the original games allowed Dante to essentially move backwards through areas, DmC plays by a level-by-level basis. Each mission is its own environment without the ability to open a door and find yourself back at the previous level. This linearity leads into the game’s removal of extensive backtracking. Without puzzles that require players to find and item to move along to continue the level, backtracking is not needed. Whether the lack of puzzles, thus the lack of backtracking hurts the game, marks a preference of the player. One such preference that revisits the “is this game Devil May Cry enough?” argument. To me, puzzles would have been welcome but I’m not hurt too much by their lack of a presence here. Would they have added to the gameplay? Of course.

Upon completion, DmC provides a lot of replay value. Secret Missions that can only be opened by hidden keys are scattered across levels. Inaccessible areas in early missions can be accessed with weapons and skills that players will unlock later into the game. The ability to replay any level at any time with current skills and weapons allows for players to choose exactly what they want to do, whether it is find and complete unlockables, or grind for orbs for a future level. With so much to find and collect, as well as several difficult modes, DmC will definitely keep completionists occupied for some time.

DmC is quite possibly my favorite Devil May Cry game. Deeply saturated in a sense of style, all aspects of the game are sinfully gratifying. Ninja Theory has taken this series and made it their own. With surprising refined combat, beautiful level design, and an interesting story sprinkled with humorous social commentary that makes fun of the likes of FOX and snack food companies, DmC is easily one of the most enjoyable games that I have played in a long time. If you’re a Devil May Cry fan that refuses to approach this game simply because of what it isn’t, then I’m sorry for you. It might not hit the right note for some people, but it successfully got my blood pumping and I can not wait to see what Ninja Theory does with this series next.

9.5/10

  • http://www.facebook.com/TheEliteStick Adam Miller

    Cue “But his hair is dark!”, etc.

    Good to hear it is decent. Will probably pick up after Colonial Marines and Bioshock Infinite

    • rainhorn

      Yeah my money is saved for Colonial Marines and Bio Infinite also… This however, might be worth picking up a extra shift at work so I can buy it!

      • http://www.facebook.com/TheEliteStick Adam Miller

        Agreed, but the 60 euro price tag is ridiculous. Prices in Spain are terrible so I need to prioritise This is defo next on the list though!

  • http://twitter.com/ZEROthe1st ZEROthefirst

    Too bad the gameplay is a step-down from the previous games (obviously we’re not mentioning DMC2 as a good step) the script were is piss poor and might as well be compared to your average FPS’ dialogue. Let’s not forget the tearing and frame-rate issues this game has. Personally this wouldn’t be a bad game if it was an entirely new IP, but throw the DMC name on it and take everything back a notch with characters and a plot that make you want to kill yourself, you’ve just ruined a game and a franchise.
    Don’t try to say I am saying all of this because the new Dante looks and acts like a fag, I personally tried my best to give this game a chance time and time again, but it just can’t hold itself up.
    In my honest opinion this game deserves a very generous 6/10. I give it a 6 because it could have been a great stand alone IP, but it’s just not able to keep itself up there with the DMC name.

    • Xander

      Have you actually played the game? The ENTIRE game, not just the demo? I know this is just your opinion, but more and more positive reviews keep showing up, so I’m skeptical.

      • http://relyonhorror.com/ CJ Melendez

        Also “Dante looks and acts like a fag”. Hard to take anyone seriously after they talk like that.

      • http://twitter.com/ZEROthe1st ZEROthefirst

        I’ve played the demo, and I’ve been watching some playthroughs. Honestly the gameplay isn’t horrible, but the dialogue and script work are what really just kill me. I know it’s a “DMC” game so stories not the strong suit of the game, it’s the gameplay, and the story here just… well it’s alright, considering Ninjatheory had 2+ years to scrape it together. The dialogue can mostly be compared to a FPS’ script, a lot of fucks and shits thrown around for no reason what so ever.
        A lot of good reviews come out from big name companies, and fans and more than those have made reviews that are less than kind for the game, take it as you like. So I’ll probably pick the game up sometime in the future when the price drops, but for now what I’ve played and seen, $60 is not going towards this.

    • rainhorn

      Sorry dude, but the fact that you say that this game would be great as a completely different IP without the DMC tittle on it, just shows how much of a stuck up DMC fan you are. Let’s be honest, the original DMC trilogy was good, but it was not AMAZING. Capcom decided to reboot the franchise for a reason. I don’t get it either, the game JUST came out, actually no it din’t. It comes out tomorrow, therefore you are just trolling around dude…

      • http://twitter.com/ZEROthe1st ZEROthefirst

        Plenty of people have the game already and have been uploading playthroughs for a few days now, so I’ve seen quite a bit of the games script work and dialogue to have some sort of arguement to this. I say it’s a good stand alone IP because it’s basically trying to be something different, it’s not trying to relate to the DMC universe at all aside from the names of weapons and characters. The closest thing to the previous DMC series’ this comes is the Dante/Vergil’s parents relationship and status (it’s only difference is Eva is an Angel in this and not a Human) and that Vergil is still Dante’s brother. It’s the dialogue is what’s making this game hard to bear, it’s trying to be DMC, while making it a worthless fuck and shit spewing fest for no reason.

        • Casper “Pixelspeech” Bronmans

          I actually support this argument. I have only played DMC 4 myself, but I have seen plenty of footage from the rest of the franchise. The writing in this prequel was on an entirely different tone and almost everything feels different from previous installments (settings, style and such). I like what I’ve seen and when this comes out on PC I am going to be all over it, but I can also see that fans have a valid argument when saying this would have been better as a separate IP.

    • ariessiren

      zero keep hating. just makes you that much more immature and child like

      • http://twitter.com/ZEROthe1st ZEROthefirst

        Sounds good to me, I’ll keep hating a game I don’t like :D
        I appologize for pointing out problems in the game, but I hope you enjoy the “well thought-out” dialogue between Dante and Vergil at some point in the game when they start arguing… It’s just the cutest and most mature thing you’ll ever hear.

    • http://www.facebook.com/profile.php?id=649675768 Cris Hipolito

      give DmC a chance, zero. who knows, maybe the agmeplay issues get fixed, improved or maybe surpassed on DmC 2

      • http://twitter.com/ZEROthe1st ZEROthefirst

        Gameplay issues for the most part have not been fixed from what I’ve seen. The gameplay isn’t my biggest gripe with this game so much as it’s the dialogue/story and characters. If a sequel does come out I hope they actually fix some things that time around, but with Tameem literally telling people to fuck off or say there’s nothing wrong about glitches people were sending him videos of in game footage and it’s just part of the fun… I don’t see a lot changing if he’s working on it.

  • Koulamatata

    Demo was a lot of fun. Can’t wait to try the full game.

  • http://www.facebook.com/danyel33013 Danyel Armenteros

    I’m gonna wait to get it because of all the other games I have preordered. Also Ni No Kuni is next week and that’s probably going to take all my time. lol. I really enjoyed the demo. The combat system was fun and satisfying. I also love this new Dante. I consider them both equally hot.

  • Zach

    While I’m glad this is a good game, this is not DMC. The only thing it shares with the past games is the names of some of the weapons and the characters. The gameplay is dumbed down beyond belief, and they admit they made it more accessible. If Capcom decided to make the next MvC game “more accessible” by removing manual mode and forcing you to play simple, the fighting community would be in an uproar. When they do it to DMC and fans complain, they “just can’t accept change.” This isn’t Devil May Cry, it’s heavenly sword 2.0 with better combat and worse dialog.

    • Zach

      Also, when the author of this article says things along the line of “Being an origin story, DmC introduces us to Dante while he was still young and carefree.” it makes it seem like he doesn’t know this is an alternate timeline re-imaging of the character, not the same universe as the past games. If he is aware, then maybe I read that and other parts of the article wrong and I apologize.

      • http://relyonhorror.com/ CJ Melendez

        Doesn’t a reboot imply that it’s a new universe entirely?

        I honestly think any mention of an alternate timeline from Capcom was a way to calm fans down. I don’t expect anything to come from the original timeline so it’s it’s as good as gone, at this point, don’t you think?

        • Zach

          Eh you can “reboot” a character in the same universe (the new Tomb Raider comes to mind, unless I’m mistaken), but I sincerely hope more things come from the original timeline. As opposed to say, Resident Evil story (which could’ve been wrapped up after 5 with one more game detailing who Ada’s organization was and who Alex Wesker is), DMC’s story’s not nearly as finished or fleshed out. We still don’t know Sparda’s exact story, where Nero came from, or what happened to Dante after DMC2. Its story isn’t finished, but I do somewhat agree. I think Capcom and NT kind of backpedaled near this games release to pacify the fanbase a bit.

          • http://twitter.com/BigEvilWorld Marc Hughes

            Tomb Raider isn’t a reboot Crystal Dynamics has said that over and over…It’s a prequel to the series,,,,Same with this I am pretty sure recently in fact that Capcom and NT both stated it is a reboot of the series not an alternate universe anymore. People who hate DMC 2 seem to forget the DMC 1 was extremely limited in EVERY way…It was DMC 3 that started the more open combat and combo options

          • Zach

            Meant Tomb Raider reboot in the way her character looks and acts. DmC’s definitely not a prequel though, that’s for sure | https://twitter.com/superninjatam/status/288236792250003456 | http://devilmaycry.wikia.com/wiki/DmC:_Devil_May_Cry | It’s a reboot, re-imaging, and set in an alternate universe; the previous Dante was Human/Demon not Angel/Demon anyway. People hated DMC2 because it was wide open and the guns were incredibly overpowered, among other things. DMC1 should get some slack because it was the first of its kind and it’s over 10 years old.

      • Xander

        To be honest, I never understood whether this was supposed to be an alternate universe (or whatever) or another prequel. A lot of the statements from Capcom and Ninja Theory seemed extremely contradictory. Ultimately, though, it’s whatever you want it to be; a reboot, a prequel, a $60 coaster, etc.

  • http://twitter.com/DavidLins0 David Lins

    I stand by my original conviction that the new Dante’s personality isn’t nearly as fun as old Dante’s was.

    That said, the demo was fun. My only disappointment with the combat lie with the lack of a lock on (it will never, ever, ever make sense to me, so don’t try to argue with it), the lack of taunting, and–if I’m being honest–how easy it all seems. I’ve played every game on the hardest difficulty, but with each new game in the series I would always have trouble, at first, even on Normal. With this game, even on the hardest difficulty that was given to us in the demo, I found things to be extremely easy. I’m hoping the game picks up in difficulty later, especially with the bosses.

    I can live with it being a little easier, though. I’ve got Platinum Games’s titles to play if I want something that invokes a more … classic DMC-esque action game feel.

    Even with the complaints about combat, you can’t really deny that this game still beats most action games that come out today. It’s not a button masher, and the enemies at least pack the punch they should when they hit you.

    I guess what I’m saying is this: From what I can see, DmC is still flawed, but there’s promise. If NT were brought in to make another sequel, I’d be behind it, cautiously, anxiously waiting to see what improvements they make.

  • http://www.facebook.com/tada.tada.71 Tada Tada
  • ariessiren

    reviews are high across the board. this goes to show how irrational and immature fankids can be. Ninja theory never makes bad games. im very happy it is being well received

  • http://www.facebook.com/profile.php?id=649675768 Cris Hipolito

    im gonna miss the old devil may cry game’s style and lore (except 4) but im glad DmC turned out well. it took ninja theory to actually tell a story, which was my only issue with the past games. hopefully dino crisis is next or resident evil. will pick up DmC on the 26th, for pc! :)

  • Owl

    New Dante > Old Dante. I enjoy everything about this game much more than I did the original. I can honestly say I wasn’t a fan of Dante’s personality (especially in the 3rd game). I love the art direction of this game as well. And whoever says this game’s dialogue is worse than the original series’… wow, really?

    I like the original series as much as the next person but don’t make it something it isn’t. This reboot was a fresh, good start. Don’t like it (for whatever butthurt reason), don’t buy it. But you’re all missing out.