Friday the 13th: The Game Sells 1.8M Copies, Hits Retail on Oct 13th
Friday the 13th: The Game has seen its fair share of challenges since it launched in May. From server issues, to game bugs, to a pointless banning controversy (since resolved) that led to the unfortunate doxing of Gun Media’s Community Manager — yeah, a lot of things have made this game’s launch tough for the studios involved. But hey, it looks like there’s a pretty thick silver lining.
In an interview with Game Industry Biz, F13 co-creator Wes Keltner has revealed that the game has sold 1.8m copies across platforms. The interview also covers the trials and tribulations the game has had, making for a good read.
In a separate press release announcing the sales figures, Keltner said the following:
“It’s been a long two months from our team here at Gun and IllFonic,’ says Wes Keltner, Gun Media studio head. ‘We have had an incredibly supportive and dedicated community since we launched, and while things haven’t been completely smooth we definitely feel confident moving forward. The team has grown and we are committed as we work to add more content, more kills, more to do and of course the single player component to the game.’
‘This game started as a dream and was supported by over 55,000 backers and has since become something larger. We have increased our staff, we’re squashing bugs and working with two third party teams to ensure the future of this game in all of it’s gory glory. Jason definitely lives, and it’s been an honor bringing him to fans, new and old.”
Additionally, it has been announced that the game will release at physical retail on October 13th for $39.99. That’s a Friday, guys! The physical release will be available for the XBox One and PlayStation 4 version of the game. If you were hoping for a PC copy like I was, it’s limited to Kickstarter backers. An exclusive bloody Jason skin variant and a counselor clothing pack will be included as well.
The promises of new content are certainly exciting and very much needed. As much as I love the game, 40 hours in it’s begun to be a bit repetitive. Here’s hoping the team can finally focus on post-release content support and no longer putting out fires.