First details on The Evil Within
A more detailed press-release to the just-announced survival-horror game by Shinji Mikami, The Evil Within was released to the Japanese public. The press release includes more details of the game, and we’ve worked with some Japanese speaking friends to translate (if roughly) the details.
The game stars a man named Sebastian and his partner who go to investigate the scene of a mass murder. However, a mysterious force is at work. Sebastian watches as more and more of the police force is killed right before his eyes until he is attacked and knocked unconscious. When he awakens, he is in a world where monsters roam free and where death and insanity live side-by-side. He will face unimaginable horrors and must fight for his own survival. To discover the truth behind the force that lurks here, Sebastian must embark on a journey brimming with horror.
The Evil Within will use the ID Tech 5. They (Tango) say they are taking the engine a step further than it has ever been used and will be utilizing a state-of-the-art lighting engine and a beefed-up version of ID Tech 5 than any game has used to date.
The game will attempt to strike a balance between horror and action, but in the sense that one should be desperately struggling to survive while facing scenarios of unimaginable horror. They (Tango) say they want to redefine horror, and seem to be going for a more difficult and intense experience. The game promises to have limited resources and be full of puzzles and traps. The game will place a heavy emphasis on player weakness, containing enemies that can easily kill the player. Players will have to be cunning and evasive to survive in extremely harsh conditions, even turning the tables on enemies and using enemy traps to the player’s advantage.
One feature in the press release related to random distortions that can happen in any area at any time which will change things. The distortions/illusions can change anything from enemies, objects, even walls into terrifying nightmares. These distortions will change in real-time and be completely random. Also mentioned is that the game will have an in-depth world and that Sebastian is being hunted by a mysterious and dark entity.
The press release finishes by saying that the plan is for the game to start off strong and continue with a growing feeling of insecurity, building as the game goes on. The Evil Within wants to fill the player with anguish, tension and anxiety, sending them right off the deep end.
We’ll keep you up to date as more The Evil Within news develops.