Capcom: Dead Rising 3 PC “optimized” for 30fps, uncap at own risk

Capcom has stated via their Twitch channel that Dead Rising 3 on PC will be locked, or in their words “optimized”, for 30fps. The game was originally developed with the Xbox One’s limitations in mind and the game’s animations and physics are tied to the framerate, oddly enough. Those who wish to uncap the framerate are allowed to do so but Capcom states that things may get iffy.

“If you wanna mess with it and see what you can see, we’ll totally let you do that. And we understand that that’s important to fans,” said Capcom Vancouver producer Jon Airhart.

Despite the PC mod community’s previous efforts improving and unlocking the fps of some less-than-optimal PC ports, Dead Rising 3 may be out of luck. Durante, the man that fixed both Dark Souls and Deadly Premonition‘s PC ports within hours of their release has stated on NeoGaf that such a development decision like this is “incredibly shortsighted” on the part of Capcom Vancouver.

30fps is not the end of the world, but it’s still a disappointing limitation. Capcom could have no doubt fixed the issue, but only after extensive changes to how the game works, which would have no doubt increased their development costs.

Here’s hoping this is the only downside to the Dead Rising 3 PC port.

[Source (starting at 11:00)]

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  • Nick Greene

    did they say anything about the release?

  • Tvirus Getz

    I don’t really see the big deal. Sure, 60 fps is nice, but on some games it feels just wrong.
    Take Resident Evil Revelations. I’m just got it on PC (after previously getting the 3DS and Wii U versions) and I have it locked at 30fps. I tried putting it at 60fps but it just felt weird.

    • killer89

      The difference between the two is, that DR3 has thousands of zombies on screen at once, while Revelations has few bioweapons on screen at once.

      So yeah, you really don’t see the deal with 30 / 60 fps.


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