Impressions: Silent Hill Book of Memories demo

Silent Hill Book of Memories is a game that has been hated by many since its announcement. Not because of the game’s quality–which couldn’t properly be judged at the time–but because of what its existence meant to uptight purists of the series. Book of Memories somehow tarnishes the series in a way that only those who are still hung up on the departure of Team Silent can see. BoM is blasphemy in their eyes; it shouldn’t exist. This kind of asinine complaint is unfortunately the most prevalent opinion of the game—pre-release mind you.

Book of Memories is a spinoff. That’s it. It does not deserve to be condemned as if it has somehow lessened the value, emotional impact, and depth that Silent Hill 1-4 offered. It’s just a game meant to entertain people. If it offers more than that in terms of its canon story, then great. Let’s just give it a chance, shall we? With the release of a demo we now have a chance to play it for ourselves and judge it properly.

When I had learned that Silent Hill Book of Memories was getting a demo, I was pretty surprised–the Silent Hill series isn’t granted much promotion by parent company Konami. Despite having to jump through some hoops to play the demo (account locks on the Playstation Vita) I was able to play the demo for myself. Here’s hoping it officially releases in North America so that I can continue to play it and find all of its secrets. 

The demo starts off in the bedroom of the protagonist. Upon starting the demo, you first choose an item that starts your character off with a permanent boost to an attribute, and then to the character creator. The two character classes available in the demo are Preppy and Goth. I played as the Goth class because they have more interesting shirts. Sue me.

Each character class has their own unique voice actor. As the Goth character, I was greeted to a dramatic, angst-filled young adult voiced by Troy Baker. Each character class has unique dialogue for in-game communication with other players. These lines are tied to commands like: “Follow Me”, “Health”, “Help”, etc. As a nod to fans, one of the unique Goth lines is “For me it’s always like this.” In my playthrough I noticed several nods to the series’ past.

The story begins by a familiar face knocking on the protagonist’s door. Howard Blackwood, introduced in Silent Hill Downpour, has brought a package from Silent Hill, addressed to the protagonist. Inside the package is the Book of Memories. No explanation from Howard, just more elusiveness.

Soon after Howard leaves the protagonist notices that the book contains all of his or her memories. Curiosity strikes and the protagonist decides to re-write aspects of the book for personal gain. This act leads to the start of the first level.

The demo contains two levels (or dungeons) within the Fire World. Upon entering the first area, Valtiel greets the player with a mission for that particular dungeon. Completing these missions means a reward for your character. The second mission that he gave was to defeat The Butcher from Silent Hill Origins. 

Book of Memories is lacking a bit in the graphic department. Textures could be better and character models do not look too good when there is a cutscene or when the camera comes in close. The intro cinematic especially looked strange due to the characters stiff animations and visible neck seams. I’m not sure how often we’ll see our character up close in a cutscene, so I can’t be sure how much of an annoyance this will be. Regardless, the gameplay animations run smooth and that’s the most important thing.

While the textures could and should be a bit better, BoM is stylized and very vibrant, which is to be expected from developer Wayforward. Vibrancy and the Vita go hand in hand. The game isn’t ugly by any stretch, but I do feel that it could benefit from better textures.

Now let’s get to the RPG elements of BoM. Well, it’s an RPG. Such an odd thing to think of with a Silent Hill game. The game has all the basics: leveling up, currency called Memory Residue, stat bonuses tied to artifacts, multipliers, and enemy class types. Combat is done in real time, with the ability to dual wield one handed weapons—two handed weapons being slower but stronger. BoM will contain guns but I already feel that the game will focus more so on melee weapons.

A Karma system also measures your character’s alignment to either evil, neutral, or good. The Karma meter on the top right of the screen shows where your character’s alignment stands. The far left is Blood, the right being Light. Enemies drop Blood or Light essence so that you can refuel your magic. I didn’t unlock any spells in my playthrough; I’m not sure if spells are included in the demo.

Dungeons are made up of several room types: standard, challenges, a library to save, Howard’s shop, Forsaken Rooms which will contain a puzzle that will affect your Karma—these are especially cool, because the camera angle changes within them, and treasure rooms. Upon completing room challenges the player will gain a puzzle piece. Once all of the puzzle pieces are acquired, an actual puzzle leading to the next level can be completed. A hint that will help solve the puzzle must be found in one of the dungeon’s many rooms.

Along with puzzle pieces, health packs, ammo, and wrenches to repair your melee weapon, dungeons also contain notes. These notes either give you a piece of the story or some lore. There are also televisions that will turn on and progress the plot with dialogue. These televisions give the player insight on the repercussions of their actions. I felt pretty bad about what my character had done to poor Derek.

Despite being a dungeon crawler, Book of Memories does have a few elements in common with past Silent Hill games: illusive puzzles, key searching, creepy music, vague and sometimes poetic notes, and weapon/ammo conservation. It may be a few small things, but a little goes a long way to preserving some of that Silent Hill vibe for fans willing to take the plunge. If you’re expecting a traditional Silent Hill game, then you might be disappointed, but that doesn’t mean Book of Memories is not a fun game. It certainly seems like it will be if the dungeon crawling genre interests you.

Silent Hill Book of Memories should be a fun game if this demo is enough to go by. Judging an RPG by playing a small segment is not that easy, but the gameplay and story has me interested. If the full game can provide lots of level, weapon, and enemy variety, I’m sold. I’m still not too sure about the story, but the demo did get me to feel bad about a selfish action that my character committed. Here’s hoping that the final product delivers more of what I’d expect from an RPG and a Silent Hill title.

  • Ross Ingram

    Expertly written preview. Yes there is magic in the demo. To unlock the first level you need to do the same thing, chase the girl or stand still, in both Forsaken Rooms. Your Karma then shifts quite a bit to Blood/Light. I didn’t use it. I was gonna save it for the boss, but my Karma shifted back too soon. Maybe from killing monsters of the opposite side. This warrants further investigation.

  • Broc Holmquest

    Spells actually are in the demo – I got my blood karma to the next to last bar and unlocked an ability that apparently rained blood down on enemies. I had to control a cursor using the rear touch screen to aim where the attack would hit. It was quite effective at defeating the Butcher.I enjoyed the demo quite a bit, though there are a few things I wish worked a bit differently – when you pick up karma points from defeated enemies, I wish you had to press a button. Accidentally picking up karma points you don’t want makes it hard to reach the side of the karma bar you want to be on.

    Also, the demo doesn’t really show off the “rock, paper, scissors” nature of enemy weaknesses/resistances versus particular weapons. I imagine this would add quite a bit of depth to the combat.

    • http://relyonhorror.com/ CJ Melendez

      Hmm, that is a pretty valid concern. I wonder if they’ll fix that.

    • Ross Ingram

      Cool that you got to try out a spell in the demo :)

  • Ross Ingram

    One thing you might not have seen, in your time playing, is that the end of level puzzle has a large variety. I don’t know how many there can be, but from 4 playthroughs of the first level I got 4 puzzles with different items sets, clue note, and background layout. 2 were on a chessboard though.

  • ccrogers15

    As long as it dont get a sequel, and Kojima productions makes the next game third person, OK!

    • Ross Ingram

      BOOOOOOOOO! >:( on your first part. The next main game will be third person. Very little chance it won’t be I think.

    • Ariessiren

      Another negative fan. So typical

      • luigiix

        Opinions, dude.
        Just because it’s called Silent Hill, doesn’t mean all the fans have to like it.

  • http://twitter.com/seperior_82 Juan Antonio

    I used a spell too! I went to the light side and the spell I could do was drain enemy’s life to heal myself with the rear touch pad following the monsters with my finger!

    • http://relyonhorror.com/ CJ Melendez

      Nice. I’ll def just back into it when it releases in NA. I reverted my Vita back after a scare that I wouldn’t be able to recover my backup.

      • http://twitter.com/seperior_82 Juan Antonio

        You don’t have to wait to long now. Actually I would be scared to do that with my Vita, if I loose something I die.

  • Neutron15

    annoying loading times

    • http://twitter.com/OVERLORD_RAHL Ross Ingram

      Only between levels so their not that bad.

  • Koulamatata

    Good on you, not judging the book by it’s cover.
    I’m hoping we get a demo in NA as well. I would love to try it out, because i’m not risking buying it and not liking it.
    I’d like a taste for myself.

    That being said, it does look decent.

  • Silent Evil

    SH: BoM and the announcement that Earth Defense Force is coming for Vita may finally convince me to get a unit.

    EDF! EDF! EDF!

    • http://twitter.com/OVERLORD_RAHL Ross Ingram

      EDF NOOOOO! RED FACTION! RED FACTION! :D

      • http://twitter.com/OVERLORD_RAHL Ross Ingram

        Who down voted The Red Faction? Are you against Freedom?

  • Alice

    I also had to reset my Vita just to play it, I won’t lie, it was worth the time! :D
    The game itself is very interactive, i loved the fact that it made you touch the screen numerous times to read a note, to use spells (rear), to take weapons, to navigate the menus, etc.
    I also noticed that the levels changed every time i played them, and i didn’t expected that to happen in the demo, so, that was very fun! :D the first time i found the girl scare room one time per level, and the second time, Howard’s shop replaced it.
    The enemies change, too, the first time I played it i fought with Nurses, Double Heads, the Butcher and a single Air Screamer, the second time, i never found any air screamer, but found two insane cancers. They are very strong, and i surely wasn’t prepared with their post-mortem attack, it nearly killed me!!
    Valtiel was a very good touch! the only complains are that he is twice as high as the player, and that he teleports with a seal of metatron under him, yeah, my only complains, but i loved the teleporting animation, though.
    Well, i have a last complain: The Fire Guardian was so easy to kill! The first time, when I was still playing without the lock-on, i was surprised with how fast he fell! It wasn’t hard enough! maybe it was just because the demo, i hope so.
    This game is seriously a step in the right direction with the spin-offs of Silent Hill, I enjoyed it very much, even with all of the changes!
    And Cj, one question! :D
    In the Crying Girl room, what outcomes have you got? i have read that you can kind of annoy her and make her flee, and that you can also make her know that everything’s ok. Do you know how to do that? I have only seen that the room turns grey colored, and that’s about it, the second one of the three symbols that appear in the screen flashes. Do you know how to get the blood and the light outcomes? i have only got the “neutral” one. Thanks!!! :D

    • Alice

      Also, has someone noticed that the Butcher sounds way too human? And for some reason i could hear Travis in there O_o That’s just me, i know, but yeah, the Butcher sounded too human.

    • http://twitter.com/seperior_82 Juan Antonio

      To get the light all you have to do is don’t move once you enter tha scare room.
      To get the blood I don’t Know, maybe someone can tell us.

      • Alice

        You’re right! she told me that I was not like them, that i have a pure soul or something :D
        Thank you!!!
        Now, what about the blood? I’m curious about how to obtain it, i tried attacking the girl, but she just vanishes as the neutral one D:

        • http://twitter.com/seperior_82 Juan Antonio

          Yeah, the same I, I attack her and happens the same thing, I’m curious too!
          Please someone tell us!!

          • Broc Holmquest

            To get the blood, you just have to follow her around the room everywhere she teleports to.

          • Alice

            I do that, and i get the neutral one, not blood :(

          • http://twitter.com/seperior_82 Juan Antonio

            I do that but nothing happens.

      • Alice

        Yeah, me too :( i can’t figure how to get blood, i also tried attacking the background to scare her or something, but nothing happened, maybe i should try with a handgun, I can’t think of anything else.

        • http://twitter.com/seperior_82 Juan Antonio

          I tried that too and dosen’t work.

    • http://relyonhorror.com/ CJ Melendez

      I followed her and got Neutral. Then I stood still and got Light.

  • Phayz

    Well said! Couldn’t agree more with this article…also…NA is getting a demo on tuesday :)

  • Alice

    I have another question for those who have the game: I have bought some accesories for my character at Howard’s shop, but, anyone knows how can I wear them?!?!
    I can’t figure it out neither :’(

    • http://twitter.com/OVERLORD_RAHL Ross Ingram

      On the character page there are blacked out squares at the bottom. The more accessories the more slots. Touch them and the choice to equip accessories to them should pop up.

      • http://twitter.com/seperior_82 Juan Antonio

        What I’ve seen in the shop is an item that you can buy that gives you the option to change your caracter, it’s 3000 RM.
        I don’t know what you mean with the character page…

      • Alice

        Wait, the character page you are talking about is the first one that apears after you press start? if it is, then i’ll check it out later! ;) i just erased everything on my ps vita to go to my older account, because the demo comes out tomorrow. I’ll see, and maybe this demo will have the blood outcome! :D

        • http://relyonhorror.com/ CJ Melendez

          Try the Konami code.

          • Alice

            Wait, does the Konami Code really does something in this?

  • luigiix

    I don’t mind the gameplay changes. I love RPGs. But the art direction is awfully cartoon-y, dull and generic for a Silent Hill, even for a spin-off (why the f*** they insist with the lava). I think this one actually looks more generic than Downpour. I agree that the gameplay is the most important aspect on a game, but for me what made SH stand out for the crowd was the art direction and atmosphere. Without those elements, the game just becomes a shameful RE wannabe. And if i wanted to play an RPG, there are many and much better options than this. Of course, this is my personal opinion, so please don’t hate :/ Cheers.