Resident Evil 7: Beginning Hour Demo Guide: 100% Completion!

What a long road it has been, but we’re finally here. We can finally complete the demo.

Demo update 2 rolled out yesterday, which unlocked a whole new area and gave us access to all of the demo’s features. This includes access to new items, clues, and answers to the greatest mystery of them all: what the hell the finger is used for. Well, I’m here to answer all of your questions, as the demo has now been 100% completed as far as anyone can tell. I’ll do my best to avoid spoilers, and only be as vague about certain elements as I can. Onward!

BAD ENDING

This is the basic ending that we’ve always had access to. This hasn’t changed at all, save for now being known as the Bad Ending. The steps aren’t difficult, and it’s fairly straight forward, but I’ll list them here anyway. If you already know how to get “family’d”, feel free to move ahead to the new stuff.

First, exit the starting room (the one you wake up in, with the television), and make your way down the hallway to your left (going right will lead you down the path to a different ending). Feel free to examine whatever, but your goal is to make your way through the kitchen, and down the hallway beyond, through the door into the room filled with rotting meat. There’s another door in here that appears to lead to the outside, but it’s locked for now. Grab the bolt cutters, and make your way back to the kitchen. Just outside of the kitchen doorway, there’s a cabinet that’s been chained shut: use the bolt cutters and grab the VHS tape inside. Make your way back to the starting room, and pop the VHS tape into the VCR.

Once you’re done “watching”, you should have learned about the secret hidden in the starting room. Once you activate it, slip into the crawlspace and grab the Backdoor Key, and make your way back to the room full of meat. Unlock the backdoor, and make your escape!

INFECTED ENDING

Now we’re getting into new territory. When you wake up in the starting room, turn around and unlock the secret passageway we learned about in the VHS tape. Since we’ve done it before the character had the chance to learn about it, we’ll be rewarded with a new item: the Fuse. Pop the Fuse into the Fuse box (located on the wall to the right of the piano in the starting room) and leave the starting room. Make your way to the left, and then up the stairs next to the kitchen entryway. Upstairs, you’ll see a button, press it. Now we have access to the third floor. Head up, and go through the first door on your right. Feel free to explore, but your ultimate goal is to pick up the Basement Key, located next to the bed in the room with the mannequins and boxes. Check out the ladder that goes up to the window with the light streaming down through it, and you’ll find that the window is locked tight. Time to go find that key!

Finally, it’s time for the new content. Head back downstairs, and make your way to the door that’s covered in mold, down the hall and next to the starting room. We can finally go through it, opening up a new area beyond! Exploring does the soul good, but there’s very little we really need right now, not for this ending at least. Head to the far end of the new hallway, and use the basement key on the gate door. Head down the stairs, and go through the doorway. Ignore the valve, and rush into the room beyond. You should find the Attic Window Key. Rush as fast as you can back to the door you came from.

You’ll run into… a few problems trying to leave this room, and will more than likely take damage, but being fast and thinking on your feet should at least get you out of here alive. Stand in front of the door that leads back to the basement stairs, and mash the Cross Button, you should be able to get out easily. Once you get out of the basement, make your way back to the attic. Climb the ladder, and you’ll be done!

True Ending

Alright, so now we know what not to do once we get to the basement. Let’s talk about what you should do to make it out of here completely unscathed. Same steps as before, get the Fuse, place it into the Fuse Box, head upstairs, press the button, go up to the attic, pick up the Basement Key, and now it would also be a good idea to look under the bed to find some Handgun Ammo. Go back downstairs, and go through the moldy door. Far end of the hallway, unlock the basement gate, head down. Before going through the door at the bottom of the stairs, look to your left, and you’ll see some pipework and a furnace of some kind. On the right side of the furnace, near the far wall, you’ll find a lockpick. Grab it, and head through the door.

In this room, you’ll see a valve almost directly in front of you. Grab it, and quick turn (back on the left stick + the Circle Button) and try to go through the door back to the stairs. Just like before, mash the Cross Button until you get through. If you did it fast enough, you shouldn’t have taken any damage. Rush upstairs (grabbing the handgun ammo tucked in between the basement steps on the way up), and make your way to the first door on your left (although feel free to also grab the handgun ammo up on the shelf to your right).

This place is… grotesque, isn’t it? Open up the drawer on your left for even more handgun ammo, and there’s a little more hidden inside the medicine cabinet. To your right, between the toilet and the bathtub, there’s a pipe. Place the Valve into the spot on the pipe, and you’ll now be able to flush the toilet. Go ahead and flush away, and pick up the item inside (try not to think about texture, or smell… or how sticky it would be…).

If you want a few more handgun bullets, head back through the moldy door and go back to the kitchen. Next to the dinner table on the left side is a set of cabinets, the blue set has a locked drawer. Use the lockpick here to aquire an Axe. Fun! Upstairs in the attic again, use the Axe to break open the wooden box wrapped in yellow tape, right next to the boarded up door, and near the table you got the Basement Key from. There should be three more bullets inside.

Time to finish this. Back downstairs, through the moldy door, down the basement steps, and back into the room you got the valve from. Go through the entryway to your right. By now you should be pretty familiar with the threat hidden away in here. Quick turn, and take him down with the item you got from the toilet. The best way I’ve found is to focus on one of his legs, 5 or 6 attacks should drop him. Turn back around, and search the area for the Attic Window Key. You’re scot free now! Head back up to the attic, climb the ladder, and use the key. Congratulations!

The Finger Puzzle

Finally, we’re here. The question that burned in the minds of every single person that played the demo is finally answered. This isn’t part of getting any of the endings, and more of an extra-curricular activity to complete within the demo, but finishing it nets you some bragging rights, 100% completion of the demo, and maybe a little something for the main game…

[Update] The original guide ended up being filled with a bunch of extra stuff, so here’s Prima game’s official walkthrough (written by Josh Hawkins, source) on how to get dat coin:

Get the Blank Notebook

The first step to completing this puzzle is to find and acquire the Blank Notebook. To find the notebook, head out of the first room using the door on the right. Move left down the hallway and look for a table with a lamp. Open the drawer and grab the notebook from inside. To unlock the Dirty Coin you must complete the entries in the Blank Notebook.

Get the Bolt cutters and VHS Tape

Head down the hall and past the kitchen to the mud room where several corpses can be found. The Bolt Cutters can be found jutting out of one of the corpses. Grab the Bolt Cutters and then make your way to the sealed dresser in the hallway. Use the cutters to open the dressed and grab the VHS Tape inside.

Now head back to the starting room and look for the television with static playing. You can activate the VHS player and watch the tape here. This will initiate a flashback sequence.

Get the Attic Key

Now it’s time to head into the basement, which can only be accessed after obtaining the Basement Key in the attic. Enter the basement and look around for a white door. Head through it and grab the key from the stretcher in the room with all the hanging bodies. Now head back to the stairs that lead up to the main floor and look for a water heater. Grab the Lockpick on near the heater.

Get the Hand Axe

Head back up the stairs and into the kitchen. Look for a blue drawer and use the Lockpick to open the drawer and obtain the Hand Axe.

Dummy Finger and Hand

Now it’s time to get one of the most important items of the puzzle. Head to the first floor and look in the room near the stairwell for a shelf with the dismembered finger resting on it. The room can be found to the left of the first room’s exit.

Now look for the hand hidden behind some debris up in the attic. Look to the right of the escape ladder, close to some scratchy writing on the wall.

Solve the Murders

With the Dummy Finger and Hand in your inventory, combine them to create an object that you can point at things with. That’s what you’ll be doing the next several moments, so get used to it. We’ve included each scene’s location below, so head there and point at them with the hand to solve the murders. You should hear a sound if you point at the right things.

  • Scene 1 – Point at the fallen bookcase over the front door in the first area. This one should be easy to find.
  • Scene 2 – After leaving the basement the first time, return there and point at the stretcher in the room with all the hanging bodies.
  • Scene 3 – Head into the room beneath the entrance stairs and point at the barricaded door to grab this piece of the puzzle.
  • Scene 4 – Point at the loose wires and piping in the corner of the attic, opposite of the ladder that leads out of the level.
  • Scene 5 – Use the finger and hand to point at the pot in the kitchen. Some players have reported that you must interact with the pot before you can point at it successfully.

Collect All Five Giggles

Once you have pointed at everything, you also need to activate five special ‘giggles’ throughout the level. We’ve broken them down accordingly below, so head to each location and complete the instructions to activate the giggle.

  • Giggle 1 – Examine the writing on the wall in the attic just to the right of the exit ladder.
  • Giggle 2 – Collect the VHS Tape and then head up to the attic and approach the barricaded door.
  • Giggle 3 – Use the Hand Axe to attack the painting of the lady with a bag on her head in the area at the bottom of the stairs.
  • Giggle 4 – Locate the black mirror in the room beneath the entrance stairs and stare at it for a moment. Make a quick turn in the direction opposite of the mirror to trigger this giggle.
  • Giggle 5 – After watching the VHS and completing the flashback, sprint to the basement and return to the room where you found the Attic Key. Look for a doll on the ground in the area and crouch down next to it and look at it. If you are quick enough the giggle will activate.

After finishing the steps above, head into the attic and look for the secret door to the right of the escape ladder. The door should have bloody handprints on it. Head inside and grab the Dirty Coin off the plaque in the room.

 

That’s it! You’ve now 100% completed Resident Evil 7: Beginning Hour Demo! You’re the best ever! Now we only have a few more weeks left before the full game hits store shelves, and we enter the world of Survival Horror once again…

               
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COMMENTS

  • John Ruth

    Ok I followed the Walkthrough which is 100% accurate once you triggered the 4th giggle. Everything after that is just Mumbo Jumbo. Of course I had done everything to trigger the fifth laugh just as mentioned in the guide here. But nothing happened. I even saw the Ghost Girl which is pure luck. So, yeah, nothing happened.

    So, why have I gathered the coin in the end? Just do this: Do everyhting as mentioned until you reach point 26. Get on to point 27, but just open the Pot in the VHS Section. Do nothing elese. Of course you won’t hurt yourself to let the dialogues flow till Pete finally shuts up. So, if you have done this, end the VHS Section normally and then rund to the basement. You don´t even need to crouch or turn your back or say 20 times in a row Candyman before a mirror. Just go to the basement and do not look at the door on the shelf but the one at the ground (easily missable). And this is it. This will trigger the fifth laugh. Then open up this Guide here again and follow it again at point 32.

    The Coin will transfer to the full version of the Game.

    • BoomingEchoes

      Yeah a lot of what I’ve read about the last giggle is hogwash too. I’ve done it twice now, once with an infected ending and once with a true ending (because I finally worked out how to not get hit), and each time I did it I had to do the tape twice before the giggle would happen at the doll. That was with opening the pot in the video world. And In had to crouch both times to trigger it. It just wouldn’t trigger if I was standing.

      So I’m not saying we *have* to do the tape twice, because that what I seemed to ahve to do both times, or that you’re wrong in any of what you said, but just that this guide does have a few too many steps that don’t seem to matter. Does itmhurt to do the extra steps? Unlikely. But it’s really not going to hurt not to either.

  • EvilResident

    I am so f*cking frustrated by that stupid basement monster. I have played this probably eight times today and I can not get the stupid attic key without getting hit. It’s making me absolutely insane.

    I am EXTREMELY excited that the actual game will be hard. I can handle that and I look forward to it, but having to repeat the first chunk of this effing demo over and over is making me ready to straight up burn my house down.

    • BoomingEchoes

      You’ve probably either already tried this, or already finished it, but what I did was go through the white door and stopped, lined myself up with the valve handle and sprinted (pressing L3) to it, mashing X to quickly pick it up. Then as fast as I could I hit down + O to do a 180 turn to the door and kept running into it waiting for the X to appear to kick it, then again to break through, continuing to run through it. This should let you avoid the Mold.

      Then I went up to the bathroom and used the valve to drain the toilet, grabbing the gun. Making sure I had all the ammo I could find (I had 10 bullets) I loaded the gun and headed back downstairs and all the way back into the room the key is in, but stopping before going past the divider. The monster will respawned right outside the door and moved slow enough for me to unload on it. Targetting it’s legs is pretty helpful, it seems to slow it down before it knocks it down, then you can finish it off. When it’s “dead” it’ll look like it’s leaping up but the screen will go black and it’ll be gone when the lights come back on. Grab the key and then the basement will be safe for the rest of your run (since 2 murder parts are in this area).

      Doing this should keep you from being hit. Don’t know why some of the guides I’ve read either don’t mention the gun at all, or act like using it will break something with the playthrough. Unless I don’t know some super secret special crazy thing, it doesn’t appear to hurt anything to use the gun. In fact, when else would we use it? Took me a good few hours tonight trying to figure out the valve-sprint part, which is more or less the essential section of this. Kept trying to get both items in one go, which is a really bad idea. Also found the hatchet to be useless for anything other then breaking boxes and one part of the murder finding finger puzzle.

      • EvilResident

        Yeah, I’ve tried that but I can’t seem to “git gud” yet. I did realize that really, I don’t need to do the VHS first. If I keep heading to the basement ASAP, at least I won’t need to do like, 40 minutes of demo every time I die. >_>

        • Carlos Omar

          you simply avoid fighting the monster, run as hell, look, try this technique: enter the basement, grab the valve, go back to the exit door to find the family men got you trapped, don’t stay looking at him or anything (the monster will spawn on the main room), run fast as hell again to the side hallway where the key is, and run like hell again to the exit, if you are fast the monster will pass you by the side before it has the chance to attack you, then yes, go to the exit door and kick it twice to break the boxes and get the hell out of the basement without a scratch. It might take you a few times but you will be able to do it rather easily. Next time you are back in the basement the monster will be gone and you will be free to explore.

        • Carlos Omar
  • Henrikm

    I saw a couple of playthrough on youtube as I don’t own the demo myself. I think many player did not realized they could use the item from the toilet and heard many though it was usless.
    Guess one can use it then? According to guide above?

  • BoomingEchoes

    Point 16 needs to be altered. The prior point details getting the gun, and others detail getting ammo, but nowhere does it say “use gun. Win game”. Point16 simply says to outrun the Mold/knock it down with the hanging bodies. That’s simply the hardest/least smart way to do this.

    When you reenter past the white door go into the room with the attic window key and stop before completely going behind the shelfing dividing the room. Turn around and you should already see the Mold starting to come through the door. Aim your gun and open fire, backing up as needed. I recommend hitting the legs, they’re an easy target and it seems to slow it down a bit before it knocks it down, allowing you to finish it off. When it’s “dead” the screen will go black and when the lights come back on, it’ll have disappeared. Took me 6 to 8 shots to do that. After that, just grab the key and the basement will be safe for the rest of the run.

    Trying to willy nilly run in and try to avoid the Mold will get you hit pretty much every time. It very easily blocks up the whole space of our escape route in the room with the key, and we’re simply too slow, even when sprinting, to get the key, turn around, and get past it without being hit. I’m sure SOME elite player out there could do this, but most won’t and will want to throw their consoles off a cliff. And those are the type of (normal) players looking for a guide like this.

    • EvilResident

      I’d consider myself an RE expert and this part was driving me nuts. I actually have been really REALLY good about avoiding spoilers and not using walkthroughs for this game. I went into this update blind. I had no idea whether or not there were really any monsters at all (I mean I assumed since this is RE…)

      I do have to say I pooped my pants the first time. I was playing in VR. I did have a friend on a walkthrough just in case I was flying way off the rails. It’s good. Now that I’ve died about 8 billion times I’m ready to… not die.

  • Bulbatron

    I can get both items in the basement without being hit or using the gun, but I cannot seem to trigger the giggle after attacking the painting of the lady with the bag on her head. Just to be clear, when you say L2 attack, do you mean, hold L2 so Ethan holds the axe out in front of him, and then press R2 to actually attack while holding L2?

    • EvilResident

      Hooooow do you not get hit?

      • Bulbatron

        Right, when you enter the room with thr creature, just walk around until you hear the door close. I usually just start walking over to the lying down body which is at the far end of the room, opposite the door. When you hear the door close, go back to the door and try to open it, Baker will appear and close the door on you. As this is happening, the creature will be entering the picture, so don’t hang around by the door. Instead, run over to the hanging body in the centre of the room. Use the X prompt to push it into the creature, which should slow it down long enough for you to escape from the room. So after pushing the hanging body into the creature, run back to the door and use the X prompt to break out of the room. I think you have to use the prompts on the door twice, before you can get through the door. Once through the door, the creature won’t follow you.

        Now you can simply re-enter the room and grab the valve, unmolested. If you go for the Attic Key on the shelf, the creature will come after you again, but there should be more than enough time for you to make good your escape. Now that the door isn’t being held shut, you can escape through it, easily.

        I hope this helps, and that I made it clear enough.

        • EvilResident

          This sounds like a very very doable strategy. Thank you!

    • Malakaz

      You can even shoot it.

    • JFOSTER

      Did you ever figure it out? Asking for a friend…

      • Bulbatron

        ‘For a friend…’ riiight that’s what they all say!

        Heh, just kidding!

        To answer your question seriously, though, no. I didn’t exactly ‘figure it out’ as such. In the end, I just followed what the chap on the video posted in the article did. Following the written instructions didn’t work, though – not for me, anyway. Based on that video, I have come up with my own set of written instructions, which work (for me) 100% of the time.

  • Malakaz

    Ok so just want to post my experience with the 5 giggles and what I found out on my experience.

    First I used this link. found that it was extremely helpful. https://www.youtube.com/watch?v=IsBa1hAEnrA

    There are a few differences I ran into though. Stop reading now if you don’t want spoilers!
    In the video it shows after the first giggle and murder you point at to run upstairs and look at the light to activate the next giggle. This did not work for me. I had to go get the bolt cutters and get the VHS tape first and then the light in the attic triggered the giggle. In the video they got the cutters later on.

    The only other difference which was frustrating was in the video it says to watch the VHS in its entirety. I did this once and I couldn’t trigger the doll giggle. I watched it again and saw the ghost but no giggle again. I watched it a THIRD time and decided to do everything I could in the VHS (lock pick, open all draws, open the microwave, fridge and cooking pot) finished watching the VHS tape and then this finally triggered the last giggle in the basement.

    Seems like giggles trigger for differently for people, but in the end I just think you need to do everything possible in the demo and they will all work. (grab all the items, open all draws, etc…)
    Hope this helps!

    Also!!! the strategy in the video to “fight” the monster works flawlessly every time!

  • JFOSTER

    How do I get the 3rd giggle to happen? I’ve hit the painting with the axe, unloaded all of my ammo into it, I’ve replayed the demo twice thinking I messed it up somehow and I can’t figure out anything that I’m doing wrong…please help

    • Harmonic Distortion

      I feel ya, I am getting the same crap… I NEED THAT COIN!

  • Katie A.

    I’m not quite sure why.. but I still can’t trigger the the 2nd giggle at the light. .. and the monster? HA! forget about it. I’ve get to make

  • Cameron Nelson

    I recently used this guide to find the dirty coin and the comment by John Ruth was a huge help. If you want to see the video check this out:
    https://www.youtube.com/watch?v=FcePTahe6rY
    Thanks everyone!

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