reHorror: Weskers May Cry

It’s funny how things work.

Years ago when fans were feverishly anticipating Resident Evil 4’s release on the GameCube, we were eventually shown a particular prototype version of the game that looked very promising and downright scary. Yeah, you know which one I’m talking about.

Leon was pit in a creepy castle to fend off paranormal beings like suits of armor and the infamous hook-man. That version never saw the light of day (though the hook-man proudly resides in the final game’s logo), but the game we did end up with was nothing short of a masterpiece, despite setting the series off into a more action-oriented direction (saturation!). However, there was another prototype version of the game before this…

Early into the development of RE4 (when it was originally slated for the PlayStation 2), the developers realized how the game they were making was turning out to be drastically different from the traditional RE experience fans have grown accustomed to. This first prototype version led to the creation of another franchise entirely: Devil May Cry. Now, in 2012, with the release of Resident Evil 6 only months away, it looks like Capcom is letting their beloved survival horror franchise take inspiration from the series it actually created. It all comes back full-circle. Oh, and Leon will always be Dante’s brother from another mother to me. Just sayin’.

No, Resident Evil 6 won’t entirely be a melee-based action title, but one of its three playable scenarios will actually be a brawler, with combat that won’t be unlike the acrobatic ballet put on by Dante in his adventures (minus the swords). Enter: Jake Muller and Sherry Birkin. These two super-human beings will bring about a gameplay style totally new to the franchise by using actual melee moves to fight enemies. It makes sense, too, since Sherry’s unlike other young women in that she still has traces of the G-Virus coursing through her blood, and Jake is…well…Albert Wesker’s son. So of course their experience isn’t going to rely (on horror!) entirely on shooting like Chris and Leon’s scenarios.

We already saw Jake performing some very Wesker-ish moves (like father, like son) in both of the game’s trailers. We also caught a glimpse of him using a gun, too, so it won’t all be hand-to-hand combat. However, it’s the fact that players will actually be getting a new experience in terms of gameplay when they tackle Jake’s story that’s quite significant. Sure it’ll detract from the series’ survival horror roots even more than Resident Evil 5 did, but really, who can deny how awesome it’ll be to control the son of Albert Wesker and be able to perform all those crazy moves we saw his father do over the years. It’s definitely going to be fun, that’s for sure.

Jake’s scenario will have many distinct gameplay styles all meshing together by the looks of things. We saw the close quarters combat as he’s surrounded by a group of J’avo, taking them all out in a way that’ll make his father and Dante proud (pizza at Dante’s after all’s said and done!) and we also saw a bit of gunplay in the now traditional over-the-shoulder view. Then there was that big chase sequence where we see Jake and Sherry desperately trying to escape a huge B.O.W. through the streets of the Eastern European state of Edonia (where Jake worked as a mercenary before the C-Virus-infected shit hit the fan). I’m sure there’s going to be quick time events at work here, and it’ll make this chase scene quite exhilarating and tense. Then we also saw some Uncharted-esque platforming where Jake’s running away from a chopper that isn’t happy to see him. The whole world is out to get the poor guy…

Another mechanic I think will come into play will be countering foes’ attacks and taking their weapons. Then you’ll be able to use their blades or other sharp objects against them, or opt to throw them at enemies shooting at you from a distance. I think combat should be as smooth and satisfying as it is in both Devil May Cry and Rocksteady’s Batman titles, especially the latter in regards to countering. It’ll be wholly satisfying swiftly going from enemy to enemy, hitting them with ferocious strikes and kicks, interspersed with some dodging and weapon attacks. And going back to enemies with guns, I’m sure you’ll be able to perform some sort of dodge move to evade bullets, too, as long as you time it right of course!

Back let’s go back to the platforming now. I think there’s going to be a lot of scaling buildings and jumping across rooftops when playing as Jake, especially during the start of his scenario when you’re in Edonia as you’re being chased by choppers and that big B.O.W. we’ve seen in the game’s trailers. I’m sure there’s going to be a load of set piece moments in this scenario, throughout both the Edonia and China segments. There may also be a good amount of jumping at incoming vehicles and taking out the infected drivers, whether said vehicles are on land or flying (remember we already saw Jake jumping at an incoming aircraft to take out the infected pilot). Yeah, things are going to get pretty crazy.

Out of the three main scenarios, Jake’s is definitely going to be the most fast-paced. The guy is constantly on the run from Ada and her army of J’avo because of his blood. And I think that’s going to translate to many situations where you’re be forced to flee, dodging obstacles and doing a whole lot of platforming along the way. Jake is pretty much a wanted man on a global scale, thanks to the C-Virus outbreak and his blood being the key to it all. Being Wesker’s son doesn’t help the situation either. And I’m sure he and Chris might engage in fisticuffs at some point in the game, and it’ll be quite funny and epic to see Jake perform some of the same moves on Chris that his father did on him in the past (poor Chris is going to be used to clean a table again!).

The Devil May Cry relations don’t end with the gameplay, though. Jake and Dante’s stories are also somewhat related in a way. Both are sons of very powerful men that are greatly feared (Sparda and Albert Wesker). Dante and Jake are also mercenary-like figures, with both of them even fighting for their mothers in a way. Being raised without a father, Jake was left with the responsibility to not only look after himself but also his mother. He would do this by using the money earned by being a merc’. Dante on the other hand fights demonic forces despite being one himself, and he’s driven to do so because of demons being responsible for his mother’s death (and for his brother joining the dark side). Hell, I wouldn’t be surprised if Jake’s driven to fight bio-terror due to his mother being killed by the J’avo early in his scenario. Not entirely the same, but quite similar. Then there’s Sherry.

Sherry’s back in Resident Evil 6 after a long absence in the series. Her main mission, given to her by the US government, is to protect  Jake, whose blood can be used against the C-Virus. I’m sure as their story progresses, so too will a strong sense of love develop between her and Jake (aw). I think Sherry’s going to remind Jake a lot of his mother and the care she gave him, especially with little Ms. Birkin risking her life to protect him from other interested parties. This brings up the relation between Dante and Trish.

Dante saw a lot of his own mother in Trish, which made him care a lot for her. But at one point in the original game it was revealed how Trish was just a puppet for Mundus, until she started to actually care for Dante after he saved her. Now let’s go back to Sherry and Jake. I don’t think Sherry’s a puppet for an evil mastermind at all, but I do think her being the daughter of William Birkin is going to cause some tension between her and Jake. Especially when Jake finds out more about his father and what him and William set out to do. But then after Sherry saves Jake after a near-death experience at some point, Jake will have a change of heart towards her, seeing that she’s not the same person her father was. Couple that with Sherry possibly reminding him of his mother and then you have love.

At some point in Jake’s scenario, I’m sure we’ll see him cry, possibly after Sherry being hurt badly and looking like she’s dead, with him holding her in his arms. Yes, even Weskers may cry.


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  • Swcloud99

    Weskers May Cry.
    Not sure how it’ll feel in a Resident Evil game though…

  • Cthulhu Calls

    Honestly, it sounds good. Whilst I prefer the survival horror Resident Evils, it ill be nice having three completely different gametypes to play from – as long as they are the length of resi 5 each, as Capcom claims…

  • wesky85

    Welcome back

  • instresting

  • ZenTzen

    oh please no

  • theinternat

    hopefully not that cheesy, but character development is a new thing for resident evil, so i’ll take what i can get lol

  • Silent Evil

    Maybe Capcom can throw in some Onimusha and Dino Crisis to make it a survival horror smorgasborg.

  • Elyssa

    Nice, the only thing I’m wondering is why either of them should hold any tension between each other. If anything, Jake finding out more about his father will just go to show himself just how alike his & Sherry’s situations really are.

    • Hey you. It should be interesting to see how the both of them interact with one another, but I’m definitely 100% sure there’s going to be some romance sparked between them at some point!

  • smoove

    As a fan of the older games im actually excited for the superhuman melee protagonists..its just shows that anything the movies do, the games can do better »:}

    • ZenTzen

      but the movies arent even good

  • Angry Face

    I honestly hope this mode gets booed to high hell at E3 and Capcom realizes that putting a brawler scenario into the game is complete bollox. Resident Evil is synonymous with shooting zombies/b.o.w.s/infected individuals; a “shooter.” If a person wants to play a Devil May Cry type game, then they should go out and buy a Devil May Cry game (or the like). Personally, I’m not a fan of brawlers. So why should I have to bear 10+ hours of punching and kicking in order to follow the story and (being the whore I am for these things) unlock the scenario-related achievements? I’ll accept broadening the spectrum and adding some fast-pace shooting action but hand-to-hand combat is straying WAY too far from what makes Resident Evil.

    • Angry Face

      eh hem.. makes Resident Evil, Resident Evil. End rant.

    • Red-Dragon-Cro

      First of shooting is involved in their scenario aswell but its acutaly something interesting to put in use in the game rather to give new expirience.I mean if everything was the same on it it could get boring after a while pretty quick.This way you get different expirinece in the game as Leons part is survivial horror focused,Chrises action horror(aka RE5) and Jakes is melee focused(along puzzles).I pretty much like this as each of these gives me something new to expirience so that for example when i finished Leons part i go play Jakes and have a totaly new expirience in it or either way to playeach 1 by 1 scenario for all 3.

      • Angry Face

        Seems to me like instead of making one strong game in a single genre, they’re making three mini-games in one package; much like a variety pack of cereal. How many people actually eat all 8 boxes of the variety pack? There’s some you love, some you bear, and then some that you disgust and will most likely throw away. For me, this Jake scenario is looking a lot like my box of Raisin Bran. I feel like Capcom is trying way to hard to provide something for everyone. Instead of making three complete games to do this, they are using the Resident Evil name to sell essentially 3 underdeveloped stories (Perhaps not underdeveloped, but stories that may not have been fleshed-out to their fullest potential). Now of course slapping the RE name on a half-ass product just to make a few bucks is nothing new for Capcom i.e. Operation Raccoon City; but this is Resident Evil 6. This isn’t some spin-off. This is the series. A series which is, apparently, having a huge identity crisis.

        And I do understand that all of these stories tie together at the end but it still sours me that I’m going to have to play a scenario that I most likely won’t enjoy (I’ve played Devil May Cry; just wasn’t a fan) just to keep up with the story. I feel like with a little time and effort, this whole Jake and Sherry scenario could have been fleshed-out into a pretty impressive, and original, IP and not an attempt to increase sales by snagging the interest of DMC. I’m aware that things change. RE had to evolve. But we already have Dead Rising for meleeing zombies and DMC for over-the-top shooting/brawling hybrids. I just wish that RE could remain Regular Joes (at least as regular as a ‘roided Chris Redfield can be) surviving a horde of infected humans and B.O.W.s.

  • Jerry Curlan

    Sorry, but I can’t read your article. The background of the content area is missing, and your text is floating over the grey background. The text also seems to have drop shadows which is making everything blurry. I’m using Firefox 12.0 by the way.

  • I am more for Chris/Sherry. 🙂


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