reHorror: Let’s discuss Resident Evil Revelations (Episode 1)

For the next few months, I’ll be focusing each new weekly edition of reHorror on one of Resident Evil Revelations’ episodes. We’ll be going in order from episode 1 all the way up to episode 12. So, yeah, there’s going to be a ton of spoilers to be found here. So be warned! Keep in mind that some weeks we may have to interrupt this to make way for trailer breakdowns and reviews.

As opposed to my previous reHorror columns, these will actually be more focused on you guys. It’s your thoughts and criticisms about each episode that will keep this feature going. Think of this is a forum of sorts, with you guys being able to discuss anuthing at all about the episode in question in the comments below. So, let’s begin, shall we?

Episode 1 was one hell of an intro to what is the return to the world of survival horror for Resident Evil fans. Jill and Parker are seen making their way to the Queen Zenobia– the luxury cruise ship serving as the game’s main setting. The way they zip-line up to the ship was quite awesome, and it looked even better with the 3D slider cranked up. Their mission is to find Chris, whose last known coordinates place him aboard that very ship.

After boarding the “ghost ship” we’re already placed in a very eerie atmosphere. The wind is blowing, and the waves are crashing all around the ship (the sound of the water is just unsettling in and of itself for some reason), then there’s that bell… Jill no likey the sound of that bell. So in to the actual interior of the ship we go.

Once inside, we get some more of that creepy atmosphere. With traces of an enemy we’re soon introduced to: the Ooze. I must say, especially in Hell mode, the first Ooze you encounter was quite a bullet sponge. But really, all the Ooze you face take up quite a few bullets, it’s just that this first one seemed a bit more resistant. The lead up to this battle was quite awesome and a neat throwback to that scene from the first game where Joseph picks up a severed hand holding a gun. After that, we get the first flash-back chapter in the game.

This part of the episode takes place in a beach area right near where the floating city of Terragrigia used to be. Looking out towards the sea, you can even see the remains of said city. I really enjoyed the news clip that kicked off this part, too, which gave us a breakdown of what happened to the city at the hands of the terrorist group Veltro.

This chapter serves as a tutorial level of sorts, getting players accustomed with the Genesis scanner device. You were tasked with scanning various samples of a new type of BOW. All around the level were various blobs scattered around for you to scan. Once you reached 100% on the Genesis device you were to report back to the BSAA’s commander, O’Brian to proceed with your mission. It wasn’t just a matter of scanning, though…

After scanning a couple of the blob-like creatures, they actually creep back to life. It did surprise me a bit at first since I figured they were all dead. Fighting them isn’t too hard, though, and you just had to shoot them in their mouth for the most damage. After a couple of encounters, and after reaching 100% scanning, you report back to O’Brian. He goes on to inform Jill and Parker about communications with Chris and Jessica being lost. This is where Jill and Parker get the coordinates of the Queen Zenobia ship, which is where Chris and Jessica are supposedly situated.

Remember the scene pictured above from the game’s debut trailer? Yeah, well, this never happens in the actual game, meaning that Capcom once again went through the traditional act of scrapping originally intended Resident Evils before putting out a final product. Like Resident Evil 1.5 and 3.5 before it, this version of Revelations (let’s call it…Resident Evil 4.25 shall we?) with all its “clone” business and HUNK-ness never got to see the light of day. But many elements seen in this initial trailer did end up sticking to the end– like Jill and Chris being central characters and the cruise ship setting. But we still had a “Chris” tied down to a chair…

After peeking into a room where “Chris” is being held, Jill is compelled to find the key to get him out of there. Little does she know that that isn’t exactly him, though. Her trek to get the key, taking players through many creepy rooms and corridors, ultimately had her come across Rachel getting her ass destroyed by a couple of Ooze. Having spectated this without attempting to save the poor girl (hey, it’s not like she could’ve done anything anyway!) will definitely come back to haunt Jill. And am I the only one that felt like Rachel should’ve had her own playable chapter? I think it would’ve been cool to play what we saw her go through in the TGS extended cut trailer.

Then Jill finds the key near Rachel’s body after taking care of the Ooze that “killed” her. She then meets up with Parker again (who scared the shit out of me when he popped up out of nowhere for some reason) and they both go on to unlock the door “Chris” is being held captive in. And guess what? It was a dummy Chris the whole time. His head falls off and excretes a gas that knocks both Jill and Parker out. The episode then ends on a very exciting note when the Veltro leader walks in, telling Jill that it’s time she learned the truth.

And that’s all she wrote for the game’s first episode. I found that it truly did a good job of setting up a true sense of horror quite nicely, and also getting us acquainted with the new Genesis device. We got introduced to the Ooze and got to fight them in all their wet glory, and we also got one major source of debate (the “Chris clone”) resolved without wasting any time. And if it wasn’t for Game Trailer’s video review, I would’ve been completely shocked by that particular revelation. Oh, and poor Rachel.

What did you guys think of episode 1? Did you also feel like it did a good job setting things up? Sound off with your own impressions of the episode in the comments below! Yeah, this is actually one of those posts where spoilers are welcome! Just try to keep it limited to the first episode, though.


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  • connah

    Ran out of things to talk about i see…

    • Nope, have a lot planned. And like I stated in the article, this won’t be every single week. So next week I may be talking about something else and then return to this in a couple of weeks. I just figured I would open up some discussion with you guys about each episode, since the game is structured like a tv series of sorts. 

  • Sigh, ill have to hope they break Nintendo exclusivity.

    • Faceman

      I doubt it..and if they do it will take a very very long time! However if you just want to play it on a bigger screen or console there is always a chance for the Wii U!!!

    • Wyrmking

      Ugh, shut up. This is a handheld game. If you weren’t such a fanboy of a particular brand (*cough*Sony*cough*) then maybe you’ll get to enjoy Resident Evil as a whole. But since you’re too much of a fanboy, I hope you suffer not being able to play REmake and Revelations, both awesome games.

      • Sony fanboy? Oh you know me so well. I guess buying all three consoles, but picking and choosing aspects of each platform to like and dislike means I’m a fanboy for just my Ps3 and Vita. Yup. You got me.

        It’s not like I don’t appreciate the RE games I have for my Wii, either.

        I’m a fanboy for videogames.

        Typed from my Windows Phone (Microsoft)

  • zackfurniss

    I loved the game.  A great return to form.  Though others are wishing for it to be on another consoles because they don’t have a 3DS, or want better graphics, I find myself wishing for something else: better sound.  The music was amazing!  But those stock gunshot sounds were low quality.  Overall great sound design, especially with a certain boss (you know what I’m talking about Jorge!), I just wish the sounds weren’t as compressed.  Looking forward to the rest of this series.

  • I still dont know how to dodge with the circle pad, which I own and so I can´t replay this on the hardest dificullty because of it. The first episode was great, I loved the tutorial like beach-level. 

  • Ben May

    As with CJ, I’m hoping that this game won’t end up stuck as another Nintendo exclusive – especially given the speculation (which was doing the rounds even before the game was released) that this might tie into Resident Evil 6 somehow.  So, I haven’t actually played this, but I have watched a complete walkthrough, so I can at least talk about how it looks and the story,

    This first episode seemed pretty good.  I liked the scene on the beach and horror on the high seas has always had a certain appeal to me.  It seemed atmospheric and I think the Ooze is (or should I say ‘are’) quite creepy – especially because you see their sludge around before meeting one properly.

    • Wyrmking

      It’s gonna stay on the 3DS. Deal with it.

  • Takaki

    I sort of irritated that people keep calling this a return to survival horror. Basically its the same shit again but with different monsters. It has good atmosphere for the most part , but the same problems still exist. Parker follows you around almost the entire game ruining the horror. The game has huge action sequences and the t.v. drama openings really start to piss you off. I like this game a lot don’t get me wrong, but it’s not the Resident Evil we remember. And all of the characters are easily forgettable, the game almost mocks the player for thinking it’s serious or scary. And why does it have rpg style health bars for enemies only in raid mode? and you can’t turn it off. The first episode is fun but I wish the partner following around thing would go away. 

  • Estelvea

    Episode 1 was the only episode to put an emphasis on this ‘horror’ people bitch about wanting to see back in RE games. From then on, escalating each chapter, it was just as ‘balls-to-the-wall’ as RE5 was.

    Not that I consider it a bad thing. The new direction the RE series has taken has allowed for much greater stories to be told. Story, for me, is and has always been the greatest aspect of the RE franchise. Well, that and the incredible and (boulder-punching aside) lifelike characters in them.

    Which is why I for one support Capcom’s move in this direction. Being in such a small minority, however, has resulted in MANY long and tiresome Youtube arguments over the subject with nostalgia-amped ‘purists’.

    Funnily, many assume I haven’t played a single title before RE4, which is of course, absurd. I got into RE on the N64 via RE2, and after falling in love with it, quickly snapped every RE title released after that, for whichever platform they were released on. I’m practically a walking encyclopedia of all things RE. I continue to replay them compulsively on an almost monthly basis via Dolphin, whereas I can guarantee most of these RE ‘purists’ haven’t played the original titles since the PS1 era.

    But it’s not just the emphasis on greater storytelling, jaw-dropping set-pieces and deeper characters that has me supporting Capcom’s move with the series, it’s also with the decline of quality in the older titles, most notably in CV.

    That’s not to say CODE: Veronica was a bad game. Nay, it was still a wonderful game, just not as engaging as RE3 was before it. Capcom were clearly struggling with ideas, since they had Claire picking up plant pots to find a key underneath it. Why would Claire actually think of doing that?

    I understand the REmake came after CV, and whilst I myself consider it the pinnacle of the franchise (or RE2, I’m still torn), it is essentially a remake and can therefore be left out of the equation.

    Then RE0 came along. Still great, particularly in the first playthrough, but nowhere near as good as previous titles. The puzzles were weak, the Training Facility, whilst in design was supposed to conjure up the atmosphere of the Spencer Estate to some degree, wasn’t nearly as captivating. That being said, the storyline was stellar.

    But the simple truth, is that Capcom had to do something drastic. Throwing in a new gimmick like RE0’s partner-zapping system was just not going to cut it and so they most certainly made the right choice for RE4. Not to say RE4 was perfect. RE5 basically took everything RE4 did right, improve it, and actually gave the storyline of RE4 some relevance, whilst having its own to boot. And RE5s story was tremendous. They couldn’t of brought an end to Wesker’s story arc any better.

    But coming back on topic, it irks me that so many RE ‘fans’ call Revelations a ‘return to form’ when nothing could be further from the truth. Sure, it’s slower-paced and actually requires some back-tracking from time to time, but for the most part, it was just a better-paced RE5 and contains nothing of the ‘true horror’ many people proclaim it has ‘in spades’.

  • SpeakerPatrick

    I was really disappointed with this game. It wasn’t a return to Survival Horror at all. That being said, If I were to show my feelings based off of playing the first chapter alone, it was a great beginning… if only the rest of the game stayed true to form…

    • Wyrmking

      This game is way more survival horror than Resident Evil 4 or 5. Stop complaining. You still get limited resources in this game.

  • Tomas12

    Well , maybe we are going to get Rachel as a playable character in a re-edition of the game , if that happens that would be great .


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