Review: Slay the Princess (Artbook)

Slay the Princess

There are artbooks that simply celebrate the visual identity of a game, and then there are artbooks that extend it. The upcoming Slay the Princess artbook belongs firmly to the latter category. Every page bleeds (sometimes literally) with the eerie charm and cinematic craftsmanship that made the game such a standout in the indie horror scene. Monochrome from start to finish, with carefully placed splashes of crimson and color that punctuate the art much like knife wounds, this is an artbook that properly showcases this unique visual horror game’s aesthetic.

At first glance, the most striking aspect of the Slay the Princess artbook is its dedication to its visual theme. Done entirely in shades of dark brown, white, and gray, with the occasional colored panels (expect lots of bloody red) the result is a deeply atmospheric experience. The choice to stay mostly monochrome is not merely stylistic minimalism, it strikes me as being part of the story’s narrative symbolism.

Each spread throughout the artbook feels like a storyboard for an unmade film, with tight framing, deliberate lighting, and heavy emotional undertones that border on cinematic. You can almost feel the words on the page becoming a movie before your very eyes. It’s a sensory experience that pulls you right back into the world of Slay the Princess.

What makes this release even more unique is its structure. Rather than simply presenting concept sketches and finished illustrations in chronological order, the artbook is styled as a choose-your-own-adventure experience. Readers navigate through the story by clicking embedded links that take them to different sections or “paths” of the book, mirroring the game’s branching narrative.

Slay the Princess

Do you turn to the page where you confront the Princess? Or the one where you set her free? Each click is a choice, and every choice reveals a different set of images, dialogue snippets, and artistic interpretations tied to that decision. It’s an ingenious design that captures the essence of what made the game so memorable: the feeling that you, and you alone, are steering the story toward its darkly inevitable end.

The layout and navigation are seamless. Choices transition smoothly, and the art responds to your path in a way that feels organic rather than gimmicky. The book doesn’t just tell the story of Slay the Princess, it lets you live it again, this time through the perspective of its artists. Each illustration feels like a love letter to the game’s tone, equal parts macabre and delicate.

There’s the Princess rendered with her eyes wide and unblinking in the half-light and the many shifts in the Princess’s form and demeanor (with jumps from her being cute to becoming monstrous) that capture her shifting roles as the victim, goddess, and the illusion.

The “cutesy-horror” aesthetic of the original game is perfectly intact here. There’s an almost childlike whimsy in the way characters are drawn — rounded faces, large, expressive eyes, sketchbook textures — that makes the violence and dread all the more jarring when it appears. It’s a visual contradiction that Slay the Princess thrives on. In that regard, the artbook doesn’t just mirror the tone of the game, it actually heightens it.

Slay the Princess

With the artbook available digitally via Steam, the interactive PDF version is fluid and intuitive, offering a surprisingly immersive experience that feels far more dynamic than a typical artbook. Every page feels deliberate and no sketch or design feels like fluff or filler.

If there are flaws here, they are few and fleeting. Some readers may wish for more extensive commentary or earlier-stage concept work, but in truth, the book’s tight focus is part of its power. It doesn’t aim to be exhaustive, it aims to be evocative. And in that mission, it succeeds spectacularly.

The Slay the Princess artbook feels less like an accessory to the game and more like its spiritual mirror. It captures not just the look of Slay the Princess, but its feeling in the sense that you’re caught in something both intimate and apocalyptic. It’s a lengthy and rare kind of artbook, one that tells a story even as it showcases art, and one that invites you to make choices and live with their consequences, even in print.

In an age where so many artbooks feel like perfunctory add-ons, the Slay the Princess artbook stands apart as a complete, self-contained experience. It’s not just something you just flip through and be done with it. Its fractalized art style, interactive design, and emotional horror storytelling make it, to me, one of the most polished and memorable artbooks in recent memory.

10 out of 10 stars (10 / 10)

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