Capcom is preparing one of the most anticipated releases of next year. Resident Evil Requiem will launch in 2026 on PS5, Xbox Series X|S, PC, and Nintendo Switch 2. For the new console, this is a chance to prove it can handle AAA-level projects.
Experts at Digital Foundry tested the Switch 2 version, and the results were surprising. The game renders at an internal resolution of about 600p, but DLSS technology improves the image, making it stable and easier on the eyes. Capcom actively uses upscaling to maintain visual quality with limited hardware resources.
Requiem was developed with ray tracing in mind, and Switch 2 shows its strengths here. The console supports RTGI with dynamic lighting, although full path tracing, as seen on PC, is not included. Reflections are implemented with the screen-space method and disappear when objects block them. Hair rendering also involves compromises: instead of strand-based technology, “hair cards” are used, making hair look rougher.
Textures are generally less detailed, and there is more noise in the image compared to other platforms. However, cutscenes with carefully designed lighting largely preserve the original atmosphere and artistic style.
In terms of performance, Digital Foundry noted an unstable frame rate. But this is not unusual for the series — earlier entries also ran without a fixed limit. For the slower pace of survival horror, these drops are not a big problem.
The analysts’ conclusion is clear: a version for older consoles like the PS4 is impossible. Requiem relies too heavily on ray tracing, and reworking the lighting system would require enormous effort. On the other hand, Switch 2 can handle RTGI at the hardware level, making it a serious platform for current-generation games.
Resident Evil Requiem on Switch 2 may not look as impressive as on PC or PlayStation 5 Pro, but the tests show that Nintendo now has a console ready for modern blockbusters.