‘Peek’ Brings a Spatial Horror Exorcism Concept to Steam Next Fest

Peek

Indie horror continues to find new ways to mess with player expectations, and Peek might be one of the more nerve-wracking concepts I’ve seen in a while. Developed solo by Andy (Loyal Mussy), the game strips horror down to a single rule: you never see the spirit hunting you, you can only hear her.

In Peek, you play as an exorcist trapped inside a pitch-black room marked by a 5×5 grid on the floor. The ritual requires you to sit in the center square with your eyes closed and track the spirit’s movements using spatial audio alone, with direction, distance, and subtle sound cues. It’s less about reflexes and more about focus. If you lose concentration, misread the sound pattern, or open your eyes too long, the ritual ends badly.

This is essentially a game where instead of flashing lights, you’re relying on sound design to survive. The concept feels tailor-made for headphones, and for players willing to purposefully lean into discomfort rather than fight it with a flashlight and a shotgun.

Peek

Key Features:

  • Audio-Driven Survival: A unique “Horror Simon” gameplay loop built entirely around spatial audio clues.

  • A Dark Narrative: A 3-day, 6-stage ritual uncovering the brutal truth behind the spirit, Edna Maney.

  • Custom Encounters: Highly replayable custom modes with scalable difficulty options.

  • Endless Mode: Start with one ritual square and expand by one each round. No mistakes allowed.

The demo for Peek is currently live as part of Steam Next Fest, offering players an early look at its tension-driven design. If the full release can sustain this level of psychological pressure, it may carve out its own niche in the indie horror scene.

Watch the trailer below, and be on the lookout for the full release of a potentially interesting concept!

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