One of the biggest changes in Silent Hill f, compared to previous chapters, was the decision to leave behind the “Silent Hill” set in Maine — the iconic setting that has defined the series for decades.
Some fans didn’t like this change, but it might be time to get used to it, as Konami seems intent on continuing this approach by bringing Silent Hill to other regions.
Nothing has been officially decided yet, but in a new interview with Inverse, series producer Motoi Okamoto shared his thoughts on the possibility of setting future entries in other parts of the world and exploring different cultures and local folklore.
Okamoto said:
We believe we could perhaps take similar approaches with other cultures across the globe. For example, in Central or South America, we could perhaps tap into the more local, shamanistic beliefs and see how that ties in.
But we could also try to expand our horizons and look into other regions, like possibly Russia, Italy, or South Korea, because all those areas have their own unique types of belief systems. I believe that will be a gateway for us to expand our concepts further.
However, one of the challenges Konami faces, according to Okamoto, is finding established and reliable video game developers in some of these regions who are capable of handling this major franchise.
There is one issue: Central and South America do not have very many prominent development studios for video games capable of handling an IP like Silent Hill. So while they have a lot of interesting movies, books, and tales, how we would translate that into games is something we still have to explore.
It seems Konami wants to strengthen the concept that Silent Hill is not a physical place, and that it could exist anywhere, under the right circumstances. The latest entry, set in Japan, has been one of the best-selling in the entire series.






