Gamescom 2014: Kojima speaks on Silent Hills’ “Plural Scariness”


It’s no secret now that Kojima of Metal Gear Solid fame is in some proximity behind the newest entry of the Silent Hill series, “Silent Hills.” From Gamescom, Kojima hosted an hour-long panel primarily focusing on Metal Gear Solid V: The Phantom Pain. However, towards the end he shared a few choice words about P.T., aka Silent Hills.

Of note, the extra ‘S’ at the end of Silent Hills apparently is supposed to stand for “Plural Scariness,”. One of the big goals for Silent Hills is to make it, “pants-shitting scary.” According to Kojima, there are a number of developers that will make a horror game less scary because players may get too scared to continue, never end up finishing, or even play the game again. For Silent Hills, this is more than okay with them and something they actually expect. The team are actively ignoring the ‘scary limit’ and want to make the game as scary as possible. They’re even considering including an extra pair of trousers to come along with the Limited Edition version of the game.


For now, Kojima and the team are being pretty tight-lipped on the game. They’ll talk more about it in the future, and for now insist people play P.T., the Playable Teaser.

Kojima mentions the P.T. was made to be an unknown game entity, one that people couldn’t guess what they were playing or who it was made by, and thought it would be less scary if people knew what the game was before playing it. One of the hardest parts of the project for them was to make the graphics and playability worse for P.T., but they promised that the final product will look much better graphically and play much better. The reasoning for this so what they the game would have the feel of an indie horror game. Something developed by a small team and not a AAA studio.

The final puzzle in P.T. is extremely difficult and was so on purpose to hide the secret reveal; they didn’t expect people to uncover it was a Silent Hill game until a week or so after release. They underestimated players, and it took three or four hours for people to discover the secret, so they must be improving as many guessed Phantom Pain was Metal Gear Solid V right when the teaser was playing.

Metal Gear solid V and Ground Zero was announced to be coming for PC via Steam, which isn’t entirely too surprising because the game’s engine, the Fox Engine (which is also being used for Silent Hills), is able to easily port to PC and was made with the PC as the core platform. This might also highly suggest that Silent Hills may be in the works for PC, but no platforms as of yet have been announced (besides the obvious, PS4).

We’ll bring you more news on Silent Hills as it develops.


Related Articles

  • Recent Comments

    • Reginald Allouchery on Review: Dead Space (2023): “RE2 and 3 remakes where fun, big budget, action filled interpretations of the originals. I enjoyed them and am glad…Jan 30, 20:39
    • Reginald Allouchery on Review: Dead Space (2023): “That statement is simply not true. They actually kept the all the good stuff of the original, threw out what…Jan 30, 20:36
    • Chris Hawk on Review: Dead Space (2023): “While I love the new additions to the game, the game feels too similar to the original to where I…Jan 30, 15:58
    • System Shocker on Review: Dead Space (2023): “Dead Space takes the opposite route and is in fact much closer to 2002’s Resident Evil in terms of being…Jan 29, 11:24
    • Chris Hawk on Review: Dead Space (2023): “You’re totally missing my point here, RE2 (2019) isn’t the same game with more. It takes the foundation of the…Jan 28, 21:46
Advertisment ad adsense adlogger