E3 2015: Everybody’s Gone to the Rapture Interview w/ Dan Pinchbeck

There’s in-your-face horror and then there’subtle horror – the type that seeps into your mind slowly, building up to create lasting discomfort. Horror that lets your mind fill in intentionally designed gaps. The Chinese Room is no stranger to the latter. With the melancholic Dear Esther and the disturbing Amnesia: A Machine for Pigs, the British developer has a knack for telling unsettling stories coupled with fantastic music and imagery. Their latest game, Everybody’s Gone to the Rapture is no different, and it’s their most ambitious game yet.

I spoke with The Chinese Room’s Creative Director, Dan Pinchbeck, at E3 after some hands-on time with the game. We talked about the game’s scope, types of storytelling (linear v.s non-linear), console exclusivity, and even one of his studio’s earlier works: Korsakovia. Dan and his small team have crafted something truly special and I very much look forward to its release. Check out our full interview that covers what Rapture is all about.

               
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