SDCC 2012: Capcom tweaks Resident Evil 6 due to demo feedback

Capcom brought some brand new demos of Resident Evil 6 to San Diego Comic-Con. In an interview with Destructoid, Resident Evil 6 producers Hiroyuki Kobayashi and Yoshiaki Hirabayashi stated that ill-received aspects of the Resident Evil 6 demo are being currently addressed by the development team.

“We understand the parts of the demo that came with Dragon’s Dogma that were not received favorably, to put it mildly. We wanted to make sure we could try to improve on these things — the camera angles, the tearing and other issues.” Hirabayashi told to Destructoid.

Among the changes already present in the Comic-Con demo was an improved player camera. Due to much of the screen being used up by the player’s character, the development team has altered character placement in order to let the player see more of the environment. ”This is the latest version of the game, and you can see how we’ve pulled the character out of the way now, so when you’re aiming you can still clearly see what you’re trying to shoot.” the producer stated.

During my time with the current demo available, I could not understand why my character took so much space on the screen. Aiming made things even worse, because the character would take up nearly a half of the screen, hiding anything of interest on the side my character was shooting from. Seeing this incredibly frustrating camera addressed has eased my biggest concern with the game. Due to the games faster pace and larger emphasis on gun-play, combat was unnecessarily claustrophobic because of how little could be seen. I was worried that this issue would make it into the final game, hurting gameplay.

Hirabayashi went on to tell Destructoid that not only can the camera speed be adjusted–as it can be in the current demo–but the team is adding the option for players to choose the angle of their cameras. This is something I heaven’t really seen before but the customization option is welcome.

Resident Evil 6 is already filled to the brim with control customization and this announcement means there will be even more settings for players to mess with. Out of all the things that they’re fixing, let’s hope they don’t change out ability to play footsie with each other.

[Source]

  • rigaT0NY

    Awesome – I love that Capcom listens to the fans. I’m hoping that they make sure the ps3 demo stays up to date on these controls though

  • Atila Lopez

    Option for camera angles? Interesting…

  • Benjamin May

    Capcom’s track record when listening to the Resident Evil fans isn’t exactly great, so it’s nice to hear that they appear to be taking players’ feedback to heart. Let’s hope that Resident Evil 6 is all the better for it. I’m really looking forwards to getting my grubby mitts on the full game!

  • petrol

    gamers are too bitchy nowadays.

  • invader001

    STILL THEY DON’T REMOVE THE WAYPOINTS? WTF

    • GRH235

      DUDE, YOU CAN REMOVE THE WAYPOINTS IN THE OPTIONS.

      • Jeremy Saylor

        Thank Christmas for that. I want as much immersion as possible for this one. Now if only there was an option to make the game non-linear, where you have to wander about to figure out where to go next.

  • StuntmanSnake

    Hopefully this will be updated for the PS3 demo. ^_^

  • Richenbaum Fotchenstein

    good. that camera drove me nuts.