Keisuke Kikuchi talks Deception sequel
A sequel to 2005′s Trapt was announced last month at Sony’s pre-Tokyo Game Show press conference. Trapt was an interesting game, but technical issues, poor translation and some peculiar design-choices left players disappointed and the Metascore low.
Deception 4: Blood Ties, or Kagero: Dark Side Princess if you’re from Japan, seeks to remedy those issues and deliver a more polished game, while also maintaining the core-concepts that made the series great to begin with. While in the last game we took control of Princess Allure, a royal heir forced to use demonic powers to defend herself from a conspiracy, this time around we up the demonic-levels and play as the daughter of a demon god. Regulina, as the demon-child is called, is tasked with slaying the descendants of the twelve sages that presumably killed her father. In classic Deception style, you achieve this by setting up various traps and luring enemies into them.
“The mediums that Regulina works with reflect the three types of ‘beauty in evil’ that we gradually discovered as we’ve worked on the Deception series,” producer Keisuke Kikuchi said in an interview with Famitsu. “One is cruelty. Getting a charge out of being hurt or in pain is something seen as taboo in everyday life, but you could say that there’s also a secret sort of respect for it. The second is the flamboyance inherent in getting vivid results from your traps. Finally, there’s using things like barrels or banana peels to humiliate your opponent in an amusing way. So in this game we’re personifying these three core tenets of cruelty, flamboyance and humiliation.”
I am absolutely fine with all of that, as long as they fix the horrible translation.