Afterfall: Insanity

It’s 2032 – 20 years after the end of World War III.  Humans have fled the surface to find safety in bunkers, mines and huge cities below ground.  That might sound a little familiar, but familiarity isn’t always a bad thing, eh?

Afterfall: Insanity is a survival-horror shooter from Nicolas Games headed to the PC, Xbox 360 and PS3 sometime next year.  Afterfall uses the Unreal 3 engine and puts the player in control of the psychologist Adam.  Adam is part of a series of scientists in charge of monitoring fugitives mental stability.  What’s the worst part about fleeing the surface?  Being stuck underground with a bunch of maniacs.  Forever.

The player will fight mutants and hostile war victims in the dreary ruins of once beautiful cities in the refuges below former European metropolises to discover a horrible truth.   Dark?  Check!  Claustrophobic?  Check!  Let’s keep Afterfall: Insanity on the radar.

–jeeves86
With files from IGN