Resident Evil 4 Weapons

Handgun



The default pistol and Leon’s issued weapon at the start of the game. The gun is weak in all areas to begin with but through upgrades becomes quite useful. It is also used by Wesker in the Mercenaries, which is worth pointing out because his version of this contains a silencer, unavailable in the main game.


EXCLUSIVE UPGRADE
Headshot x 4.
Increases the chance of scoring a vital critical hit against the enemy.
Caliber: 9mm | Magazine Capacity:
Red 9



Can be bought from the Merchant shortly into the game. A noticable gun because it is also Luis’s through the cabin battle against the relentless Ganado. A reliable and powerful gun, and can also be fitted with a stock to help Leon steady his aim.


EXCLUSIVE UPGRADE
POWER 5.0
Upgrades the power of the firearm beyond its capabilities.
Caliber: 9mm | Magazine Capacity:
Punisher



This gun can earnt from the Merchant through shooting 10 of the 15 medallians scattered through the village and graveyard. Should Leon shoot all 15 he will get the gun with an upgrade already pre-bought. Its main ability is that it can shoot through multiple enemies at once.


EXCLUSIVE UPGRADE
Shoot through 5 enemies.
With this upgrade should you be lucky enough to have 5 enemies standing in a line, they will all get hit with the bullet. Very useful for the Monks or Commando ganado that rely on shields.
Caliber: 9mm | Magazine Capacity:
Blacktail



A handgun based on the Springfield XD9. The gun has superior handling which allows Leon to aim more steadily and fire faster due to less recoil.


EXCLUSIVE UPGRADE
POWER 3.4
The guns firepower is increased beyond its capabilities.

Caliber: 9mm | Magazine Capacity:


Shotgun



This is found in the largest house at the start of the game in the main village. It will be mainly used to combat the chainsaw guy as it’s a great weapon for bringing him down quickly. Allowing Leon to escape whatever peril he is trapped in. It’s a pump action so time must be considered for reloading between shots.


EXCLUSIVE UPGRADE
POWER 8.0 [FAR] 6.0 [CLOSE]
The guns firepower is exceeded beyond normal capabilities.
Caliber: – | Magazine Capacity:
Riot Gun



Bought from the Merchant, this gun is modelled on the Benellia M4 Super 90 – which was also seen in the REmake (it was Richards shotgun). Considerably more powerful than the standard shotgun and a lot cooler to look at. It has a more focused blast as well, which means it’s more powerful at a slight expense of wide-angle shots. It is also pump action.


EXCLUSIVE UPGRADE
POWER 10.0 [FAR] 8.0 [CLOSE]
The guns firepower is exceeded beyond normal capabilities.
Caliber: – | Magazine Capacity:
Striker



The game’s automatic shotgun. This is beneficial to Leon in that it doesn’t need to be pumped between shots to chamber the next round. Thanks to the drum magazine it can also contain more shells than a traditional pump or automatic shotgun.


EXCLUSIVE UPGRADE
100 shell capacity drum.
This gun allows Leon to carry most (if not all) of his shells in the gun, saving vital room in his attaché case.
Caliber: – | Magazine Capacity:
Broken Butterfly



The magnum revolver of the game. Looks to be modelled around a Webley revolver in that it is a top-break system. It is a considerably powerful revolver, though ammo is scarce and reload times for the cylinder can cause Leon problems if surrounded. Perceptive players will find one of these in the castle.


EXCLUSIVE UPGRADE
POWER 50.0
The guns firepower is exceeded beyond its capability. This upgrade makes the Broken Butterfly one of the most powerful traditional weapons.
Caliber: – | Magazine Capacity:
Killer 7



Named after the soon to be released Capcom game, the Killer7 is a semi-automatic blowback operated magnum. It’s worth pointing out, however that although the initial stats are better than those of the Broken Butterfly’s this gun does NOT contain an exclusive upgrade. Making it a little redundant.


EXCLUSIVE UPGRADE
Caliber: – | Magazine Capacity:
Rifle



The first rifle available to Leon and is a World War II bolt-action sniper rifle. It comes, pre-fitted with a scope but Leon can also buy a better, stainless steel one. Allowing to him to see even futher distances. This gun will force Leon to be aware of his surroundings as between each shot is a lengthy (for combat) reloading time. Later though, this and the semi-automatic rifle will become your best friend to take out the dreaded regenerators. It can also be fitted with the infra-red scope.


EXCLUSIVE UPGRADE
POWER 18.0
The guns power is exceeded beyond its normal capabilities.
Caliber: – | Magazine Capacity:
Semi Automatic Rifle



This gun is effectively a step up from the bolt action rifle in that it doesn’t need to be reloaded between shots. It’s a faster, sleeker and more effecient rifle. It can also be fitted with the infra-red scope, as well as a better scope than its pre-fitted one.


EXCLUSIVE UPGRADE
FIRING SPEED: 0.8
The gun becomes about as fast firing as one of the pistols.
Caliber: – | Magazine Capacity:
TMP



Modelled around the Steyr TMP sub-machine pistol. The TMP though weak, is a weapon most useful against hordes or ganado at once. It can pepper out the rounds at such at rate that Ganado will be literally falling at your feet. Players much watch the ammo though as being fully automatic, the gun drinks ammunition quickly.


EXCLUSIVE UPGRADE
POWER 1.8
The guns firepower is exceeded beyond its normal capabilities. It’s worth noting thought that this still isn’t as powerful as some of the handguns.
Caliber: – | Magazine Capacity:
Mine Thrower



This hi-tech piece of equipment was first seen in Resident Evil 3, and to be honest it hasn’t even really changed in appearence since then either. Mines are scarce through the game too, and though its handy, Leon really needs more offensive firepower to warrant this gun from really being effective. The mine explosions have a good radius though.


EXCLUSIVE UPGRADE
Homing Missiles.
The mains now turn into homing mines! They track enemies that Leon can see and have a good turning circle that can almost fire around corners.
Caliber: – | Magazine Capacity:
Rocket Launcher



Bought from the Merchant at a hefty price of 30000ptas each time. This weapon is a one-shot deal, but it’s simply the most powerful peice of arsenal Leon has, make that one shot count. You can also find one in the castle.


EXCLUSIVE UPGRADE
Caliber: – | Magazine Capacity:
Flash Grenade

Flash Grenade A flashbang grenade, it can be used to disorientate enemies, allowing the character to deliver whatever special move the possess. They can also kill plagas parasites instantly.


EXCLUSIVE UPGRADE
Caliber: – | Magazine Capacity:
HE Grenade

Hand Grenade A standard grenade that has a good blast radius and superb power. Ganado will be instantly brought to their knees with these.


EXCLUSIVE UPGRADE
Caliber: – | Magazine Capacity:
Incendiary Grenade

Incendiary Grenade A grenade which consumes its blast radius and whatever is caught within, in fire.


EXCLUSIVE UPGRADE
Caliber: – | Magazine Capacity:
Matilda



Named after girl who is taken under the Hitman ‘Leon’ in the Luc Besson 1994 film, ‘Leon: The Proffesional’. Matilda is a great gun to fans of Resident Evil 2, as it’s the Heckler + Koch VP70 handgun that Leon wielded in that game! It features the burst version of the gun complete with stock, and fires ridiculously fast. It is available once the game has been completed and is available for subsequent run-throughs.


EXCLUSIVE UPGRADE
100 round magazine.
This upgrade allows Leon to hold most of his handgun ammo in the actual gun itself, conserving some attaché case space.
Caliber: – | Magazine Capacity:
Chicago Typewriter



The Thompson machine gun. This gun is unlocked once Assignment Ada is completed and can be bought from the Merchant for 1,000,000 ptas. It’s fully automatic, very powerful and also infinite.


EXCLUSIVE UPGRADE
Caliber: – | Magazine Capacity:
Handcannon



This gun is unlocked and given for free from the Merchant as soon as the Mercenaries missions have been cleared by every character with a 5 star ranking. It’s a .50 magnum, and as the game says, “need we say more?”


EXCLUSIVE UPGRADE
POWER 99.0 + Infinite Ammo.
The most powerful weapon in the game. Enough said.
Caliber: – | Magazine Capacity:
Infinite Launcher



Features the same characteristics of the standard rocket launcher except its infinite. Available once the game is completed and bought from the Merchant for 1,000,000 ptas.


EXCLUSIVE UPGRADE
Caliber: – | Magazine Capacity:
P.R.L. 42 (Plaga Removal Laser)

PRL 42 The most powerful weapon in the game, this laser gun is unlocked by completing the game in Professinoal mode, after that you can purchase it from the merchant without paying anything.
This weapon releases small flashes(which have the same effect than a Flash Grenade) when shot without full charge, but when the PRL is completely charged up,  this beauty kills any enemy in just one shot.
The PS2 weapon fires a straight laser when charged that kills everything it goes through, while the Wii version fires several lasers at the same time when fully charged, that attack everything that is “hittable” on screen,
EXCLUSIVE UPGRADE
Caliber: – | Magazine Capacity:
Melee Attacks


Kick

Suplex


As many will know, the characters in the game possess melee attacks that can be executed by the action button once the enemy is stunned, (either through a flash grenade, or from shooting an enemy in the head or knees). Below is what each character does in each region.


LEON S. KENNEDY:

Special Move [Head]:
A solid roundhouse which has a good radius to take out several enemies.

Special Move [Legs]:
At the beginning of the game, Leon will deliver a turn-kick. But later he will perform a head crushing suplex.

ADA WONG:

Special Move [Head]:
Ada executes a graceful fan-kick which takes down several enemies in the radius.

Special Move [Legs]:
Ada does a turn kick similar to Leon.

JACK KRAUSER:

Special Move [Head]:
Krauser does a double roundhouse that is considerably powerful and will often kill the enemy.

Special Move [Legs]:
A violent head grab followed by a sharp knee to the head.

Special Move [Special]:
Krauser, every so often can mutate his arm and through a deadly thrust kills anything in his path.

HUNK:

Special Move [Head]:
Hunk quickly turns behind his enemy and executes an instant kill neck-snap. Which can kill all but the most poweful of creatures.

Special Move [Legs]:
Hunk has a slight run to the enemy and delivers a violent knee to the head, causing the enemy to be launched considerably backward.

ALBERT WESKER:

Special Move [Head]:
A poweful thrust punch. Which throws the target back, killing it instantly as well as knocking all those the target hits aside.

Special Move [Legs]:
A poweful heel kick. Wesker brings his leg high and brings his heel down on the back of the enemies head.


EXCLUSIVE UPGRADE
Caliber: – | Magazine Capacity:

               
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