PAX East Interview: Daylight w/ Collin Moore
Deadly serious.
Deadly serious.
An interview on Naughty Dog’s depressing adventure.
Kamiya has come to fill your dark soul with LIGHT!
Getting in focus.
A Q&A on Volume 2.
I tried to get an answer about that 1999 game, too!
Join us as we pick American McGee’s mind.
It’s in the DNA.
Don’t judge a book by its cover.
The man who composes darkness.
It’s not an interview, it’s a…something we’re not witty enough to think of.
We all love Ada, now get to know the voice behind her.
Making AMY: an interview with the developers of the downloadable title AMY.
Yes, they do look like monsters.
A chat with Troy Baker.
The man behind the punk.
“How do you know about that? Aren’t you Maria?”
We get inside the mind of GLaDOS!
We interview the man behind the biceps.
We got a chance to speak with one of the game’s producers.
Dead Space 2′s composer Jason Graves answered a few questions for us.
We recently had the chance to sit down with Dead Space 2 producer Steve Papoutsis for an interview on the Dead Space universe aswell as some Dead Space 2 related questions. A few interesting facts have been revealed so be sure to read on below: Rely on Horror: How did you get started in the [...]
Glen A. Schofield: Dead Space director & General Manager of EA Redwood Shores Dead Space Horror (now rely on Horror): How did you get started in the industry? Glen Schofield: I started as an artist. My first degree is in art and I’ve been drawing and painting my whole life. Believe it or not my [...]
Here goes an interview I was able to do with one of the two Dead Space producers, Rich Briggs. I have forgotten to take an audio recorder with me and I REALLY regret that as Rich answered to my questions in detail, but I was only able to write down so much. As I only [...]
Here’s an interview with Dead Space producer Chuck Beaver and gameplay engineer David Yee. Click here to download it directly or watch the YouTube version here:
reH: When you were working on your first Biohazard game, did you have any idea that it would spawn this huge series featuring dozens of characters and a very elaborate storyline? Kobayashi-san: When you develop a brand new game you always hope that it will successful enough to allow you to develop further titles and [...]