reHorror: What do U want in Resident Evil for Wii U?

Nintendo has launched a new home console, the Wii U. Whether this is truly the start of the next generation in gaming is up for debate. Though if you ask me, I’d say yes.

The console’s GamePad controller is a joy to use and definitely makes gameplay experiences even better. I can’t wait to see how Capcom utilizes it for Resident Evil’s inevitable debut on the console. So that’s what I’ll be talking about with this installment of reHorror.

Will Capcom play it safe and just port Resident Evil 6 to the console, adding new features made possible by the GamePad to test the waters? Or will they follow the path they set out on with Revelations, with a new and more traditional experience? I’m hoping for the latter. So here’s what I would I like to see in a Wii U exclusive Resident Evil.

One thing Capcom should definitely do is offer a traditional Resident Evil experience on the Wii U, in the same mold as the soon-to-probably-not-be-exclusive 3DS title, Revelations. And seeing Capcom’s Resident Evil offerings on Nintendo consoles from years past, this seems pretty likely.

Ignoring the Chronicles titles that graced the Wii, Nintendo console owners have received quite a special treatment from Capcom when it comes to the Resident Evil series and its major entries. GameCube got the beloved REmake as well as Zero, eventually becoming the exclusive home of Resident Evil 4  for a little while (until that got ported to the PlayStation 2). Then Nintendo 3DS owners got the amazing classic-meets-modern-Resident Evil with the release of Revelations. That game is– in my opinion– a better experience than Resident Evil 6 was. So now, what’s next?

The Wii U would be perfect for another traditional Resident Evil experience, and with the new GamePad controller, Capcom has the opportunity to immerse players even more into the world of survival horror.

Capcom should keep the controls already set in place with Revelations, and possibly add things from Resident Evil 6’s mechanics, adding more freedom to locomotion. With all that in mind, then we have the GamePad and what it will bring to the table, enhancing gameplay and immersing players even more than a regular controller could allow.

The TV display should remain HUD-free with the GamePad’s screen playing host to your health meter and ammo count. And if you would rather not always look down on the GamePad to check if you’re close to death, the pad could utilize rumble to indicate how close you are to the danger zone, getting stronger the nearer you are to death. The touch screen would also be perfect for the inventory menus, making item organization and selection easy and seamless. They can even bring back the classic “examine item” feature and use the GamePad’s touch and motion capabilities here to add another layer of interactivity and immersion to what’s seen as a simple action.

And, of course, having maps on the GamePad is just a no-brainer. Players should also be allowed to write notes on said maps with the stylus, noting important locations and areas that haven’t been explored yet due to not having the necessary key. And with Nintendo’s Miiverse offering all these communities for games, it would be neat to be able to share these maps (with players’ notes on them) to other players that may be stuck in a certain part of the game. And speaking of notes, this then leads me to another aspect of the series that I adore: reading files.

The GamePad is definitely the ideal tablet for gaming. Granted, you can’t take it anywhere with you, but the gamer in me just loves everything it has to offer for games and other entertainment purposes. We all know how annoying some of those tablet games can be, relying solely on touch controls without buttons. Nintendo remedies that with the inclusion of actual buttons and analog sticks to the Wii U’s tablet controller. And what’s more, you’ll get yourself a brand new piece of hardware for the same price or cheaper than some of the big-name tablets out there if you invest in a Wii U. I’m looking at you, Apple. But anyway, if there’s one thing all these tablets have in common, it’s that they’ve all become great platforms for, get ready for it you school-lovers!: Reading.

When it comes to classic Resident Evil, I loved the characters, the zombies, fighting the BOWs, going up against epic and memorable bosses, and also, I loved reading the files scattered around the game world. There were some truly memorable files in the series’ history. Just say “itchy tasty” to a Resident Evil fan and you’re bound to get quite a response. Reading the files in the classic games was a joy, and creepy as hell at times. It made the world around you feel more alive, or rather once alive, and I think this feature should definitely return with the series’ debut on the Wii U.

Once you find a file, it’ll simply take up the entire screen on the GamePad, with you treating the controller like you would any other tablet you would use to read an e-book. I’m not saying give us files that are dozens of pages long, but reading them with the GamePad would be quite nice and more immersive. Like with the maps, you should also be able to mark the files, highlighting keywords that might aid you in solving a puzzle. Yes, puzzles should definitely play a substantial role in the game, especially since you have such a robust controller with many features in your hands.

Even though the game didn’t really rely on them too much, Revelations still had a small, much-appreciated, dose of puzzles. With this Wii U game, puzzles should definitely play an even bigger role, and they should be built around the GamePad and all its features, most notable the touch screen. Multi-layered puzzles would be nice, with files coming into play which would have hidden hints for what you would have to do. They could also bring back the Genesis from Revelations.

The Genesis could be used to help solve some bigger environmental puzzles. All you would have to do is lift the GamePad up and aim it at the screen, which would then give you a first-person perspective of your surrounding. Like in Revelations, this should also be a way of finding ammo and other items, as well as scanning enemies. This is a BSAA-created device, though, so perhaps it should be a new device altogether that’s extremely similar to the Genesis. Or we could take on the role of a BSAA member again. Regardless, this is the only way I would like to see the GamePad used as far as “aiming” goes. I don’t want to shoot using the ‘Pad at all. I want the over-the-shoulder perspective to be maintained.

What would you like to see with the series’ inevitable debut on the Wii U? Sound off in the comments below! One reader will be receiving one free month of PlayStation Plus! Make sure to leave your email adress after your comment so I can send you the code.

Support Our Site and Staff on Patreon!
Support Us


  • Kristinn Viðar Þorbergsson

    I would like to see the old school feel like in the classics but still retain some elements from the newer titles , such as the over-the-shoulder perspective 🙂

    • Yup! Definitely don’t want the over-the-shoulder view to go away.

  • Though I am not a fan of nintendo, Revelations was a great experience to try, just imagining to be immersed on the pad and then looking at the TV and some random fucker comes out, that would be a breath of fresh air to the series and maybe, just maybe bring back some of the horror lost in the franchise.

    (also, my mail is

    • I would much rather have Revelations on Wii U than the Xbox 360 and PlayStation 3. That way you wouldn’t lose having that second screen.

  • Patrick Taylor

    It would be nice if they kicked things off the same way as with the Game Cube. They should remake both RE2 and 3 and bundle them together, as a “Raccoon City chronicles,” of sorts. My email address is

  • Great article.

  • Xander

    I wouldn’t put it past Capcom to port Revelations to Wii U, but as long
    as they do things like the gamepad as the scanner, I’m fine with it.

    think a small feature that would be cool (for any Wii U game really)
    would be a sort of customizable HUD, where by default the HUD elements
    are on the gamepad, but you can touch the element and sort of slide or
    “throw” it at the television screen.

  • underthescope

    even though i am not a fan of the wiiu, i guess the tablet controller can be used in a way to manage inventory/view status/health/ammo. that way the inventory management interface wont get in the way when enemies are attacking you whilst going through items.

  • zackfurniss

    I think it would be really cool if there was an unlockable mode where the tv still displayed the over-the-shoulder view but the gamepad showed a fixed camera angle! It would probably have to be a short, extra campaign or something since they’d have to rebalance it. But that way everyone would be happy! Or maybe you could have the screens flipped so the tv was for exploration and the gamepad was for aiming. What do you think Jorge?


    • Hmm, that sound quite awesome! I would imagine some people might have issues with the dual perspectives though. I would love to see a new Resident Evil game with a fixed camera AND pre-rendered backgrounds. Would be a wish come true.

    • Xander

      Sounds interesting. As neat as the fixed camera easter egg was in Lost In Nightmare, it really did interfere with the actual gameplay, so this sounds like a good solution to that for sure.

      • zackfurniss

        Haha yes, I tried very hard to play in that easter egg. And then you get into the next area and suddenly it’s over-the-shoulder again. Probably for the best though, that maze would have been impossible.

  • ZenTzen

    you know what i want from Resident Evil. Actual Horror.

  • SecretX

    They should make Revelations part 2!! This is a great article.

  • Outside of the obvious usefulness of keeping the HUD on the Gamepad, which would preserve the atmosphere of old school Resident Evils (imagine never having to pause!)? How bout a RE0 style game with 2 characters you can switch between at any time, with the Gamepad screen showing the sights and sounds of your AI partner! Increase the tension twofold

  • Well, I want the remake of Resident evil 2 on the Wii-U, with the opportunity to use the gamepad for solving puzzles, manually using the typewriter, changing weapons, inventory and health just like Zombi U, a full map with the possibility of pinpointing locations.

  • disqus_nhR4X9EAFF

    I think you just described a perfect game! You should send it to Capcom or somehing. I really hope that they’ll do something similar.

  • Do you know what we want Mr.Jorge .. We want the franchise to go back to where its belong .. to the one that originally Born from , Oh That’s right TO THE PLAYSTATION BRAND ~

    No more Nintendo Exclusivity policy’s on RE franchise that wont help any of the original fans of the game .. At least let the game reach more hands other than that .. ALSO Nintendo isn’t the “Nintendo” that you would expect it to be in the past !

    • Thomas

      I dont know if completely agree with that…….

      However i dont own a xbox so i dont know if any of the original RE games are available on xbox live if they are cool, if they are not then the question is WHY ?………

      I would also love to see RE Remake and RE 0 releashed on PSN & XBOX live because so many people proberly missed out on two great RE games (just because they were on a NINTENDO console) that deserve to get into as many hands as possible…….

    • well re wasnt exclusive for long, as re2 was on both the 64 and ps1. sure it started on a sony console, but lets face the facts: the nintendo version of each game are just plain better. remake was better than 1, 4 was better on gamecube and wii, etc. nintendo always gets the better re games and wishing for it to be exclusive is like wishing for crap

  • i’d like it to be survival horror-action. truly madly deeply optional co-op similar to dead space 3, classic camera or over the shoulder view switch/option like lost in nightmares. zero HUD. hopefully other characters like rebecca, barry, claire or hunk or any of them to be playable and be the main protagonist(s). get rid of the ‘letterbox’ during cutscenes, so the game could show the incredible details, performance of the technology used and the engine. and lastly, great narrative and a good script. no more cheesy one-liner-action-hero dialogues.

    now there’s my reason to get the wii u. or just have wii u exclusive features in case considered multiplatform. so more people could talk about the game, expand the community.

  • Survivor Chronicles. That’s all I have to say.

  • considering what capcom did with resident evil 6. I’m going to say I think the series is ready to enter the great beyond and just die. So I’d like to not see any resident evil at all on wiiu and rather see an awesome fatal frame.

  • This actually sounds very nice. I would love to see some puzzle solving and reading using the gamepad.

    I highly doubt Capcom is going to go this way but hey, a guy can dream right? 😉

  • Andre Liroed

    I loved RE back in the old days, but then came RE 4, I did find RE 4 to be somewhat interesting, but it was rather boring and not scary. RE 5 was terrible I didn’t find anything interesting about that game. I haven’t played RE 6 or Relevation, maybe because hte last two was such a huge letdown. I don’t know why they had to change the game into a action game. I would like them to go back to the old gameplay. Well over the shoulder look isn’t a bad idea, it gives the player more freedom so I’ll accept that.

    I hope in the future they will make a RE game that have all the old elements with a lot of backtracking with a over-the.shoulder.view.

    what is your opinion Jorge?

  • Guest

    I loved RE back in the
    old days, but then came RE 4, I did find RE 4 to be somewhat
    interesting, but it was rather boring and not scary. RE 5 was terrible I
    didn’t find anything interesting about that game. I haven’t played RE 6
    or Relevation, maybe because the last two was such a huge letdown. I
    don’t know why they had to change the game into an action game. I would
    like them to go back to the old gameplay. Well over the shoulder look
    isn’t a bad idea, it gives the player more freedom so I’ll accept that.

    I hope in the future they will make a RE game that have all the old
    elements with a lot of backtracking with a over-the.shoulder.view.

    what is your opinion Jorge?

  • Grif

    Aside from the look of some of the rooms, there’s nothing traditional about Revelations and it’s sad that, despite being a low tech version of RE6, everybody hails one and condemns the other.


Advertisment ad adsense adlogger