reHorror: Resident Evil 6 Giveaway

I decided to do something different with this reHorror. Instead of me going on about my crazy theories and speculation for the series (don’t worry, I’ll get back to that!), I decided to give you guys a chance to win some prizes! All this wouldn’t have been possible without Capcom, so a special thanks to them for sending me all this! Now, on to the prizes…

Pictured above you’ll see all the stuff I’ll be giving away. Yeah, yeah, I know, The Merchant is going to hate me for giving away this stuff at no price at all, stranger! But hey, I love you guys. So, here’s how it’s going to go:

Grand Prize (2 winners): Xbox 360 copy of Resident Evil 6, No Hope Left rusted tin case (which houses some awesome surprises inside!), Resident Evil 6 logo Geltabz, and a Resident Evil 6 “Origin of the Species” T-Shirt (size Medium).

Runner-up Prize (4 winners): “Origin of the Species” T-Shirt (size Medium) and RE6 logo Geltabz.

So…how can you win these goodies? Well, it’s pretty simple. All you have to do is leave a comment below explaining what you think about the series’ evolution and current style. Do you accept the series’ changes? Or do you despise them? Leave your in-depth thoughts in the comments section below and the best entries will be chosen. Sadly, this contest will only be for those in the US.

Lastly, be sure to leave your email address at the end of your entry in the comments section. This will be my way of contacting you, letting you know if you were chosen as a winner or not. If you would rather not have your email be made public (stranger!), then just make sure you leave your comment using your email address. Or you can comment using your Facebook profile, but if you do so, just be sure you can receive messages from people not on your friends list. I just need to have a way of contacting you!

The contest will end on Halloween (fitting, huh?), Wednesday, October 31, 2012 at 10PM EST.

 

  • Jonathan Gum

    Evolution of Resident Evil

    The franchise certainly has come a long way, over fifteen years old, Capcom’s best selling IP has turned from its roots. From conserving ammo and desperately trying to dodge zombies in the claustrophobic corridors of a mansion, to running up to armed J’avo to knock the daylights out of it, punching him so hard he vaporizes into dust; Resident Evil changes with the times to appeal to the mindless action fans of today’s market. Now I know I went into this with fighting words, but now I ask, is this necessarily a bad thing? I don’t think so.

    Resident Evil 4 was my first title in the franchise, and this is the game that brought in a huge number of fans; it was ported to nearly every single game console imaginable. Not even Resident Evil 5 is getting this sort of treatment; which was the best selling Resident Evil on a single release. If the series had stayed the same with the slow pace and the camera angles for seven games straight it would have seen the same fate of Mega Man, who’s 25th anniversary is being celebrated on iOS devices. I’m not saying that the slow pace nor the fixed camera angles are necessarily bad, but it is dated. The fact that Capcom is putting so much work into Resident Evil to make it the best possible game it could be, means that they care about the well-being of their IP, and do what it takes to keep it going.

    The major thing that irks me every time I pop in Resident Evil 6 is that the game bares little on what the series stands for; Mr. Shinji Mikami’s work has very little of it’s established identity left, and instead adopts popular themes in replacement of a true horror experience. The game is by no means “scary,” and even if I did jump once, I won’t consider that an epic horror experience; something shocked me, it’s not the same as the psychological build up of wondering if a zombie is going to sink its teeth into my neck in the next room. Other Resident Evil titles get under my skin, they make me feel vulnerable and paranoid, and sometimes I need that in a game. We all need that, to push aside all the manly men who do manly things and actually be scared. In the end, Resident Evil 6 can throw back to as many of its previous titles in the past with references, enemies, bosses, stage format, tunes, and cutscenes, but it doesn’t make it more of a Resident Evil game.

    Resident Evil can use action elements and get away with it as long as it maintains the essence of horror, with the latest installment it seems like the series is going for a more story driven game; hence Capcom’s feeble attempt at creating a new genre title: “Dramatic Horror.” Here’s the problem: I never played a Resident Evil game because of the story, the main reason why people liked Resident Evil in the first place was because of the experience we had with the game. It’s that moment of panic when you’re backed into a corner with three zombies inching their way to you, it’s that mysterious island, that haunted village, these are the things that stay with us and shape who we are today. Be honest with yourself, if you had never finished a Resident Evil game would you be the person you are right now? It’s just one of those things you can’t get from Call of Duty or Borderlands. Resident Evil use to be affect me psychologically, but their last two installments feel like I’m just playing it for achievements.

    So to neatly wrap this up, I believe that Resident Evil is taking a step in the right direction by keeping up with the times, but there are so many things Capcom needs to do to keep the series grounded in its roots.

    Jonathan.d.gum@gmail.com

  • Lyndi Steinhilber

    I have been a RE fan for a good 13 years at least and Resident Evil 3 has been my favorite RE game since childhood.

    Current RE game-play: I really like it, even more so in RE6. the Melee is a great addition to the series I think. Don’t get me wrong, the past games will always be great and special in my heart. However, that style was for back then, things always change and I think the game-play and style now is a good direction. I would have to say adding a bit more horror to the future games would be a nice touch though; so it doesn’t feel just like an action to some fans. I like that RE5 and RE6 that we get a partner, I do have to admit it does take away for the “Survival-Horror” vibe though. But regardless, I like it. RE6′s AI is so much better than that of RE5, so a big thumbs up to that.

    The current story-lines of the RE world: I think they have been pretty good. Of course there are things that I wish had been different. Take RE6 for instance, I would have rather had Alex Wesker (mention in RE5) appear in RE6 instead of new character Jake Muller. The past rumors of him being Steve Burnside (RE:CV) would have been good too, since Wesker mentioned that Steve could come back to live like he himself did. I for one am not very fond of Jake, no disrespect to Capcom but it feels like they just shoved him into the series. I do not wish to see him return to future games. There will always be a part of me that wishes Wesker could come back to future games. But, I know that won’t happen. His time is done. Regardless, I think Alex Wesker should appear sooner or later, they could make him the next big villain of the series. I am also beyond happy that they have finally brought back Sherry Birkin to the series. She is one of my favorite RE characters, so I have to say that was a very nice touch to RE6.

    I liked the “campaign” addition in RE6 OK. But, it kind of made the game in general feel a bit short. So, if Capcom brings Campaigns back to future games, I hope they make the game it’s self longer.

    What I would like to see in future RE sequels:

    Right of the bat I have to say return of past characters like
    Rebecca Chambers, Billy Coen, Carlos Oliveira and even though Ark Thompson isn’t a character from a main RE game. He is from the canon story-line and actually well liked. As for Rebecca, Billy and Carlos, fans of RE all over the world have been asking for their return. They are characters people are very fond of and we wish to know what they have been up too. I think it would be a nice touch if they brought back the “typewriters” for the old time RE fans like myself.

    I also think they should keep bring back Chris Redfield, Sherry Birkin, Leon S Kennedy, Claire Redfield, and Jill Valentine to future games. When I watched the newest interview on the RE6 endings and that they actually thought of killing Chris Redfield off… I got a bit angry. You just do not kill a loved main character off, ever. So, obviously I hope they do not kill off beloved main characters.

    As for RE7 (which will happen) my dream team ups for it are Chris/Sherry, Leon/Claire, Carlos/Jill and Billy/Rebecca. And like I said before, Alex Wesker would make a very good possible new main villain. There is literally so many ways Capcom could go with him.
    Also, RE7 should have more maps on their mercenaries and more unlock-able costumes would be nice.

    Non-RE main number titles: I hope their will be a new RE: Chronicles game for the “Wii” console. I find the other two very fun and pretty nice additions to the RE world.

    Email: Slayer@doglover.com

  • Diemitri

    I think that the series change from survival horror to an action type game is kind of okay because resident evil 6 is still ok with its action elements it still has horror elements but not as much as the first 4 games its changes are acceptable because even if you dont like te action parts in resident evil 6 it is still a great game to play and the series should make its way back to survival horror for fans to enjoy.
    #diemitrimoran1@me.com

  • http://www.facebook.com/ruben.burke.7 Ruben Burke

    Taking a broader perspective, to a series that started in the 1990′s that clearly showed its roots with the entire theme of a corny 1990′s horror movie, and seeing how it survived to meet this day and age, I am quite
    pleased. Seeing this franchise survive and grow with a theme that a few others had (but did not become successful), and continue to make strides in its genre is a very interesting thing. With any Intellectual property, the directors thoughts and ideas are always present, with how a character express themselves (Zombie’s and monsters included), to how each and every situation is dealt with. By way of sheer interest, millions of children, teenagers, and adults, all found something in this game franchise that they found appealing, and continue to find appealing. With taking the single premise of a biological weapon, that when injected into Humans and animals, creates a legion of nightmarish creatures whose sole purpose is your demise, coupled with the fact of low ammunition, first aid, and perhaps a single reason to stay in said surroundings, (to find a missing loved one, or president’s daughter or old flame), allows the player, the audience member to fill in the blanks of a chosen characters reason or beliefs with their own. Would I stay in a zombie infested town to rescue my Family? Would I trek through dungeon, sewers, and ancient castle’s to complete a mission, to save someone I’ve never met? Therein lies the magic of video games, just like a movie, just like a book, they take you on a journey into their given world and present you with choices and opportunities that make you question your reason behind your choices. However Video games (i.e. Electronic entertainment) take this a step further by putting the role of continuing said story in your hands. Press onward and face the fear of being chased, eaten, maimed, or killed by ghoulish creatures or put the controller down and walk away, the choice is yours. However many players refuse to put the controller down but dive deeper into the nightmare, and I am one of them. Know of course you can say, RE:5 isn’t as scary as the previous entries or that RE:6 pulls two far from the roots of survival horror, but I must take each game as I play them, not how each every individual play them, as you should. I felt a different type of fear and anxiety when playing RE: 5, one of being swarmed and overrun, one of being nearly enveloped as I was mobbed by groups of infected town’s people. RE: 6, I have no complaints, variety is the spice of life and this game gave it to me. As I continue to pay money for a product that “Human Beings” Made I
    realized that people are not perfect nor are they predictable. People who make things that you like can sometimes change, whether good or bad it happens, for whatever reason, for whatever outcome it happens. However, seeing a video game franchise I enjoy change in different ways does not bother me to the point of loudly complaining or boycotting (Except when canceling a perfectly good game is involved (Mega Man Legends 3), then I will gladly sign petitions to have my voice heard in a respectable way). I play the game and enjoy it for what it is an expression of someone’s creativity. The same way with books (comic books included), movies (anime included), and music. I give it some of my attention, enjoy the thing, then I go about my life.

    Bruben32@gmail.com

  • http://twitter.com/mjay252 Michael Jay

    I started playing the games when I was 10 and the first one I played was Resident Evil 2. I loved it. Since then this has been my favorite series and what has made me love zombies so much.

    That being said, I was very skeptical and upset with how the series went with Resident Evil 4. While I enjoyed the game thoroughly, it was missing the spark it had from the earlier titles. As time went on though I learned to love where the series was headed, because in all actuality the style of gameplay from early was going out of style and that type of game just wasn’t selling anymore. Times change and we have to change with them.

    I would love to have a title that would be in the same aspect as RE2, but like I said, that kind of game just wouldn’t really sell now and as a company you have to look at what is selling at the time. While fans might want something survival horror and like it was in the olden days they have to always keep new players in mind when making them. Have to appeal to the masses sadly. I’ll always love this series and hope for direct remakes of older titles, but I’m down to evolve with the series and am very excited to see where it is headed.

    michael.jay252@yahoo.com

  • jben

    Yes

  • Christian Brandt

    As a diehard fan, it’s not hard to accept the changes Capcom has made to the series. Part of me believes Mikami chose to completely change Resident Evil 4 at the last minute, as a sort of “fuck you” toward Capcom, who was taking advantage of of the series he created. RE4 went through so many changes, it was obvious Capcom either had no idea what direction to take it, or wanted to milk it for all it’s worth… and it seems just that. RE4 spawned Devil May Cry and part of Haunting Ground. Would I have preferred the “original” version of Resident Evil 4? (Either the one with the Progenitor Cloud or mind-fucked Leon) Yes, I think I would have, but that doesn’t necessarily make the final RE4 bad, or not to my liking. RE4 brought a ton of new players to Resident Evil. Whenever I talk about the game to most gamers, they’ve never played 1-3, don’t know Code Veronica exists, and barely know any of the pre-dating story. I thought RE5 was an amazing game, despite its flaws, and I believe RE6 will feel just the same. If Capcom can keep a balance of survival and action horror, they will keep their old fans, and bring in new fans for years to come. We’ve been able to see this split for some time, such as on the 3DS. Mercenaries 3D was Action-Horror; Revelations was more Survival-Horror. With RE6 we have the separate scenarios. Many wish Capcom would go back to the original idea of “survival horror” and I think they might… a Resident Evil 2 remake can’t be too far off in the horizon.

    Name: Christian Brandt
    E-mail: cbrandt2@mcc.edu

  • Jacob Henson

    The series has evolved so much since i started playing it on the playstation 1 all those years ago. I have played all the games to great length except ORC and 6 (i have both just lack time) and i like the action that has been happening in the newer ones but just miss the down time where you are solving the puzzles to great detail or moving to that certain angle that gives you a creepy view, or something busting in the window to get you expectantly. I know they can not make the same game over and over again and the fixed camera system is a thing of the past and the graphics now days and the scenery of the games is beautiful so i cant complain about the games the stories are still good and that is what matters to me, if they can keep that up i will keep playing the games, but i will always have fond memories of exploring a mansion at the base of the Arklay Mountains following some mysterious events happening at Raccoon City.

    Email: jhenson2320@hotmail.com

  • http://www.facebook.com/khari.cephas Khari Cephas

    I haven’t written an essay in 3 years so please bare with me and my
    horrible grammar. I will use all caps at times so when people skim
    through this comment i want them to remember those lines sorry if it
    gets obnoxious.

    Unlike a lot of classic survival horror fans my
    first real experience with RE was with Re5. I had played Re1,2 and 3 in
    my childhood and was too overwhelmed by my impending doom to ever make
    it anywhere near finish. I picked up Re5 due to the efforts of Re4′s
    earlier chapters. I owned an Xbox and missed out on Resident Evil as
    none of them made there way to the console. The way Re5 was being
    advertized and the features Capcom promised ( and neglected citing they
    removed) made it seemed like Re5 would out do Re4 in the survival aspect
    of survival horror. I got the game and quickly forgot about the removed
    features and enjoyed it on its own merits completing it with 6 or 7
    friends multiple times. The experience was similar to Gears of War and
    that was what we hoped for. It was my favorite game all that year.

    This encouraged me to go back and play the rest of the franchise
    so I played Re1(did not finish), Re2, Re3, Cv, Re4, Rebirth/Remake and
    0. As I made my way through the franchise I noticed that Re3 was
    definitely intended to be an action game, but its tank controls held it
    back. Of the titles I played I found my best experience was with Re
    Rebirth on the Wii and Re0. Those two usually get thrown under the bus
    with the other Re classic titles due tank controls, but tank controls
    probably hold them back from truly being the best the franchise has to
    offer. As works of design, those 2 stand above the others due to the art
    direction, music, investigations, small details, exploration and the
    complete sense of vulnerability that you honestly don’t find in Re4-6.

    The trademark look of a Resident Evil title was defined in 2002 by
    these titles and although it has been altered the basic style remains
    the same. I am an Illustration Entertainment major, so I feel on some
    level I know what I’m talking about. The Baroque style lighting in most
    of the environments were highly designed to mirror that of the
    classical paintings they were inspired by. Each room was designed to
    evoke a different sense of comfort or discomfort by the mood set by this
    aspect. This was only emphasized greatly by the fixed camera angles,
    which framed each scene like a painting. I personally think lighting is
    far more important than good graphics in a Resident Evil game. The
    music of these games much like that of the original Re and Re2 can be
    described as nothing less than Iconic. The only difference with ReRe/0
    and Re1/Re2 is the lack of music. Most of game you are left in silence
    with the sounds of the grasshoppers, generators, leaky faucets and
    foreboding zombie moans to console you :) . You play in this entirely
    isolating world to stumble upon an eerie yet comforting track playing in
    the safe room and you don’t want leave. You know right outside the door
    resides a world danger. The only other time you hear a real song its
    either you playing the piano or sh*t has hit the fan and your fighting
    for your life against some impossible creature in a Boss scenario.

    The world of the classic Re was littered with tiny details that
    filled out the games mood. Detailed descriptions of tables, oozy
    substances, corpses and paintings make you feel as though your playing
    through a 1st person horror novel. Miscellaneous junk laying on the
    floors and shelves gave you an idea of what a room was used for and how
    spaces were lived in before everything went wrong. Dilapidated, unkept
    graveyards and bastardized Caravaggio paintings were perfect set pieces
    that completed the mood by making the environment feel evil not just the
    monsters.

    Exploration and investigation are far more important
    to an Re tittle than zombies, guns or any of that generic dribble. You
    play a police officer your job is to investigate and that’s what you did
    these games. You are sent to the Arklay Mountains to find out the cause
    of the mysterious disappearances happening in that area and find
    something greater. In order to complete the object you read files,
    documents and watch videos while exploring every nook and cranny in the
    mansion/ training facility/lab/etc. Sometimes you have to find a key as
    there were secrets being kept away in certain areas and you the
    investigator should collect them. Sometimes these files have dates and
    times that answer puzzles. Nothing is given to you. Zombies don’t drop
    keys, no magical ammo boxes/barrels around and answers to puzzles are
    cryptic. The way to answer your problems is to be 100% thorough and use
    your brain rather than dodging laser guided arrows by rolling around on
    the ground. Sometimes finding the object you need isn’t enough. You need
    to inspect and disassemble it to find what your really looking for.
    These are ingenious, progressive mechanics that Resident Evil has
    forgotten in recent entries that expand the length of the game in an
    interesting way.

    Your main objective other than investigation
    was survival not to seek action. In Re0 and Remake just as in 1 and 2
    you die very easily and often. In fact depending on which character you
    use you died even quicker as not everyone has the same standard vitality
    and strength. Its not completely due to a lack of ammo because you can
    strategically kill the enemies you need to kill and run from the others.
    In fact if you ran out of ammo its safe to say your bad at Resident
    Evil with the old games. When you had to fight it only took 3 or 4
    enemies to put you on your seats edge as they were hard to kill unlike a
    the vast majority of enemies we face in the modern titles. A COMMON
    CRIMSON HEAD ZOMBIE IS ALMOST AS HARD TO KILL AS A CHAINSAW MAJINI; one
    just has more life than the other.

    Now I return to the modern Re
    title. I’ve replayed and played 4,5,6 (Leon’s campaign and some of
    Jake’s and Chris as I don’t own Re6 yet) Coon city and Revelations since
    then and my tastes have changed. I love Re4 and Revelations for trying
    to integrate suspense in moody environments. I liked Raccoon City as a
    shooter although its heavily flawed and the story mode was repetitive it
    was a fun and a good concept for a spin off. If Capcom/Slant Six would
    have balanced it properly and made sure the online worked well we would
    still have some excitement for the tittle still. I really hope the make
    another one, but with an in house team. 5 and 6 on the other hand I have
    no love for. They are seriously the most generic Re games I’ve ever
    played. My taste for 5 did a 360 degree turn once I played most of what
    the franchise had to offer. Re 6 and 5 are great games on there own and
    would be loved if they weren’t Re tittles (especially 6), but by
    comparison to the identity established by the previous tittles they kind
    of fail.

    Suspense was a key part of the Resident Evil formula as
    it was orchestrated with the space between enemies and puzzles had a
    good balance. Now Resident Evil just sits there and spams you with
    enemies till you hopefully get overwhelmed. Suspense builds up for
    Action and the Action sets the stage for Horror. Any Horror fan know
    this to be true with out proper spacing there is no fear. That is why
    ACTION HORROR CAN NEVER EXIST AS A GENRE ITS JUST CAPCOM’S WAY TO
    BULLSH*T THE MISINFORMED. Watch the Evil Dead, Dawn of the Dead 1978,
    The Walking Dead, Texas Chainsaw Massacre,etc. if you need an example.
    Too much action leads to no horror it all gets stale really fast. The
    music has gotten so generic and boring you cant remember anything but
    the Mercenaries track. It goes for the lighting as well as each level
    has one blanket theme of various oranges (Re5) and bright light or dim
    on various shades of gray and brown (Most of Re6). RE6 HAS LESS COLOR
    THAN EVERY GEARS OF WAR TITLE a franchise constantly under siege for
    being to neutral. No room or path is particularly remembered for its
    mood just its items and enemies. The absolute linearity of 5-6 is almost
    an insult to gamer intelligence as a whole and of course I blame Gears
    and Call of Duty for this influence. I hate the fact Re is becoming so
    point A to Point B and clear all of the zombies in the room. I know not
    everyone wants to think when they play game but Re1, 2, 3, Cv, 0, Re:re
    were all about thinking not controller skills. THAT IS WHY THE CONTROLS
    DIDN’T MATTER. It was never about shooting a gun, but if you could your
    romp through the game would be easier than the next guys. A lot of
    gamers love open world environments which is why Rockstar does so well.
    The ability to go anywhere by choice on a smaller scale was once
    available in an Re tittle. I will admit you wasted a lot of time because
    of it, but it was enjoyable because no one held your hand and gave you
    control to fulfill your mission. 4 to 6 I just feel so controlled and
    confined by the designers. Every environment in a new title is designed
    around the enemies you face there. Every room is a killing floor in a
    franchise that is supposed to be about your wits and getting killed only
    so you do it better the next time around (survival). You don’t really
    hide or run from your enemies in Re6 unless scripted to do so. Ustanak
    encounters don’t even give you choice like Re3′s Nemesis encounters its
    always determined by the developers how the story plays. The story is
    getting better but the gameplay is getting worse due to an over reliance
    on character emphasis and borrowed shooter mechanics and overall lack
    of Identity. Resident Evil 6′s “Heroes Journey” has made the games about
    the character, how badass they are and how much you want them to
    succeed. The characters never shut their gobs and let me be immersed in
    the game as myself like with the old tittles. In the old games
    Chris/Billy/Leon was a boy and Jill/Rebecca/Claire was a girl that’s all
    you needed to know because you were here for the horror. Now the
    characters are more emotional and have more problems than a daytime soap
    opera cast and has made me loose respect for them (Jill, Chris,Helena,
    Piers, Leon and Sherry). The were likable because although the odds were
    against them they didn’t complain or cry. Your fear and emotions were
    important not your characters. They talk so much more now, Capcom slips
    in more cheesy lines than a regular Re tittle should have and coupled
    with the explosions its beginning to look like a Transformer movie. Also
    there new found Kung-fu skills make them even more unrealistic and
    physically almost unstoppable if you can play the game right.

    I
    barely even mind the QTE’s although having so many makes them game feel
    even more dumbed down when it already has been. I’m actually happy the
    shootings improved it makes Resident Evil more fun for everyone, but
    over reliance on shooting mechanics has introduced easy mode aka RE easy
    to kill baddies because all other aspects outside of shooting are not
    integral to the structure of the game. The whole game is getting simpler
    on top of getting simpler anyways. You don’t read anymore, explore,
    investigate or collect items and clues all you do is shoot, listen to
    characters wine and watch pretty cutscences. Its sad to to see so many
    key aspects thrown out because the were in they were in an era of bad
    controls. As is Resident Evil has very little Resident Evil left in it.
    If you want a good example of the EVOLUTION OF A FRANCHISE PLAY METAL
    GEAR SOLID. Nothing is thrown out but everything is improved and added
    to with the technological advances we now have today, so why does Capcom
    feel they need to? Because they want COD money so they made a COD-esque
    game. Resident Evils popular why not bastardize that it has guns in it
    RIGHT? Capcom just wants a sure fire moneymaker and doesn’t want to
    develop a new franchise.

  • Moy(;

    I’ve been a fan of the resident evil franchise since i was 3 years old. I use to watch my Dad play resident evil 1-cv. The game nevered scared me as a child. I was more interested by the gameplay and graphics. The plot lines were like a 3 week movie too me! The gameplay was a part of the “adventure Movie!” Now since im 19, i’ve collected all the games, and beat them all. I am still in love with the franchise.
    Change is necessary. Without change, we would be typing this on our typewriters. Sure critics are pissed because of the changes in Resident Evil 6, but that is how we learn.
    Capcom won’t know what would sell untill they sell it. New ideas and new tinks would eventually lead into a masterpiece. Each step, in the resident evil franchise, is a step closer to a masteriece.
    Disagree? Ask apple(the richest corporation on the planet). Apple changed there merchandises so munch that they are now the most demanded products. If Resident Evil keep following this path, it’ll be one of the most high selling games of all time.
    Resident evil is a beloved franchise. It is hypocritical to say that the change, in the franchise, is a bad thing because we, as people change. For example, our views on sex have changed. It is better to accept the gifts of change, rather than hold onto hatred to the change. It is okay to miss the older games.
    The older games will always remain in our memories. I will always remeber cuddling next to my family, while watching my Dad play Resident Evil. However, like most things in life, we have to give it a good-bye kiss and move on.
    The change is a bitter sweet. I love the franchise deeply, and it’s hard to say good-bye and adjust. We need to adjust with the change to keep us and the franchise stronger.
    I will love you always, Resident Evil.
    My email: riostrumpet@gmail.com

  • Skan

    I have a PS3… but I’m still going for a T-shirt.

    I first discovered the series through Resident Evil 4 for
    the PS2. It was the first “survival horror” game I had ever played, and it
    introduced me to the whole genre. The gameplay was awesome, the plot was cheesy, and the enemies were pretty cool. I realize that a lot of people
    complained about the lack of real zombies, but I understood that the games are about bio-weapons in general, not just zombies. That being said, the
    Regenerators and Iron Maidens were the only truly scary things in the game, and they still give me nightmares.

    After Resident Evil 4, I decided to download the directors
    cut of Resident Evil 1 off the PSN. The controls had me running into walls,
    some of the jump scares actually had me jumping, and the voice acting had me cracking up. And despite its many, many flaws, I fell in love with that game and its style. I went on to download Resident Evil 2, but I still played
    Resident Evil 1 more.

    Then I got the gold edition of Resident Evil 5. I have three
    gripes with RE5. The first is the mandatory partner system its got going on.
    Sure, that’s great for social people with a decent Internet connection, but what about those of us who prefer to or have to play solo? We get stuck with an idiot AI. And it doesn’t matter if you play as Chris or Sheva, your partner will still get you killed often. My second gripe is Albert Wesker. For some reason he went from flippant badass to foaming at the mouth lunatic. What happened there? My third gripe is the RE4 control scheme option. What sadist looked at RE4’s control scheme and said, “You know what would be funny? If we switched the X and square buttons functions in RE5 just to screw with everyone.” Gripes aside, I truly enjoy playing Resident Evil 5. It made me really good at quick time events. But the best thing about RE5 is the Lost in Nightmares prologue/side story. I love Lost in Nightmares as much as I love RE4. And it actually had some scary enemies.

    Lost in Nightmares, in my mind, is the ideal modern Resident
    Evil game. It combines the changes brought on by modern consoles with the old RE1 feel. And that hidden camera angle option made me smile. I have yet to play RE6, so I can’t comment on that game just yet. It looks cool though. I like the hand to hand combat I’ve seen in the trailers.

    So to answer the question, do I accept the changes to the
    series? Yes and no. Yes because I realize that you cannot use the same style over and over again successfully, and no because I’m a stubborn nostalgic. However, if Capcom goes on to make more Resident Evil games like Lost in Nightmares, then I will be happy, but in the end I will always go back to my silly director’s cut of Resident Evil 1.

    thia.nox@gmail.com

  • DevilishDemento

    I really want this, but sadly, I live in England so can’t win. However, I’ll still shorten my thoughts on the series to this:

    I see little reason for Resident Evil to return to its roots. That would liken the series to the oldest Resident Evil games: although enjoyable, it would be constantly backtracking and always running straight into a giant wall of non-progression. In my opinion, it’s healthy for the series to take the path of Resi 6: always moving forward because stopping and looking back can be a costly error; but also retaining the right amount of where it originated from.

    And like the end of a certain campaign: evolution or mutation may kill a small part of the series, but ultimately, the best parts still manage to pull through.

  • http://twitter.com/TheKonamiMan Jose Caraballo

    Oh man, 360 only? That sucks.

  • http://twitter.com/SuccessorOfFate Fernando Silva

    Well, I believe that Capcom has try to do everything in their power to improve the old Resident Evil we all know and love and adapt it to the new generation. However, doing everything they can, doesn’t mean they’re doing it right. Resident Evil 5 can well be the worst game in the series, it’s a completely departure from Classic-Style RE to something new. The reason I played and finished RE5 is because of loyalty to the series. Resident Evil 6, Chris’s scenario to be specific, was forced into the hands and eyes of the fans. It was a punch in the face. It was Capcom’s final statement: ”This is where we are going with RE”.

    We need to take into account that Leon’s scenario was really a shot in the bullseye, the perfect mix of good-ol’ RE and New generation approaches. It was perfect. If they would have done the same for the whole 20 hours of gameplay, I’m pretty sure the rating would’ve been higher.

    I despise New RE, except for Leon’s Scenario. However, there’s still hope. Remember Resident Evil Revelations for the 3DS? that game was perfect in every aspect, Survival-Horror at its finest, Still way better than Chris Scenario from RE6. Also, a rumored RE2 Remake is also on the horizon. If Capcom is doing a Loyal remake in essence, such as using classic camera angles, Type-writter saving system among others, It would definitely be what fans as myself are waiting.

    I remember when I first played a Resident Evil game. It was RE2, it was my entry to the world of zombies and saving ammunition to survive, avoiding zombies, looking for Green herbs/Ink ribbons, trying every locked door and expecting the unexpected marked my love for the series. However, RE 3 Nemesis, is my personal favorite, Having a Stalker BOW such as Nemesis breathing on my neck every time I discovered something new but also sharing the improved game mechanics from RE2, was just astonishing.

    I just wonder, would I ever play another RE game where I find myself running in low health, with low ammunition and just one Ink ribbon looking desperately to get to a room with peaceful yet stressing music playing in the background with a pair of herbs laying on the ground, ammunition on a desk, and a typewriter to save my progress?

    Fernando Silva:
    Fernandosilva_b@hotmail.com

  • http://twitter.com/RaiV3R Marco Garcia

    Personally, I’ve accepted the new direction of Resident Evil and actually feel that it all goes back to the storyline itself. When I was younger I used to believe Resident Evil/Biohazard was straight up ‘survival horror’. But with every new release, I think we’ve gotten bits of pieces of the true storyline revolving Resident Evil and the picture that Capcom has been trying to portray all along.

    The goal from the very beginning was to unlock the potential secrets the “Stairway of the Sun” plant had. Thus, Umbrella Corporations was formed and the Progenitor Virus was derived from the plant.

    Umbrella Corp. (mainly Oswell Spencer) wanted to unlock what was hidden inside the plant to see if you could truly inherit great strength from it. Years of work, failed experiments and what ends up spiraling out of control end up coming to the full realization that is; Resident Evil 1-3 & Code Veronica.

    Zombies, Undead Dogs, Lickers, etc. were all biproducts of research and mutation (and what we eventually ended up crapping our pants constantly over).

    As new organizations and goals are formed, we learn of a completely new one called “Las Plagas” (Resident Evil 4), and we see eventually see the evolution of the Plagas (Type 2) which have become more efficient (Resident Evil 5). Along with further insight and the discovery of the origin of the plant that spawned the Progenitor Virus. All further adding to the Resident Evil lore and the true “Biohazard” aspect of it.

    But the point that I’m trying to get across here, is that through the hidden agendas of members of Umbrella and Tricell. We learn that most of them want something; power, control, or fame/fortune. These organizations become so mangled in corruption and greed that we see B.O.Ws being sold to the black market. We see more of this in Resident Evil Damnation, and also further development with Las Plagas. We even see two lead characters being able to control Lickers.

    And thus, we get to Resident Evil 6. By now, researches have a much better understanding of said viruses and as such can modify them to even greater extents. The inception of the C-Virus is pretty amazing yet complicated. We got freaks like Ustanak that totally resemble the previous Tyrants in resilience and strength, also have J’avo (that resemble the Ganado/Majini) along with our classic but smarter zombies for those nostalgic fans (RE1-3) that wanted to blast some heads like old times. Who knows where Capcom will take the series to next, but with new characters like Jake Mueller, and Sherry Birkin. Capcom has a large array of options now.

    I feel some fans created a preconceived notion of the game when it came out due to nostalgia. Many went to hating it straight on for it’s action oriented controls, QTEs, and of course; the survival horror factor. Sure, if you look at it from a gameplay point of view this might be disappointing. However, I feel that the storyline has been leading to this direction in what I personally believe has been in the making for well over a decade now.

    In my opinion, Resident Evil 6 gave something to everyone, while playing Leon’s campaign I felt that Racoon City nostalgia. Chris’s campaign felt more or less like Resident Evil 4-5 but with bigger, badder guns, and last but not least Jake’s had that nice stealth touch to it, you can already tell where the story will be headed if you’ve played Jakes campaign.
    The controls were superb, and fluid compared to the “tank” controls we grew accustomed to throughout the series, and I think Capcom has proven that they know how to handle a ‘horror’ game. Lost in Nightmares DLC for RE5 was extremely well executed and had that suspense/horror vibe. Leon’s campaign in RE6 (Chapter 1 especially) put you in nearly the same situation than that of Racoon City.

    My only real gripe when it came down to Resident Evil 6 was the QTE’s, too many to count, and on consecutive playthrough it becomes somewhat of a chore instead of a thrill. If they cut down to it, Capcom has a good recipe already when it comes down to storyline/gameplay.
    To end this off, I’d like to thank RelyonHorror for this chance, and to everyone, Happy Halloween! :D
    -
    Xarionen@gmail.com

  • http://www.facebook.com/z0mb13gen0c1d3 Mandy Pitts

    I got hooked from the original Resident Evil not director’s cut but the original that came out in 96′ I as well watched my dad play it and over time fell in love and very obsessed with the whole series he bought me the double disc Director’s cut for a Christmas present, mom got me re2 and then my dad bought me re3 when it came out, all of the re games I got so good at them that I could literally beat them under 3 hrs, withought saving. Every time I hear about a new RE game i feel ecstatic. I’ve owned and played every title in the series except for re: Gaiden which came out for the game boy color. I used to have a huge re collection :figures, guide books, art books, CDs,Japanese and American dvd’s/blu-ray, shirts,posters ,etc…… Resident Evil, I believe that I will never quit playing and enjoying despite of all the changes it goes through cause in a way there’s still something special about the whole series that has alwaysed been there ever since the original, although I have to admit that I really do miss the old camera angles, to me ResidentEvil 0 and the remake of RE1 was the most awesome re game when it came to improved graphics

  • http://www.facebook.com/hazardman89 Miguel Cortes

    I’ve been playing RE for 10+ years, so I’m part of the shrinking percentage of people who were actually involved in the series before and after the changes. The changes in RE4 were interesting, even if they weren’t entirely accepted. That game managed to keep the story in a general horror theme, while making the series more accessible to others.

    The problems (for me, at least) began with RE5. It was an interesting game, but it was obvious they had no clue on where to take the series. They just re-hashed more then half of RE4 and re-tooled it for Chris and later for co-op (which totally had nothing to do with the race issues). The lack if creativity was astonishing.

    Luckily, RE6 managed to fix a lot of the issues in RE5. While the overall story was hurt by the fact that they cut out a lot of the info that was needed for the newer characters to matter (it was all shoved into files), it definitely was more interesting than RE5. The new gameplay mechanics also helped it feel like a step up.The only real problem with RE6 was that it tried to do too much. Having so many stories going on at the same time while adding a ton of new characters ended up making the story extremely convoluted (even for an RE game). Some people have a problem with the fact that it’s not entirely action or horror, but I’m still hoping they’ll find that sweet spot in between the genres. I’d prefer it even more if they kept the experimentation in the spin offs though.

    If the next RE sticks to just one general style (hopefully survival horror but I’ll take anything so long as it’s well executed), and sticks to one story that makes some sort of sense, it could easily win over a lot of old and new fans.

    My email: thisguy89@rocketmail.com

  • chris

    Best franchise ever

  • http://twitter.com/vegansven chris

    Love this franchise

  • http://www.facebook.com/profile.php?id=504903889 Aaron Smith

    I like the changes to game play in Resident Evil 6 faster enemies and greater movement was badly needed for this series. I however do not like the action side of the game. The beginning of Leon’s campaign was great slow pace and enough zombies to keep you busy. Later in the story (namely in china) the game play took an awful turn to action. There are too many zombies and not enough slow scare moments like in Resident Evil. For me the worst part of this series now is the lack of puzzles. I started playing the Resident Evil series when Resident Evil 4 was released for the gamecube in 2004 since then I have gone back and played the first games and enjoyed them a lot because of the puzzles. The way the series game play has gone it is mostly puzzle-less as of the last three games Resident Evil 5 more so than any of them.

    The story in Resident Evil keeps evolving as well a change that I do like. Though I would like to see the setting condensed back to small villages and isolated islands outbreaks on a global scale moves the series along to a more realistic and terrifying setting.

    Over all the direction the series is going is good, but it could be better.

    Email: aarsmith@gmail.com

  • Lunare

    I’ve been a fan of the series since I was in elementary school. I watched my parents play through the first game, and I have a lot of good memories in association with the series. Each game has found a way into my heart, and while some games I loved more than the others, there hasn’t really been one I’ve been disappointed in.

    People seem to forget that a game series that becomes stuck in the past is a series that won’t live much longer. A game needs to evolve, and change, and I believe Capcom has succeeded with this evolution. There’s no doubt that there have hiccups along the way, but with these hiccups, they learn.

    For me, Resident Evil 6 is a great addition to the ongoing series. It introduces new three dimensional characters, and further expands on the personalities of the veteran characters. The AI in this one no longer makes me want to pull out my hair as often, and the multiple story lines, though each one shorter than I liked, were very well done.

    If I were to voice any gripes, it would be the lack of an interesting villain. For me, the villains were very much one-noted–though this may simply be due to the fact that nothing can quite top characters like Alexia Ashford, or Albert Wesker.

    All in all, I’m enjoying the direction this series is going. I don’t want them to revert back to the style of the first Resident Evil, or even reach back to the 4th. I believe they need to keep going the way they are, keep changing and innovating or the series will disappear.

    Thank you for reading. (lastlunareclipse@gmail.com)

  • DarkDreamT2

    This will be my 16th aand final attempt to do this thnks to sandy, laggy phone service and crashes.

    The series has been evolving with each new entry. As early as directors cut have we received little updates like the ability to autoaim. 2 expanded the environment and introduced multiple scenarios, 3 aadded a dodge mechanics nd a constant nemesis stalker threat, code veronica added dual wielding aaand a better narrative, REmake added defense items and crimsons, aand Zero added an intricate co-op mechanic. All these games held onto fixed camera angles, saving with ribbons, and focused on survival and horror aspects.

    Resident evil 4 could be considered the second evolution of this franchise type pokemon, as it changed a lot of things. The perspective, enemy behavior aand intelligence, environments, the scale, the inventory, aiming, actions… pretty much the only thing that stayed the same were the characters, the use of files to convey some of the plot and the fact that saving ws done through typewriters, albeit without the need for ink ribbons. They even added a currency and merchant system. This game found a good balance between atmosphere and action. The game was pretty scary the first time around, and it always kept you on your toes. Resident Evil 5 added a co-op function maaking it the first multiplayer game in the main series, a dramatic yet convoluted story, a checkpoint system and aa heavy focus on action. Horror was kinda gone tho, it was all out warfar and grudges. Revelations held much of the same gameplay as 4 and 5, but returned to its horror roots with the atmosphere and the creepy enemies. Tight corridors abound aas the enemies oozed from vents to attack you, and it introduced an item scanner to find much needed ammo, as it was once again scarce.

    Now we haave Resident Evil 6. This has the most action of the series, really huge environments, multiple scenaarios, a skill system and many dodging and melee movements. This game introduces to the franchise the ability to move, aim, and shoot. It makes the game very action oriented, but at the same time the game retains some good atmosphere. The horror isn’t there as before due to all of the character abilities, yet a sense of tension is left in its waake. You truly felt the world coming to an end in these scenarios and are left with a memorable experience.

    With all of this said, I feel that the series is doing really well and is going in the right direction, but isn’t quite there yet. I really enjoy the feel of re6, but to make re become completely breathtaking Capcom has to really appeal to the horror side of things. We don’t need inventory managment anymore, we just need more horror. Imagine how creepy re7 could be if our characters’ movement and abilities were used against us. If the area we were in was completely desolate, the enemies strong and fast enough to match our own abilities, and an ever-changing environment that wanted you dead. The fight with Carla truly terrified me, and imaging a game that has that kind of a feel with pacing that fluctuates from slow to fast, yet evenly progresses could just be amazing. Basically, they should find a way to merge Revelations and RE6 and design the gaame to be scary and challing in proportion to the abilities of the player. That can make the series go places.

    Lastly, I feel that capcom would benefit from REmaking earlier titles like 2, 3 and Code Veronica in the way of the gamecube Remake so that those of us who enjoyed the classic gameplay can once again experience it. If it were possible to make it sso that we could play it either with fixed camera angles or from the shoulder perspective, the game would be aamazing and give us a taste of the hookman version of re4 that never was. But only do this for remakes or revisits of past titles, the main series should keep moving forward and become the Jake Wesker the horror genre needs.

    Thank you for reading! My email is darkdreamexe@hotmail.com

  • http://www.facebook.com/austin.moore.7146557 Austin Moore

    Back in 1999, being a naive little boy, I went with my mother to a local video store to rent a game. After a while of searching I happened to come across a game with a picture of a sickly looking man peeking from around a corner with the title “Resident Evil 2″ displayed in big red letters. Fascinated, I took the game home, booted it up on my PlayStation and immediately regretted my decision. After a short backstory I was forced to defend myself as a young woman against an enemy I have never faced before with controls I have had no experience with. After I died and witnessing the gruesome cutscene that followed, I started to cry.

    That, my friends, was true horror. That feeling of being like a microwave burrito, nice and warm outside but cold and dead inside.

    I feel that we as the older generation have become somewhat desensitized to that feeling of terror. We have come to expect the unexpected and as such, nothing surprises us anymore. The fear is gone, never to return. We hope and pray that someone would release a game that would bring back that feeling of dread and despair, but we know that it most likely will never happen. It’s like a virus that we’ve been exposed to so many times, we have built up a resistance to it. (See what I did there?)

    The transition from Resident Evil 3 to 4 felt almost natural at this point in that it focused a little more on action rather than fear. And lets face it, the Resident Evil universe needed to evolve. Movies and video games have always benefited from action, but too much action results in games like Resident Evil 5 where the action and horror aspects of the game were so far apart that it wasn’t even funny. So it was only natural that Capcom decided to improve upon this in Resident Evil 6. Much to my surprise they did a very good job in blending the two genres together. The coupling of the two as well as realistic aiming, fantastic story telling and amazing gameplay brought to me a new feeling of Shock and Awe(some).

    Now I hope and pray that Capcom continues to improve on the foundation that Resident Evil 6 had laid.

    But…where do we go from here?

    gravesroses@yahoo.com

  • http://www.facebook.com/nil.yarichin Nil Yarichin

    I like how this giveaway became: “Submit a comment, then dislike good entries because you want a better chance at winning” Lol. Im not even going to bother at this point. But really guys, 10-15 dislikes for following the rules? Silly.

  • Clara Reed

    No love for Canada Q_Q

  • http://twitter.com/TheBestRapLines The Best Rap Lines

    Sorry If I’m late. The comment box wasn’t working for me yesterday. I just got off work and was like, let me see if it works now.