New Game +

There are movies that, as a child, I would watch countless times and never quite get tired of seeing. As an adult, I watch these movies again every now and then and wonder how, after all the hours spent viewing these movies I never actually caught on to what was happening. I was 9 when I first realized who exactly framed Roger Rabbit. Games are much the same way. You can play through them countless times and still find new reasons to play them again. Easter eggs, hidden items and most importantly, new experiences as well.

In my last New Game + article, I may have given the impression that I hate Resident Evil 4. While it was true I did hate it before, I acknowledged that I was being a little unfair to a game that I hadn’t completely played through. However I did complete it this time, as I had set out to do. While I’m not ready to call it my favourite, it’s not a game that I vehemently hate anymore. That’s what I got out of the experience.

So to preface, I don’t hate Silent Hill 2 – I’ve actually always loved it. The last time I played through it however was admittedly, a long time ago. My television still weighed about 80 pounds and sat at the foot of my bed. I proposed the idea of playing through Silent Hill 2 on the HD Collection with my boyfriend. He immediately turned me down. In his outright refusal to watch or even be in the same room with me while playing, I realized that despite all of my condemnation of co-op in modern horror games,I didn’t actually want to play it on my own. There had always been someone else in the room with me, breaking the immersion, but that safety net was always there.

That, and the realization that I was really quite the hypocrite, frightened me just a little. And while a part of me likes to be scared and was in need of a good terror, for whatever reason, I was a little reluctant to play through Silent Hill 2 alone.  It was like the old house on the left at the end of the street.  The one you knew was awesome because it was haunted, but no way were you going in there at night by yourself.

I fired it up on the PS3 a few nights ago and after a half-hour patch (that seemed more like an hour and a half…) I threw a couple cans of Diet Pepsi into the fridge and flicked off all the lights.  I was ready to roll.

Got to the game select screen and chose Silent Hill 2 – the original voices, then the original start screen appeared. I made my selections and they were greeted with the original Silent Hill 2 confirmation sounds. It immediately put me on edge.  The introduction started rolling, creepy music started playing and the lights went right back on again.

After a few minutes reacquainting myself with the tank-like controls, I was steering James down a long and winding path with uncomfortable noises coming from the trees. I remembered the first enemy that awaited me, but what I hadn’t counted on was the agonizing wait. That each plodding step James took, was a descent into my own personal madness.

Oh yes, this was going to be good.

One of the first things I felt after meeting Angela, the franchise’s most depressing secondary character and hearing Mary’s creepy garbled message through the broken radio (not really broken, is it now?!) was that the voice acting of Silent Hill 2 had not aged well.

“I…don’t know the meaning of that word.”

I caught some flack last time for giving some flack to voice acting of Resident Evil 4, but I’m going to do it again.  For a game that relies so heavily on story, dialogue that was so moving and powerful, I don’t remember it being so decidedly…dated.  The characters’ inflections, cadence and overall speech just didn’t seem all there.  It didn’t sound like these were real people having real conversations anymore.  It’s not that Guy Cihi and company did a bad job, in some instances they did an amazing job – perhaps it was just the state of dialogue in video games at the time?  Really not the game’s fault, but anyone who goes back and plays this game for the first time is going to notice this.

The new recordings are a wondrous solution to the the problem of dated dialogue. Mind you, I did wait until the second time around before I switched to the new voices. Nostalgia and all.

One of the next things I felt was a complete feeling of being lost.  I knew I needed to get to the Apartments, but once there, then what? I didn’t remember – and with a low-powered weapon and no health, that left me a little uneasy. Not necessarily a bad thing however, as one of the finer aspects of old survival horror games (or older games of any genre for that matter) was that they didn’t hold your hand. I told myself no matter how frustrated I became with the game, that I wouldn’t look up an FAQ or a walkthrough. The true experience lay in getting flustered, yet triumphing over it. Seeing that the solution to the problem was at the end of a hallway full of nurses, that the key to the puzzle was right before my eyes, if I could only cover all of the holes.

I’m a little ashamed to admit how long it took me to complete this puzzle…OK, ‘very’ ashamed.

I found myself muttering sarcastically because that was obvious on more than one occasion in regards to the puzzles in the game. In perfect survival horror fashion, they’re almost unnecessarily convoluted and extremely challenging. No hand-holding here.

While it’s been said countless times before, once more won’t hurt. Akira Yamaoka is a master of unsettling audio. When the intro to the game puts you on edge, you know you’re in for a wild ride. There were several areas in the HD Collection whose tracks would suddenly change, or be something different, something that they shouldn’t be. For instance, there was a room in the Apartments, just after you push the clock aside, where the audio changed to reflect an impending enemy attack. A glitch, but kind of serendipitous nonetheless. Despite the fact that I knew nothing dangerous was going to happen, I still felt uncomfortable from the sound of the music alone!

NOTHING’S HAPPENING!

During my play session, one of my cats knocked something over behind me. The floor creaked and the house made other housey noises.  Those things scared the hell out of me. And while the static camera angles and unsettling music did give me a good fright every once and again, and the game gave me an overall feeling of uncomfortable, the game itself did not give me the heart-attack I was expecting.  Perhaps I was simply setting my expectations too high?  To such a height that they were unrealistic for the game in question, but unrealistic to the point that no other game could possibly achieve them either?  Maybe I needed to get a little bit more realistic with what I want to get out of the gaming experience?  After all, Silent Hill 2 was still groundbreaking back when it was released, but a lot of games have come and gone since then.  Silent Hill 2 has extremely powerful themes however and those shine through even after all of these years.  I found myself almost in tears at the end of the game for a reason that before I thought was hokey and played up.

Will I play the game alone again? Absolutely. Will I keep the lights turned off?

One step at a time.

  • Elyssa

    Short story – Besides SH2 being extremely unsettling & sometimes downright horrifying in itself (even with the dated voice acting), as a person with emetophobia (worse then than now), Eddie vomiting in that toilet was enough to make me hand the controller over to my brother till that part was over.

    Great video at the end!

  • Spike32

    Silent Hill 2′s voice acting really ruined it for me the first time around, thought the game was good but not great, the new voices really pulled me into the game and now I find everything about the game great. If you’re looking for more scares though, you should play Silent Hill 3, it is scarier than 2, although arguably not as good.

    • ariessiren

      glad too see another appreciated the new sh2 voices as I did. the old voices are BAD

      • Spike32

        Whoo! Thanks for the backup, seems like nobody ever agrees with that :D

  • Henrikm

    I have yet too experience the new voices.
    One thing that while I loved original voices and character like Angela she did not sound the right age.
    With the new voices I heard that she sounds more like the 18 year old girl she is supposed to be.
    I got Downpour late so recently beaten the last ending, and waited for the fixes/patches for SH HD.
    So will replay SH 2 HD with new voices soon.
    Oh and I seek that fear.
    As my friends hate horror movies and horror games,I always sit alone fine more immerson especially if one sit at night playing :D

    • Koulamatata

      You mean she wasn’t supposed to sound like she was 42? Lol.
      Yeah, I agree with you there.

    • ariessiren

      you really need to experience the new voices it adds so much more emotion than the original. troy baker is better than nolan north in my opinion as troy has this soft sensitive voice that makes you care even more than guy cihi. sh3 new voices, awful. its kind of embarrassing when you tell someone how great the game is, then fire up the old voice to a non gamer and they just laugh. the new voices, my friends didnt say anything they were drawn in instantly. thats a huge improvement.

  • Cutcopy85

    I fell asleep half way through reading this pointless article. Although it is quite fun to know other peoples perspectives on games, writing in the style of a teen novel is just cringe, was it really necessary to let us know you threw a couple of cans of diet Pepsi in the fridge? Give up.

    • ariessiren

      wow what a dick

    • Janus

      Thanks for the advice… I write the way I speak, which to many people, is a little more entertaining than an essay. And yes, I rather enjoy diet pepsi. Now you know.

    • http://www.facebook.com/people/Mike-Angileri/1151362343 Mike Angileri

      Personally I don’t view this article as “teen novel” material. And to tell someone who is an experienced and professional writer to give up for bringing some casual words into one piece of work is incredibly rude. If you don’t like something, fine, but don’t try and make someone’s hard work seem awful when it is masterfully put together. And for the record: “although it is quite fun to know other people’s perspectives on games, writing in a style of teen novel is just CRINGE…” Doesn’t make sense. If you’re going to criticize writing, learn how to write yourself.

  • Zack Furniss

    I don’t agree with Cutcopy85, I think you’re the most enjoyable writer on here BECAUSE of your anecdotal storytelling. Keep it up!

    • Janus

      Thanks Zack. I appreciate that :)

  • Benjamin May

    I love the fact that in Silent Hill 2, you start the game just outside town and you actually have to walk into Silent Hill before the adventure really starts. It’s a really nice touch.

    So far, I still think the scariest game in the series is the first one.

    • ariessiren

      i remember that also. starting it on the lake and taking the back road in was really creepy and set the mood INSTANTLY. brilliant design choice. i wonder if the developers knew they were creating something really special that would become known as the best entry. i think ive beaten the game since launch 15 times. thats saying something

  • ariessiren

    SH2 is just a masterpiece as is part 1. SH2 new voice acting really gave the game new life as the old acting is god awful. the older you get, you realize how bad it actually was. troy baker is becoming my new fave voice actor. SH2 just did everything right. the audio is top notch, even besting most games today. theres very few games that i can play over and over the older I get. SH 1 and 2, rez evil series, tomb raider series are the games that i can play umpteen times and never get sick of. thats magical. most newer games, i give up 1/2 way because as beautiful as they are, they just dont have the soul as some of the older games do. SH2 is that good.
    psone-ps2 really was the golden age of horror gaming. im glad i experienced it

  • lol

    “perhaps it was just the state of dialogue in video games at the time? Really not the game’s fault…”

    That’s true about a lot of classic games and even masterpieces like original Resident Evil and original Silent Hill, it seems the game industry didn’t care voice acting back then, because after all they were just games…

    But I think SH2 and SH3 voice acting was masterfully succeeded to give the correct emotional states and reactions to the characters. I like them not because of I’m nostalgic or they’re “original” but because their perform naturally correct and necessarily part of the whole game. The new voice acting failed to be sounds like confused, silly, depressed, spoiled, weird, angry, hysterical, desperate, cocky etc. They are not actually odd but they sound like odd in Silent Hill games.

    I respectfully disagree with your opinion about them being “decidedly…dated” More than ten years past and it’s still impressive to me.