Identity Crisis

In the months leading up to the release of Resident Evil 6, it was clear that the game was going to polarize the fans.  From the first footage released, it was evident that this game, while still trying to hold on to its roots, was going to be radically different to anything we’d seen before it.  As it came closer and closer to launch, just how much it would divide us became all too clear.  When the game finally released, it garnered equal amounts high praise and scathing reviews from media outlets worldwide.  It seemed that people either loved it or hated it.

How?  What happened?  It didn’t seem so long ago that Resident Evil was a pioneer when it came to not just survival horror, but for the entire industry. Other games were looking to it for pointers, now it’s the other way around.  Resident Evil, trying to emulate other games on the market?  What kind of bizarro world have we woken up in?

In recent months, Capcom has been quoted (and re-quoted) as to wanting to go after the Call of Duty crowd.  Producer of Resident Evil: Revelations Masachita Kawata stated that the survival horror genre is just too small a market for Resident Evil, citing sales of the recently (at the time) released Call of Duty: Modern Warfare 3 as his comparison point.  While Kawata admitted that he wasn’t working on Resident Evil 6, it doesn’t take a genius to figure out that he’s probably not the only person at Capcom to think that way.  That is, with dollar signs in their eyes.  Their increased focus on what’s popular and hip with the young-uns spells trouble for the franchise, even if only because it seems that Capcom not only doesn’t know what it wants Resident Evil to be, an action game or a horror game, it can’t seem to figure out how to make Resident Evil into a half-decent action game.  The end result is a truly horrifying at times mix that just doesn’t work well.  Whether we like to admit it or not, positive reviews from both players and gaming critics sell more games than brand recognition.

Resident Evil: Operation Raccoon City seemed to suffer from this.  Operation Raccoon City tried to bank off of a nostalgic feeling in each of us, a longing to return to the series’ stomping grounds and alter history.  It attempted to accomplish this by setting the game back in Raccoon City, but turning the game into a squad-based shooter and giving us some moral choices to make. Change is good, but at least make sure the game…works.  You could say that ORC suffered from some widely reported quality control issues.  That kind of thing not only looks back for the company that developed it, it looks bad on the series as a whole.

You might claim that Resident Evil 6 and Operation Raccoon City are  great games, except for <whatever> and <whatever> and I’m just a hater.  Well that’s a great opinion to have, except that when <whatever> is a serious issue, and those issues keep adding up, that’s like saying your leg might be broken, but at least you don’t have a headache.  You can look on the bright side, but that doesn’t mean those problems have suddenly disappeared.

Resident Evil: Revelations, a game released earlier this year, could be called a survival-horror game straight-up.  While Revelations might not have sold nearly as much as Operation Raccoon City, there’s a key difference that makes Revelations so much better than ORC and even Resident Evil 6.

Revelations has (at the time of writing) an average Metacritic user score of 8.6.  Operation Raccoon City has (at the time of writing) a Metacritic user score of 5.1.  Resident Evil 6 has a Metacritic user score of 4.5 (at the time of writing). It’s pretty clear that people were happy with Revelations.  When you put your 3DS down at the end of the game, you didn’t see the series falling apart in your hands and weep for the days of yore.  You knew that even though so much time had passed since Resident Evil was a survival horror proper, they still knew how to do it.  Revelations was targeted specifically for old school Resident Evil fans, and they pulled it off perfectly.  Not only that, the game was well-polished and refined.  No screen tearing or framerate issues, like in Resident Evil: The Mercenaries 3D.

In a way, Kawata is right: survival horror is a very niche market.  Not everyone enjoys being scared out of their pants, and as such, not everyone will buy a moody survival horror title.   However simply because the Call of Duty games sell extremely well, that doesn’t mean that all games should be like Call of Duty.  What if tomorrow, RPGs suddenly had a surge in popularity?  Would we see a Resident Evil RPG? What if real-time strategy games suddenly became the next big thing?  We’d see a Resident Evil Command and Conquer?  What about kart racing?  You get the idea.

MOTOR KOMBAT!!!!

You might think that I’m against change, but I’m actually not.  While I’d kill (no, not really) for a remake of an old classic, in the old style, I’ve grown to accept that things evolve and grow from what they once were.  I’m all for change, provided it’s something that’s natural and fitting.  So if Capcom wants to go after the action market, then so be it, but carve a little space out of the action genre for Resident Evil.  Keep making it something special, and not just a half-hearted copy of what the rest of the industry is doing.  Something that other game designers look to for inspiration with their own games.

Maybe they should give Cliff Bleszinski a call?  I hear he knows the best places to order pizza.

 

  • http://www.facebook.com/profile.php?id=1420110035 Josh Evans

    Great article. I agree entirely

  • Swcloud99

    Why has RE taken a drop in quality? It’s creator left the company. No Shinji Mikami, no Resident Evil. Now it’s a parody of itself and nothing more.
    Plus, if Capcom want to make a freakin action game then start a new series. Jesus it’s not complicated.

    • http://www.facebook.com/khari.cephas Khari Cephas

      Thankyou!

    • kue101

      Right!? I don’t know why they would take a survival horror franchise and pit it against competitive FPS’s. IT DOES NOT MAKE SENSE!!!

      • http://www.facebook.com/profile.php?id=690547785 Eileen Kelly

        It’s because they know fans of RE will buy it regardless of how crap it is (I’m ashamed to admit I did the same). The name sells and is much less of a risk than starting a whole new game

        • kue101

          Yes, same here lol. Aside from marketing though, they seem to be designing the concepts from games like CoD and GoW. When it comes to the Resident Evil name, fans like you and I expect a certain kind of game; survival horror. RE6 seems to pack in every kind of action concept that already exists in other games on the market. And therein lies the problem. What happened to the survival horror? What audience is Capcom catering to? What is their intent with the RE franchise? Money? Well, DOOM 3 and Dead Space has proven horror can sell. They also have plenty of action in them, not the overly-gratuitous amount found in RE6.

          • http://www.facebook.com/profile.php?id=690547785 Eileen Kelly

            Agreed.

  • Benjamin May

    I don’t think Capcom should compare the sales figures of Operation Raccoon City to those of Revelations, because while the former was released on multiple formats that all have large user bases, the latter was released on one, hand-held format. It would be interesting to see what the sales figures of Resident Evil Revelations would have been like, had the game been released on PlayStation 3, Xbox 360 and PC?

    • ariessiren

      agree but the 3d in revelations is what made it more immersive and scarier. thats the reason its on 3ds. it wouldnt have had the same impact on other systems unless it was in 3d and not everyone has 3d tvs. playin revelations in 2d is bland. the 3d makes a giant impact and you really soak up the atmosphere. thats why it worked.

  • petrol

    Okay so I never agreed with the majority of the RE fans on that the series is getting worse, I always loved the RE games.. But I WILL say that YES, as much as I loved RE6, I am starting to miss the survival horror that the older RE games had… :S I mean we haven’t had a real survival horror game since Haunting Ground or the last Fatal Frame

    • ariessiren

      really because theres an amazing game on ps3 called Siren thats pretty scary

  • luigiix

    Ok, we understand, this is business after all. But if they want to win the COD crowd, why not just make a new franchise, instead of bastardizing an already cherised and popular one.

    • http://www.facebook.com/profile.php?id=649675768 Cris Hipolito

      yea. make an fps resivil spinoff again or just continue with ‘gun survivor’ title and make it play like cod with bsaa or dso agents fighting bio terrorism. that would be a much better way to attract cod players. not to mention it could help expand the re universe without having anything to do too much with the main protagonists like leon, chris or ada.

    • ariessiren

      you guys act like re6 was this awful game that ruined the franchise. the franchise has left survival horror since RE4 this isnt new. its a great game and this is how things evolve. its where the series needs to go because thats where the money is.

      • http://www.facebook.com/profile.php?id=504903889 Aaron Smith

        not true at all the game is good I’ll agree with you there but the more I play the game (and I have been playing it non stop since it released) the more I notice what Capcom did wrong in this game. “I” and I believe most of the gaming community would settle with action OR horror not both… by adding both they created a monster game that didn’t even recognize what it was itself. In the end it left the player empty and confused…

  • Jeremy Saylor

    I’ve played Revelations multiple times. It really wasn’t survival horror. It’s just as actiony as RE6 is. Any time there was a monster I could just pummel it to death, I never worried about ammo, hardly any exploration on the linear path set out… I could go on.

  • http://www.facebook.com/khari.cephas Khari Cephas

    The is seriously one of the best articles on the state of RE thus far. I only wish someone from Capcom would listen to what is said here.

  • William

    A Resident Evil kart racer sounds kind of awesome…

  • Ali

    Polarizing was one thing i can forgive, but dear god the story!!!! It was cringe-worthy! The villa- I’m not even going to bother!

    • http://www.facebook.com/profile.php?id=690547785 Eileen Kelly

      As awful and OTT the action was I could have forgiven it all if the story had been good. But no, they couldn’t even do that right. Shocking.. just shocking. What Capcom have done to this game is simply unforgivable..

  • ariessiren

    your basically asking a corporation to lose money for you. thats honestly what your asking. if YOU were the head of capcom, you would say hell no because thats just stupid. people are in the business to make money, not lose money. downpour, siren, fatal frame were never huge million sellers. theres a reason for that. Niche market. they are not gonna make a game just for rely on horror fans just because thats the right thing to do. its pure business. do we wish it was survival horror? of course. but thats never gonna happen again unless its a digital psn/360 title that costs 14.99 because AAA titles that are single player horror just dont sell as much. if you dont like where its headed, and its been that way since RE4, then move on or go play psone/ps2 horror titles because thats where the horror is. personally i like the new style and games and love change because to be stuck in the past is a huge turn off and your only starving yourself of new experiences. think forward not backwards. RE6 is selling bigtime, that should tell you all that its doing something right and that all those millions of people have moved forward while your stll bitching about the past like a broken record. come on guys, embrace it its here to stay.

    • KURONEKO666

      Really how i wish you could hear yourself think i bet you would look like an ass literally, change is a bad thing & never leads to a good thing having to cater to the action franchise from a survival horror franchise is a bad thing, 1. Resident Evil became a Legend from just 3 titles Resident Evil 1, Resident Evil 2 & Resident Evil Code Veronica, that in it’s self was enough to make Resident Evil Cement Its legacy, You are a GLOBAL IDIOT & An ASS KISSER if you think change is good, we REAL RESIDENT EVIL GAMERS know what is best & we don’t need a game that could sell money we need a game that can give us that edge that we know we want, we want that drug & adrenaline we crave from a games root of Horror, story telling, dread & loneliness, Co up games are not to be in the Resident Evil Franchise unless done right without ACTION implemented to it.
      So no, your words are as empty as your soul little man & you are alone in your crusade of change.
      Sure RE6 may have sold only a bit but it was enough to go down in the History books as the Worst RESIDENT EVIL Game EVER making RE 5 Look Golden, Enough Said Right Their.

    • Janus

      Actually, what I’m trying to say here is that whatever way the series goes, at least do it right. If Capcom wants to take RE the action route, then maybe enlist the help of some people who know how to make RE into an action game. They know how to make good survival horror games, but action, with Resident Evil, is simply not their forte.

      Critical success (read: game critics like your game a lot) can sel more games than brand recognition. A game with reviews from major outlets that read 4/10, 3/10, or worse will not sell simply because they have the RE name attached to them.

      While I would love to wake up tomorrow and have Capcom announce that they’re going back to classic RE stuff, I know that’s just not possible and it’s just not going to happen. I’m all for change, but at least make the change…um…for the better. A game in your console does not necessarily mean a smile on your face, either…

      • theinternat

        except RE6 ALSO scored a lot of high review scores from sites, including this one!

        that may balance out those few scores under 5. and ps: low scores were totally unfair. RE6 does have flaws, but it’s not HORRENDOUS. the scores under 5 were from insanely overly-dramatic reviews. RE6 is not the series fall from grace, it’s one slight smear in the series’ track record. they tried something different, and it didn’t go so well.

        Oh, and O:RC doesn’t count because it’s a spin off game. RE has been pumping out mediocre spin-off games since the beginning: gaiden, dead aim, outbreak, etc.

  • theinternat

    the sad reality is that all us older fans can gripe, whine, write massive articles, or troll metacritic all we want – but RE6′s sales speak for themselves. we’re relics of the past, there is no money in us anymore, and it’s almost impossible to keep us happy anyway.

    Capcom loves money – but also they’re looking at the future. kids today are buying & playing RE6 and getting new ideas on what RE is, while we’re getting old and grumbling about the past like anyone in the industry gives a damn.

    RE6 may have been a mess, but i think there were some pretty great ideas going on in it that they can pull from in the future. leon/ada’s campaigns were pretty fantastic imo, despite the QTEs. personally i’m not worried about RE7